Image not available

1018x548

pipes.png

๐Ÿงต Modelling pipes- How do I make three directional and four directional pipes

Anonymous No. 953623

Hi, I've been practicing and I can't for the life of me find out a proper way to make a three/four direction pipe junction.
I can make a normal pipe and a curved pipe with the help of the spin tool.
Can someone here show me how I could make the other pipe junctions please? I'm willing to learn!

Anonymous No. 953628

>>953623
Use CAD software, it's the only 3D software build for realism.

Image not available

989x347

pipes2.png

Anonymous No. 953631

Ok nvm I used booleans to make the junctions.

But when I subdivide it with support loops I have terrible creases on the T junctions

Anonymous No. 953669

>>953631
Use a bevel tool on those edges where the pipes intersect

Anonymous No. 953704

>>953623
I think the important thing to remember is that in real life you can't bend a pipe at a 90 degree angle so perfectly that the atoms on the inside angle collapse in on themselves making the inside bend un-noticeable.
There's always going to be a curved section on the inside corners that you can use when modelling to not have fucked up geo. This dude is right, >>953669 in that putting bevels there will be a good idea.

>>953628
He's making pipes, not a fucking car engine.

Image not available

1920x1080

mypp.png

Anonymous No. 953708

>>953623
op there are different way to get 90 degree pipes/ elbows the one in ur picture is the ugliest one, mostly made from plastic... they are also not great irl as the turn is too sharp and it erodes pretty fast... but if ur ok with it then thats fine, but i would prefer this kind of pipe, the amount of tris is the same.

Anonymous No. 953729

>>953628
what an idiotic fucking answer.

Anonymous No. 953732

>>953623
>look at me i can extrude circles
you are wasting your time, model something challenging like the donut tutorial

Anonymous No. 953759

>>953729
You took the bait bruh

Image not available

855x305

heeeeelppp.png

Anonymous No. 953766

>>953628
>>953669
>>953704
>>953708
>>953732
Thanks for your input guys. Now I'm trying to combine these two spheres with a circular extrusion at the top. How can I do it without making it look like this with booleans?
I want the side of the sphere to also have the circular extrusion with 32 vertices.

Image not available

642x594

helppp.png

Anonymous No. 953767

>>953766
If I use a union boolean and then scale the unwanted vertices down and then apply the boolean,
I end up with this topology. Is there a way to do it better?

Image not available

996x704

fixing.png

Anonymous No. 953770

>>953767
I'm trying to fix the topology now how do I get rid of this pole

Anonymous No. 953774

>>953759
>i was only pretending to be retarded
so you're incredibly unfunny, then. either way go back to lurking.

Image not available

1207x697

helpfix.png

Anonymous No. 953775

>>953770
Done! How do I fix the pole here that's causing shading issues?

Image not available

614x615

mesh.jpg

Anonymous No. 953776

This is how I do it.

Image not available

584x562

mesh.jpg

Anonymous No. 953781

And it renders like this.

Anonymous No. 953814

>>953776
>>953781
how did you do it senpai please show me did you remesh it

Image not available

375x579

remesh.jpg

Anonymous No. 953815

>>953814
Go to the secret remesh panel in Blender. Not the modifier everybody uses. That'a trap.
The voxel remesh will also fuse together objects made of separate meshes.

Image not available

1167x634

pipes.png

Anonymous No. 953828

>>953623
The absolute easiest way to model pipes.

Image not available

1442x837

voxel_remesh.jpg

Anonymous No. 953861

>>953828
Sure but voxel remesh is cool too.

Anonymous No. 953912

>>953623
you just go to McMaster and download the CAD.

Anonymous No. 954455

https://m.youtube.com/watch?v=rYUGd6UQwkY

Anonymous No. 954503

>>954455
He gets so emotional about his fight with topology.

Anonymous No. 955340

>>953766
non-boolean
>add quad sphere with plug-in, i use machin3tools for this I think. it's free. or use a subdivided sphere for the same effect
>select and inset square-ish groups of faces, delete
>use loop tools to circularize the hole, obviously clean up and use support loops
>extrude circles
you can do this in all 6 directions with the quad sphere if you want
or just boolean the same tube through the sphere twice, it's really the redundant sphere that's causing the issue
>>953732
having your hand held through a tutorial is not a challenge. most beginners should learn basic shapes and poly modeling principles, with a "learn by doing" approach. that's how you develop critical thinking and problem solving skills, which are essential to making what you actually want to make. when I first learned 3D in 2013 the first thing they taught us was a fucking pencil. then we did a coffee cup.
it's an excellent starting point actually.
>sculpting a torus and adding a solidify mod and a particle system will not help you as much as the anvil and chair tutorial will
>OP with his silly little pipes will have better topology than you on basically anything he makes
NGMI

Anonymous No. 957624

https://youtu.be/IXHWqbQrxQM?si=rXO3auF1Lj0-_aCt
this is probably the best way to handle this kind of issue

Image not available

883x859

topo.png

Anonymous No. 957767

>>953767

Image not available

963x918

topo2.png

Anonymous No. 957770

>>957767

Image not available

1920x6754

topo3.png

Anonymous No. 957775

>>957770