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๐Ÿงต Untitled Thread

Anonymous No. 951476

Todays noob challenge: Make a spring.

Hardmode: Without using the spin tool.

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the chair nerd No. 951478

meh

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the chair nerd No. 951480

too easy

Anonymous No. 951481

>>951478
and if you didn't have that tool?

Anonymous No. 951482

>>951478
>>951480
I mean you're obviously not a noob

Anonymous No. 951485

>>951481
Plane, cut in a rounded shape, lift.

https://youtu.be/SbCLeKKvztA?t=26

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Anonymous No. 951506

>>951482
Code.

Anonymous No. 951511

>>951506
pretty impressive

the chair nerd No. 951513

>>951511
Yeah but technically not a spiral cuz every mesh section should rise up proportionally. It can be done but not a fast code to make. It would be practically coding the primitive all over again.

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Anonymous No. 951574

lazy geonodes

the chair nerd No. 951576

>>951574
Nice one now that is a pure spring.

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Anonymous No. 951578

>>951574
>geonodes
kek, bezier circle and the screw modifier.

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Anonymous No. 951608

We start with a point.

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Anonymous No. 951610

>>951608
We duplicate the point, translate it one unit on the Y axis and connect them with an edge

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Anonymous No. 951611

>>951610
We duplicate the edge, translate it in the opposite direction for origin symmetry (merge the overlapping vertex)

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Anonymous No. 951612

>>951611
we duplicate the 2 unit long segment, and rotate it by 90 degrees and form a cross (merge the overlapping vertex)

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Anonymous No. 951613

>>951612
we repeat the duplication and rotation by 45, 22.5 and 11.25 degrees.

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Anonymous No. 951615

>>951613
We select the points one by one to create the circumference of our circle.

we can also remove the central vertex

and make a few copies.

We scale one of the copies down to the desired thickness of the spring

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Anonymous No. 951616

>>951615

We duplicate our scaled down circle four times and translate+ rotate the copies on the four cardinal directions taking care they are the same distance from the origin. (This distance will be the radius of the coil) Each one has to be perpendicular to the axis they're on.

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Anonymous No. 951617

>>951616

Similarly to how we created the circle by duplicating and rotating a segment, we duplicate the circles until the desired roundness of the torus we're constructing is reached.

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Anonymous No. 951618

>>951617

We now must place faces on two of the sections of the torus. doesn't matter which as long as they're opposite from each other.

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Anonymous No. 951619

>>951618

They need to be opposite to preserve rotational symmetry

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Anonymous No. 951620

>>951619
We now again repeat our duplicate+ rotate mesh trick for 90, 45 and 22,5 degrees.

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Anonymous No. 951621

>>951620

And now we finally have our hand-crafted Torus. Artisanal and made with love. Please appreciate all the steps that this took when adding a mesh willy-nilly

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Anonymous No. 951625

>>951621
That said, the assignment was a spring, not a torus.

We now have to rise every ring in the torus by a sequentially incremental amount.

We have 16 rings, so the height of the spring on each rotation will be the distance*16, in this case 0.05 and 0.8 respectively

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Anonymous No. 951626

>>951625

after we go all the way around, we must duplicate the lower ring and rise it by the height we just calculated. We'll also have to delete the daces to disconnect the torus and form a spring proper.

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Anonymous No. 951627

>>951626
we join the duplicated ring to the rest of the mesh and we now have the rotational segment of a spring!

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Anonymous No. 951628

>>951627
Copy the mesh and translate by the height of the spring as many times as necessary for the length you need. (Don't forget to merge those vertices!)

the chair nerd No. 951629

>>951628
>>951627
>>951626
>>951625
>>951621
>>951620
>>951619
>>951618
>>951617
>>951616
>>951615
>>951613
>>951612
>>951611
>>951610
>>951608

This is so delightfully autistic I love it.

Anonymous No. 951630

>>951629
Meanwhile in maya: make a fucking cylinder by the press of a button

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Anonymous No. 951631

>>951628

Anonymous No. 951636

>>951628
Dude there was no rule saying you couldn't use the default torus. We didn't use torus because it's easy to make it into a spring. Dumb Blender users, why do you have do things wrong.

