🧵 Advice please
Anonymous at Sun, 6 Aug 2023 06:59:31 UTC No. 954300
Making a playermodel mod for a source game( Left 4 Dead 2), particular area of the model is transparent in game for some reason( I guess it thinks its inside of a mesh) . I assume compiler is responsible(?), or is it happens when you port this bitch from FBX to SMD? How to fix this? Help
Anonymous at Sun, 6 Aug 2023 07:13:50 UTC No. 954301
backface culling
Anonymous at Sun, 6 Aug 2023 07:56:11 UTC No. 954304
>>954300
>I guess it thinks its inside of a mesh
Correct. That piece of geometry is just a couple of faces, and only the front face is being rendered. To fix this you can probably just extrude faces from the top of the collar, tuck them down and voilà
Anonymous at Sun, 6 Aug 2023 08:06:08 UTC No. 954307
Anonymous at Mon, 7 Aug 2023 02:51:25 UTC No. 954372
>>954307
Just add some triangles $nocull will render the whole model again, that's a significant amount of draw calls especially if you are using normals or alphas or any thing besides a diffuse.
Anonymous at Fri, 18 Aug 2023 19:27:35 UTC No. 955585
>>954300
Is this the fallen survivor but like edited?
vdddd0
Anonymous at Sat, 19 Aug 2023 08:38:58 UTC No. 955627
>>954307
Uhhh I don't think that's a good idea: if I'm not mistaken, yes it will render faces both front and back, but it will do that for ALL your model, basically rendering it twice
Anonymous at Sun, 20 Aug 2023 11:50:36 UTC No. 955741
>>954300
Hey, I'm also interested in making infected models for L4D. Is it difficult to learn the programs to edit the models?
Anonymous at Sun, 20 Aug 2023 21:57:29 UTC No. 955773
>>954307
Congrats you just ruined your performance for no good reason. Add an actually interior to the collar instead.
Anonymous at Wed, 23 Aug 2023 20:57:26 UTC No. 956068
Ah L4D2, the game that taught me what the fuck weight painting was, and why it was important.
>>955741
I use Blender + SMDTools and Crowbar. There might be tutorials on L4D2 modding but I would start by messing around with existing models from the game and then trying to put them back into the game to see if your model works. Since I have little experience with modeling I would say that it's not too hard, but takes time to learn how things work.
>>954372
>>955773
I've noticed some source mods like ZPS and NMRIH have some player and zombie models with nocull 1 for some reason. Kinda scary when you spawn in and see the inside of someone's face.