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Anonymous No. 951802

Based on a combined data set of 4000 high resolution facial scans, we introduce a non-linear morphable face model, capable of producing multifarious face geometry of pore-level resolution, coupled with material attributes for use in physically-based rendering.

https://vgl.ict.usc.edu/Data/ICTFaceModel/
https://github.com/ICT-VGL/ICT-FaceKit/

Anonymous No. 951811

>>951802
Literally mass effect 5 faces lmao

Anyways here’s the best rig I’ve ever seen, I’m sure many here have already watched this and drooled over it like I did and still do. It’s so sad that this rig will never see use in a short or feature length film, looks like a joy to use :(
https://m.youtube.com/watch?v=SfExejqdr5w&t=86s&pp=ygUNQ2F0IHRoaWVmIHJpZw%3D%3D

Anonymous No. 952145

>>951811
that video is so much SOUL. as in the literal sense of hard work and passion despite being a relatively modern production. and its not in the sense of retrozoomer's backrooms spooky old cg larp "SOUL".

Anonymous No. 952230

holy uncanny valley batman

Anonymous No. 952233

>>951811
it doesn't even have a realistic muscle rig component. Its a shit rig

Anonymous No. 952270

>>952233
Yeah it’s such a shit rig dude, I mean look at this teaser shot, notice how the SHIT RIG ruins the animation?
Fucking retard
https://m.youtube.com/watch?v=n5AQv0x_xn0&pp=ygUZTWluZGJlbmRlciB0aGUgZm9vZCB0aGllZg%3D%3D

Anonymous No. 952271

>>952145
Sadly the studio, Mindbender went under a few years back :(

Anonymous No. 952275

>>952270
holy cope

Anonymous No. 952300

>>952275
Yeah I’m done entertaining your little pissy meltdown, try better bait next time