Anonymous No. 951639

>>951636
>Dude there was no rule saying you couldn't use the default torus.
I know. I just self imposed a few extra restrictions for the hell of it. Mesh duplication and no imports, single edge and face generation, only translations, scaling and rotations allowed. It was fun

>>951629
Happy to oblige

Anonymous No. 951665

This got me thinking. Is there a way to select an arbitrary rotation axis for a given mesh in Blender?

Anonymous No. 951666

>>951665
Kind of a vague question but whatever you meant, the answer is yes.
You can move the pivot of an object wherever you want and rotate it around that. Or if you meant rotating around an arbitrarily rotated plane then you could create an empty and parent your object(s) to it, rotate the empty to any angle, then use Parent transform orientation (I think it's a new feature with 3.1 or 3.2.
But there's probably like 5-6 other easy ways to do it too.

Anonymous No. 951676

https://www.youtube.com/watch?v=p0cDAJoj0Qw&list=PLCI9oI4dS9zzbRhBC_LFUulHRf1dumw4j&index=159&ab_channel=ChipperVideos

Anonymous No. 951708

>>951630
Is the same in blender fag. Instead of two clicks its a shortcut and a click using the geos under spirals faggot, You also have the modifier and the geo nodes if you need to have a different profile. Funny thing geo nodes you only need to create the geometry once in order to spam it with a click but what would you know Maya procedural geo nodes sucks huge ass, as if it didn't had to update to proper math nodes due to the pressure the free open source program was putting on the shekel paid software. Enjoy your subscription faggot.

Anonymous No. 951744

>>951708
Then don't use nodes, dumb blender users assuming you need to use nodes for everything.

Anonymous No. 951809

>>951629
the power of free software, a so called "/3/ industry standard"

Anonymous No. 951848

>>951744
Jealous maya user

Anonymous No. 951851

>>951848
>cant do anything without blender or their plugins
your not in any position to talk, 3D can do anything but you fail at doing 3d.

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Anonymous No. 952119

yeehaw

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Anonymous No. 952122

>>951476
But does your spring perform springy and spring-related tasks?

Anonymous No. 952125

>>951506
this is your brain on max

Anonymous No. 952396

>>951851
Nigger who tha fuck is talking about plugins? Dumb maya user with broken record arguments.

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Anonymous No. 952412

>no one made the actual spring from OP

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Anonymous No. 952416

weeeeeeee

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Anonymous No. 952421

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Anonymous No. 952717

Geo, like >>951574 but with a flat profile. Still not sure how to fix the tilt properly.

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Anonymous No. 952740

Kind of wonky but you get the idea

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Anonymous No. 952836

>>952752
read the rules

Anonymous No. 955210

heh

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Anonymous No. 955214

>make single-segment curve
>rebuild curve with 100 segments
>apply curve modifier, scale
>create a mesh (cylinder)
>Extrude cylinder end faces along curve
>???
>profit

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Anonymous No. 955314

I knew this porn photo shoot scene would come in handy

Anonymous No. 955336

>>951506
So that is what coding is for in all those 3d programs. What else can I do with this stuff?

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Anonymous No. 955338

Didn't use Spin tool
[spoiler]I used the Screw tool[/spoiler]
Outjewing OP actually gave me a confidence boost despite being a cheating noob. Thanks OP

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Anonymous No. 955343

>>955338

Anonymous No. 956445

I swear, you guys are some of the smartest most creative people I know.

Anonymous No. 956636

>>956445
Grim

Anonymous No. 956847

>>951506
>>>951482
What software is this?

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Anonymous No. 956916

>>951476
There, used the screw modifier.
Who uses the spin tool for springs???

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Anonymous No. 956931

i did my best at cutting a circle to 1/4 then using the arch modifier... dont bully ok?

Anonymous No. 957112

>>951506
ok this is what a really customizable spring looks like, very good!

Anonymous No. 957517

>>951513
tripfag

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Anonymous No. 957983

boiyoiyoiyoingggggg

Anonymous No. 957992

>>951506
Based and Codepiled