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๐Ÿ—‘๏ธ ๐Ÿงต Making some cel shader but...

Anonymous No. 953822

This is one of many setups I have but this one is giving me some headaches with the gloss, no, it would be pointless to not use it, that's the thing, so, does a texture or a node can tone it down or mask it when needed?

Anonymous No. 953824

Try applying it via a fresnel or layer weight.

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Anonymous No. 953825

>>953824
This is a different shader which I am tweaking to include stuff like normal and glossyness too, do I mix or how would I connect them on the first one?

Anonymous No. 953832

>>953825
I'm an idiot but I would try using the layer weight as the factor for a mix node combing your glossy color ramp with black (or whatever). Then you'll only get rim glossiness on your character that you can adjust the intensity of. If you'd also want front-facing glossiness, you could add a layer weight with the facing option and do the same thing.

Actually, looking at your image again I think you could solve your problem by simply moving the sliders over in your glossy color ramp so you'll get less of the white.

Took shading is a cunt and part of me wishes I never started it.

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Anonymous No. 953833

>>953832
Well, I wish there was a way to just tone down the pure white, maybe I can use a texture for that but I still need to remember how, in the meantime, it is mostly to be able to add metallic and glossyness when I require it, pretty sure the answer is under my nose.

Anonymous No. 953835

>>953833
>pretty sure the answer is under my nose.
Nigga I gave you multiple answers and you just ignored them. Fuck your gay thread.

Anonymous No. 953837

>>953835
I know, that's not what I meant, I am checking the results on your advice, maybe something gets lost in translation (in my brain.)

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Anonymous No. 953841

>>953835
It certainly tones down the brightness.

Anonymous No. 953842

>>953841
Try it without the power node and connect it to a mix RGB with black instead of the math node.

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Anonymous No. 953845

>>953842
Like this?

Anonymous No. 953847

>>953845
Yeah, that should've worked. What happens when you fiddle with the fresnel value?

Anonymous No. 953849

>>953847
You mean the blend values or using a fresnel node?

Anonymous No. 953851

>>953849
Sorry, I meant the blend value on the layer weight. This should be working -- I had this setup on an old project.

Anonymous No. 953854

>>953851
The effect seems minimal but I think it may depend on the color ramp, I have a different shader which has more gradients on the ramp which kind of affects the amount of shadow gradients.