๐งต hair
Anonymous at Mon, 14 Aug 2023 19:21:51 UTC No. 955133
How do you do hair like this? Do you think it's done using 2D shapes + curves or manually?
source: https://sketchfab.com/3d-models/zel
Anonymous at Mon, 14 Aug 2023 19:47:39 UTC No. 955136
>>955133
>should I just type "zbrush anime hair" into youtube and quietly improve like any other civilized person or be a nigger and spam this here?
๐๏ธ Anonymous at Mon, 14 Aug 2023 20:02:53 UTC No. 955139
>>955136
I googled blender anime hair a billion times and watched every tutorial.
95% of them are the same technique of using curves.
I genuinely how this was done. I want to say manually but it looks like an insane amount of work with all the layering.
Anonymous at Mon, 14 Aug 2023 20:09:55 UTC No. 955140
>>955136
I googled blender anime hair a billion times over the last few months and watched every tutorial.
95% of them are the same technique of using curves.
I genuinely don't know how this was done. I want to say manually but it looks like an insane amount of work with all the layering.
Anonymous at Mon, 14 Aug 2023 21:35:13 UTC No. 955153
>>955133
curves + retopology
I can do something similar within 2-3 hours, it isn't anything special
Anonymous at Mon, 14 Aug 2023 21:47:56 UTC No. 955154
>>955136
that doesn't look like anything that came out of zbrush, dunning kruger retard.
Anonymous at Mon, 14 Aug 2023 23:46:15 UTC No. 955170
>>955140
These are curves as haircards painted that way, you have tutorials too.
https://youtube.com/watch?v=l-jlGYN
Anonymous at Tue, 15 Aug 2023 05:06:09 UTC No. 955188
>>955133
you can also use substance painter's SoMuchMaterials addon or paint it by hand yourself, there's a tutorial series on Artstion learning about that
Anonymous at Tue, 15 Aug 2023 13:55:42 UTC No. 955206
>>955154
you didn't have to sign your post, you know?
Anonymous at Tue, 15 Aug 2023 14:37:08 UTC No. 955213
Anonymous at Tue, 15 Aug 2023 15:57:36 UTC No. 955217
>>955154
>post is clearly about the fact that OP's question could have been solved with a 30 second search
>focus on trivial detail instead, miss the whole point and even act smugly
you have autism. and not the good kind.
Anonymous at Wed, 16 Aug 2023 15:35:28 UTC No. 955322
>>955153
personally think its manual extruding, which is more time consuming
OP probably meant something like "how do I do this without curves"
>he assumed stylized low poly is beginner friendly
sksksksk high poly chuds stay winning
Anonymous at Wed, 16 Aug 2023 16:40:41 UTC No. 955329
>>955133
I can sell you some of my chest hair. Just 3d scan it and texture it yellow.
Anonymous at Wed, 16 Aug 2023 16:41:49 UTC No. 955330
>>955322
Does anyone think low poly is easier?
Should be clear enough that showing same thing with less resources is hard.
Anonymous at Wed, 16 Aug 2023 19:06:20 UTC No. 955353
>>955330
Low poly is easier to make, but its harder to make it look good than high or mid poly.
Anonymous at Wed, 16 Aug 2023 21:24:07 UTC No. 955361
>>955217
>>955206
>>955213
you don't have to samefag so much, seething retard
Anonymous at Sun, 20 Aug 2023 17:54:55 UTC No. 955758
>>955754
You've just proved his point? The hair in the op is obviously poly modeled.
Anonymous at Mon, 11 Sep 2023 11:15:31 UTC No. 957761
>>955133
just ask the author of the model on twitter
Anonymous at Mon, 11 Sep 2023 17:46:15 UTC No. 957794
>>955133
anything thats optimised is a haircard always and forever and ever and ever again in videogaaymess.
thats handpainted haircards mixed with triface hair for volume in some places. The mesh tells you how it was made.