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๐Ÿงต 3D animation w/ after effects?

Anonymous No. 954108

Does anyone know how to animate something like this? Looking for tutorials but not quite finding what i need.

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Anonymous No. 954109

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Anonymous No. 954111

Anonymous No. 954121

>>954108
There won't be a tutorial available to show you how to do every thing, sometimes you need to find it out yourself

Anonymous No. 954124

>>954121
hence why i am asking here. I will rephrase the question. Has anyone here done anything like this, who can give me some clues as to where to start learning this style?

Anonymous No. 954126

>>954108
>style
Typical zoomer. Anything but substance.

Anonymous No. 954127

>>954126
pfft. the reason i wanna do it is so i can ADD substance. All the stuff i can find is pretty bland

Anonymous No. 954128

>>954127
>Confuses style with substance

Anonymous No. 954163

look at the .gifs and break down the effects. Think hard about individual elements.
>chromatic aberration
>bloom
>movement
What parts do you like? Figure out how to do those parts.

Anonymous No. 954485

Yeah these animations dont even appear to use AE's 3d transform tools. They're "3d" looking 2d assets.
Theyre animating the levels and then filtering for colors and grain afterwards.
Even the wire frame hands arent moving in 3d space. Just lightly orbiting the center of the screen.
The cube and the dodecahedron are rotating in 3d. Theyre either prerendered or theyre built in shapes AE can just poop out whenever you want it to, but theyre doing the same trick:
>Animate a simple image modification like curves or levels
>Apply filters after the animated adjustment that gets the look you want.

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Anonymous No. 954490

>>954485
>inb4 if-its-so-easy-do-it

Anonymous No. 954609

>>954108
Looks like an ode to masturbation.

Anonymous No. 955149

Not an expert in AE (mostly exp in ID and PS), but I'd try it like that:
>>954108
>export skull and sphere separately as png
>sphere gets outline/glow effect (maybe even both)
>skull gets a masked brightness effect
>lens flare for sphere, defs in vanilla AE
>two particle effects, one for bg one for line particles, maybe in vanilla, maybe as downloadable effect
>inset and some grain filter on the top, not sure if the blue/violet effect would be a keyframed mask or a keyframed inset gradient
>light is also either from the rendered model or maybe applied via that one tool that changes all colours of a value/in a value range into another one
If that is helpful I can write the other two as well
Textures and colours/light all are on the model
>>954121
There is a tutorial for almost any native function. And if not a tut at least a guide/the doc. Biggest problem is knowing the name of the function or what it even does.