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Anonymous No. 952035

I have N number of different, zbrush sculpted and retopoed, polygonal objects that are in very close proximity to one another. For the solver to work they can't be touching or intersecting. How do I quickly detect, handle and fix object intersection of these objects? Maya

Anonymous No. 952057

>>952035
I think you’re fucked OP, I assume you’re using MASH and uh, it’s not very good for this kind of work. You could ask on the auto desk forum but you will probably get a nonsensical qnd useless answer by that German power user cunt cgpeer or whatever the fuck his name is, talking you down and treating you like a child