๐งต Untitled Thread
Anonymous at Thu, 13 Jul 2023 23:19:30 UTC No. 951476
Todays noob challenge: Make a spring.
Hardmode: Without using the spin tool.
Anonymous at Thu, 13 Jul 2023 23:49:33 UTC No. 951481
>>951478
and if you didn't have that tool?
Anonymous at Thu, 13 Jul 2023 23:51:21 UTC No. 951482
Anonymous at Fri, 14 Jul 2023 00:24:44 UTC No. 951485
>>951481
Plane, cut in a rounded shape, lift.
https://youtu.be/SbCLeKKvztA?t=26
Anonymous at Fri, 14 Jul 2023 06:19:42 UTC No. 951511
>>951506
pretty impressive
the chair nerd at Fri, 14 Jul 2023 06:27:15 UTC No. 951513
>>951511
Yeah but technically not a spiral cuz every mesh section should rise up proportionally. It can be done but not a fast code to make. It would be practically coding the primitive all over again.
the chair nerd at Fri, 14 Jul 2023 16:02:41 UTC No. 951576
>>951574
Nice one now that is a pure spring.
Anonymous at Fri, 14 Jul 2023 19:53:34 UTC No. 951615
>>951613
We select the points one by one to create the circumference of our circle.
we can also remove the central vertex
and make a few copies.
We scale one of the copies down to the desired thickness of the spring
Anonymous at Fri, 14 Jul 2023 19:59:05 UTC No. 951616
>>951615
We duplicate our scaled down circle four times and translate+ rotate the copies on the four cardinal directions taking care they are the same distance from the origin. (This distance will be the radius of the coil) Each one has to be perpendicular to the axis they're on.
Anonymous at Fri, 14 Jul 2023 20:18:43 UTC No. 951625
>>951621
That said, the assignment was a spring, not a torus.
We now have to rise every ring in the torus by a sequentially incremental amount.
We have 16 rings, so the height of the spring on each rotation will be the distance*16, in this case 0.05 and 0.8 respectively
Anonymous at Fri, 14 Jul 2023 20:22:15 UTC No. 951626
>>951625
after we go all the way around, we must duplicate the lower ring and rise it by the height we just calculated. We'll also have to delete the daces to disconnect the torus and form a spring proper.
Anonymous at Fri, 14 Jul 2023 20:36:44 UTC No. 951630
>>951629
Meanwhile in maya: make a fucking cylinder by the press of a button
Anonymous at Fri, 14 Jul 2023 21:56:35 UTC No. 951636
>>951628
Dude there was no rule saying you couldn't use the default torus. We didn't use torus because it's easy to make it into a spring. Dumb Blender users, why do you have do things wrong.
Anonymous at Fri, 14 Jul 2023 22:19:31 UTC No. 951639
>>951636
>Dude there was no rule saying you couldn't use the default torus.
I know. I just self imposed a few extra restrictions for the hell of it. Mesh duplication and no imports, single edge and face generation, only translations, scaling and rotations allowed. It was fun
>>951629
Happy to oblige
Anonymous at Sat, 15 Jul 2023 07:02:31 UTC No. 951665
This got me thinking. Is there a way to select an arbitrary rotation axis for a given mesh in Blender?
Anonymous at Sat, 15 Jul 2023 07:16:03 UTC No. 951666
>>951665
Kind of a vague question but whatever you meant, the answer is yes.
You can move the pivot of an object wherever you want and rotate it around that. Or if you meant rotating around an arbitrarily rotated plane then you could create an empty and parent your object(s) to it, rotate the empty to any angle, then use Parent transform orientation (I think it's a new feature with 3.1 or 3.2.
But there's probably like 5-6 other easy ways to do it too.
Anonymous at Sat, 15 Jul 2023 10:02:28 UTC No. 951676
https://www.youtube.com/watch?v=p0c
Anonymous at Sat, 15 Jul 2023 17:26:20 UTC No. 951708
>>951630
Is the same in blender fag. Instead of two clicks its a shortcut and a click using the geos under spirals faggot, You also have the modifier and the geo nodes if you need to have a different profile. Funny thing geo nodes you only need to create the geometry once in order to spam it with a click but what would you know Maya procedural geo nodes sucks huge ass, as if it didn't had to update to proper math nodes due to the pressure the free open source program was putting on the shekel paid software. Enjoy your subscription faggot.
Anonymous at Sat, 15 Jul 2023 21:41:10 UTC No. 951744
>>951708
Then don't use nodes, dumb blender users assuming you need to use nodes for everything.
Anonymous at Sun, 16 Jul 2023 09:56:59 UTC No. 951809
>>951629
the power of free software, a so called "/3/ industry standard"
Anonymous at Sun, 16 Jul 2023 18:01:12 UTC No. 951848
>>951744
Jealous maya user
Anonymous at Sun, 16 Jul 2023 18:27:53 UTC No. 951851
>>951848
>cant do anything without blender or their plugins
your not in any position to talk, 3D can do anything but you fail at doing 3d.
Anonymous at Wed, 19 Jul 2023 04:50:30 UTC No. 952125
>>951506
this is your brain on max
Anonymous at Fri, 21 Jul 2023 06:09:34 UTC No. 952396
>>951851
Nigger who tha fuck is talking about plugins? Dumb maya user with broken record arguments.
Anonymous at Mon, 24 Jul 2023 13:54:18 UTC No. 952836
>>952752
read the rules
Anonymous at Tue, 15 Aug 2023 14:17:50 UTC No. 955210
heh
Anonymous at Wed, 16 Aug 2023 17:34:29 UTC No. 955336
>>951506
So that is what coding is for in all those 3d programs. What else can I do with this stuff?
Anonymous at Sun, 27 Aug 2023 20:11:47 UTC No. 956445
I swear, you guys are some of the smartest most creative people I know.
Anonymous at Tue, 29 Aug 2023 23:39:49 UTC No. 956636
>>956445
Grim
Anonymous at Fri, 1 Sep 2023 16:06:52 UTC No. 956847
Anonymous at Mon, 4 Sep 2023 20:43:11 UTC No. 957112
>>951506
ok this is what a really customizable spring looks like, very good!
Anonymous at Fri, 8 Sep 2023 23:26:45 UTC No. 957517
>>951513
tripfag
Anonymous at Wed, 13 Sep 2023 14:52:13 UTC No. 957992
>>951506
Based and Codepiled