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Wire fish with bo....png

๐Ÿงต maya parent bones with offset

Anonymous No. 951439

is there a way in maya to parent bones while keeping the offset the way it works in blender?
when i try it always creates an in between bone and thats gonna be bad for the skinning.

Anonymous No. 951440

>>951439
why would it be bad for skinning? A new feature of maya is Multi-Skin Cluster on one mesh

Anonymous No. 951442

The method i learned is using autoweight and then adapting the weight paint manually. the in between bones would be exessive and complicate the weight painting. at least thats what i think coming from blender.

Anonymous No. 951444

>>951439
No you can not, stop it. No one but dumb blender users does this.

Anonymous No. 951446

>>951444
Multi-Skin Cluster, numb nuts

Anonymous No. 951450

XD ill consider just doing it