๐งต Untitled Thread
Anonymous at Tue, 1 Aug 2023 16:59:17 UTC No. 953891
Why isn't the Blender Foundation interested in the promotion and adoption of Open standards?
Anonymous at Tue, 1 Aug 2023 17:17:25 UTC No. 953893
Because the good thing about standards is that there are so many to choose from.
Anonymous at Tue, 1 Aug 2023 18:21:39 UTC No. 953903
Spite, autism. In exchange for Autodesk losing one eye Blender devs would blind themselves.
Anonymous at Tue, 1 Aug 2023 20:04:29 UTC No. 953908
>>953891
Doesn't Blender already support USD?
Anonymous at Tue, 1 Aug 2023 20:19:31 UTC No. 953910
I just want VRML and Java applets back.
https://www.youtube.com/watch?v=8na
Anonymous at Tue, 1 Aug 2023 21:26:58 UTC No. 953914
>>953908
Yes.
Anonymous at Tue, 1 Aug 2023 21:40:13 UTC No. 953917
>>953908
Shut up. Blender bad
Anonymous at Tue, 1 Aug 2023 23:53:48 UTC No. 953930
>>953891
Lol as if the crab bucket that is /3/ even knows what USD is and how to use it
๐๏ธ Anonymous at Wed, 2 Aug 2023 00:14:04 UTC No. 953932
>>953908
>https://www.youtube.com/watch?v=O9
maya already supports usd too. it seems like the point of this is that apple wants to use usd for its upcoming ar/vr device.
Anonymous at Wed, 2 Aug 2023 00:43:44 UTC No. 953935
>>953934
thank you, chatgpt
Anonymous at Wed, 2 Aug 2023 09:11:07 UTC No. 953973
>>953891
How is this better than Collada?
Anonymous at Wed, 2 Aug 2023 17:18:30 UTC No. 954013
>>954011
>standardizing shaders
truly despicable and pajeet tier rendering skills
Anonymous at Wed, 2 Aug 2023 19:30:31 UTC No. 954016
>>954013
autodesk standard surface is gr8 and adopted by both octane and redshift
blendies trying to be special snowflakes with broken energy conservation while a open source alternative exists and would take a weekend to implement
Anonymous at Wed, 2 Aug 2023 20:49:16 UTC No. 954021
>>953934
>what is .obj
Anonymous at Thu, 3 Aug 2023 04:35:08 UTC No. 954048
>>954021
>obj
lmao
Anonymous at Thu, 3 Aug 2023 08:12:32 UTC No. 954057
>>954016
I'm not talking about Blender vs Autodesk. Shaders and materials should be as flexible as possible with ZERO regard to "look standards".
>broken energy conservation
Broken energy conservation isn't the reason your renders look bad, Pajeet.
Anonymous at Thu, 3 Aug 2023 08:37:30 UTC No. 954061
PBR looks bad and it's fatiguing to watch. I wish they would go back to the .obj material specifications .mtl and stop messing around because not everybody wants to render sunday cartoons. Some people need materials that don't look like wet chinese plastic with a clearcoat.
Anonymous at Thu, 3 Aug 2023 10:30:13 UTC No. 954069
>>954057
autodesk(tm) standard surface is a highly flexible uber shader which is why it has replaced the ubershaders in redshift and octane. it has materialx implementations which makes it an ideal candidate for the defacto cross-renderer open standard - blendelts just have a chip on their shoulder and don't want to implement something with autodesk in the name.
Anonymous at Thu, 3 Aug 2023 14:50:42 UTC No. 954088
>>954061
Agree. Thankfully Pixar realised PBR is for shitty triple A titles using garbage Quixel models and refused to implement it for Renderman. Imagine if Renderman allowed PBR, every fucking piece of CGI and VFX would look like utter shit.
Honestly sometimes i try to use PBR and take closer looks at stuff like specular maps and wonder what fucking bugmen made these. PBR materials, even paid for ones make NO sense, the only useful part is the albedo, the rest is so utterly broken its basically useless, idk when this shit got popular but I do hope it will die one day
Anonymous at Fri, 4 Aug 2023 07:46:12 UTC No. 954149
>>953891
Add an R and it becomes, "Arousd."
Anonymous at Fri, 4 Aug 2023 08:28:14 UTC No. 954152
>>954149
And that, together with the logo >>953904 is a feature, not a bug my friend.
Anonymous at Fri, 4 Aug 2023 18:13:51 UTC No. 954201
>>954021
Doesn't OBJ lack support for stuff like storing textures, materials and animations?
Anonymous at Sat, 5 Aug 2023 16:15:59 UTC No. 954282
>>954011
It looks like it's being worked on.
>>954201
Anon is either joking or a mega-retard. USD is an entire scene description format and obj is (bloated and outdated) geometry exchange.
Anonymous at Sun, 6 Aug 2023 05:38:21 UTC No. 954296
https://encyclopediadramatica.onlin
Anonymous at Sun, 6 Aug 2023 07:42:32 UTC No. 954303
>>954282
oh damn, that's actually pretty cool.
does this mean blender will have plugin renderers via hydra in the future? no more having to maintain a separate jank ass fork?
Anonymous at Sun, 6 Aug 2023 16:28:02 UTC No. 954321
>>954320
What's the issue? Do you want to be integrated into the industry standard workflow pipeline or not?
Anonymous at Sun, 6 Aug 2023 16:37:48 UTC No. 954322
>>954321
blender will Never be industry standard
Anonymous at Sun, 6 Aug 2023 16:39:20 UTC No. 954323
>>954322
What has Blender to do with this? lmao
Anonymous at Sun, 6 Aug 2023 16:53:41 UTC No. 954325
>>954323
read the op, lmao
>Why isn't the Blender Foundation interested in the promotion and adoption of Open standards?
Anonymous at Sun, 6 Aug 2023 17:12:04 UTC No. 954327
>>954320
love is love and social progress will prevail, bigot =)
Anonymous at Thu, 17 Aug 2023 17:14:34 UTC No. 955480
>>953910
JanusVR had something like that, since there's no login and any site with a Janus file, will load as a world.