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๐Ÿงต Untitled Thread

Anonymous No. 951742

I haven't managed to find much literature on the subject.
Any recommendations on how to texture a tongue?

Anonymous No. 951755

Seek god

Anonymous No. 951758

>>951742
I want it up my ass. Now.

Anonymous No. 951759

>>951742
Actually what kind of tongue is it? Are you doing some furshit anon?

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Anonymous No. 951760

>>951742
I have no idea how to texture. But I can make this using nodes. Pretty neat, right? I was trying to replicate the texture of the human tongue. Maybe you can find a use for it. Or not. I don't know. Good luck.

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Anonymous No. 951762

>>951760
Oops, I should have checked it under an actual light. It looked bad. But I adjusted the roughness and subsurface a bit, and it looks pretty good. I guess you'll need to make adjustments to make it work for you.

Even if you don't use my exact node group, the broad idea is to create a bump/normal map using a voronoi type pattern to get an organic type texture.

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Anonymous No. 951774

>>951755

Anonymous No. 951970

>>951742
Is this a sergal tongue?

Anonymous No. 952204

>>951742
Don't they use scans for those like with skin and stuff?
they used like a "blood texture" of sorts

I vaguely remember that from the "how to texture skin" video on substance-painter's yt channel

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Anonymous No. 952471

i just blasted it with a noisy textured splatter brush in zbrush. Nothing elaborate about it at all

Anonymous No. 952536

>>951742
>coomer garbage

Anonymous No. 952556

>>951742
Good question. This is an important subject.

Anonymous No. 952563

>>951742
It depends on the style of the model.
I could see your picture working totally fine as it is right now. If it looks how i assume it might look - adding extra detail will only make visual noise and make the overall model quality worse as a result.
Otherwise anons above have expained that you could do a noise normal map and be done with it for most cases.

Anonymous No. 952881

why did i read it as tongus