๐งต 3D animation w/ after effects?
Anonymous at Thu, 3 Aug 2023 20:05:07 UTC No. 954108
Does anyone know how to animate something like this? Looking for tutorials but not quite finding what i need.
Anonymous at Thu, 3 Aug 2023 21:38:17 UTC No. 954121
>>954108
There won't be a tutorial available to show you how to do every thing, sometimes you need to find it out yourself
Anonymous at Thu, 3 Aug 2023 22:05:42 UTC No. 954124
>>954121
hence why i am asking here. I will rephrase the question. Has anyone here done anything like this, who can give me some clues as to where to start learning this style?
Anonymous at Thu, 3 Aug 2023 22:35:30 UTC No. 954126
>>954108
>style
Typical zoomer. Anything but substance.
Anonymous at Thu, 3 Aug 2023 23:26:21 UTC No. 954127
>>954126
pfft. the reason i wanna do it is so i can ADD substance. All the stuff i can find is pretty bland
Anonymous at Thu, 3 Aug 2023 23:40:18 UTC No. 954128
>>954127
>Confuses style with substance
Anonymous at Fri, 4 Aug 2023 10:53:58 UTC No. 954163
look at the .gifs and break down the effects. Think hard about individual elements.
>chromatic aberration
>bloom
>movement
What parts do you like? Figure out how to do those parts.
Anonymous at Tue, 8 Aug 2023 16:09:54 UTC No. 954485
Yeah these animations dont even appear to use AE's 3d transform tools. They're "3d" looking 2d assets.
Theyre animating the levels and then filtering for colors and grain afterwards.
Even the wire frame hands arent moving in 3d space. Just lightly orbiting the center of the screen.
The cube and the dodecahedron are rotating in 3d. Theyre either prerendered or theyre built in shapes AE can just poop out whenever you want it to, but theyre doing the same trick:
>Animate a simple image modification like curves or levels
>Apply filters after the animated adjustment that gets the look you want.
Anonymous at Wed, 9 Aug 2023 20:01:59 UTC No. 954609
>>954108
Looks like an ode to masturbation.
Anonymous at Mon, 14 Aug 2023 20:53:25 UTC No. 955149
Not an expert in AE (mostly exp in ID and PS), but I'd try it like that:
>>954108
>export skull and sphere separately as png
>sphere gets outline/glow effect (maybe even both)
>skull gets a masked brightness effect
>lens flare for sphere, defs in vanilla AE
>two particle effects, one for bg one for line particles, maybe in vanilla, maybe as downloadable effect
>inset and some grain filter on the top, not sure if the blue/violet effect would be a keyframed mask or a keyframed inset gradient
>light is also either from the rendered model or maybe applied via that one tool that changes all colours of a value/in a value range into another one
If that is helpful I can write the other two as well
Textures and colours/light all are on the model
>>954121
There is a tutorial for almost any native function. And if not a tut at least a guide/the doc. Biggest problem is knowing the name of the function or what it even does.