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armature.png

🧵 help

Anonymous No. 955177

I import a bvh animation in blender, I create a similar armature structure, with similar names, and try to transfer the motion, but only the root bone seems to move, I don´t get it.

https://www.dropbox.com/scl/fi/meqwppixq3wn6qpbrd6x1/problem.blend?rlkey=vdhagsydp06n3i3cqp2sna6n4&dl=0

Anonymous No. 955218

Halp plox

Anonymous No. 955220

https://www.mixamo.com/
https://substance3d.adobe.com/plugins/mixamo-in-blender/

Anonymous No. 955255

>>955218
>>955220
Thanks, but I'm not interested in a monthly paid add on, I just wanted to know what the problem was. It turns out the rotation mode in my armature's bones was set to quaternion, while the rotation in the bvh was set to euler.

Anonymous No. 955258

>>955255
Then go fuck your mom, kill it and the eat her ass with bbq sauce on a platter you cheap abortion fuck.

Anonymous No. 955263

>>955255
Mixamo is online but free, the plugin is GPL and works offline.

The reason I didn't answer you question is because it's one of those questions that, if you have to ask, you should use Mixamo.

Anonymous No. 955306

>>955263
>it's one of those questions that, if you have to ask, you should use Mixamo.
Turns out I just had to change the rotation mode, turns out I figured that out by myself, thanks for nothing.