๐งต Untitled Thread
Anonymous at Thu, 17 Aug 2023 17:38:25 UTC No. 955482
How can I make the mesh look smudged? Ideally if it could not clip through the cheek/skin
Anonymous at Thu, 17 Aug 2023 17:55:38 UTC No. 955485
>>955482
cryptomatte -> gaussian blur -> wala
Anonymous at Thu, 17 Aug 2023 19:33:49 UTC No. 955490
>>955485
>wala
its voila
Anonymous at Thu, 17 Aug 2023 20:03:59 UTC No. 955493
>>955490
thats a musical instrument
Anonymous at Thu, 17 Aug 2023 20:47:23 UTC No. 955496
>>955482
Nice cum son
Anonymous at Fri, 18 Aug 2023 07:37:00 UTC No. 955530
>>955482
What you want is a depth fade material property that fades the mesh in based on distance to the face model below.
If you want to be extra accurate give the mesh a drop-shaed cross-section so the parts facing down are thicker, creating the effect of gravity pulling fluid down creating the drop shape.
Anonymous at Fri, 18 Aug 2023 08:12:45 UTC No. 955532
>>955530
fresnel intro map range into roughness should have a similar effect, or use ambient occlusion.
Or just use the correct method, subsurface scattering.
Anonymous at Mon, 21 Aug 2023 11:05:26 UTC No. 955812
>>955530
I want to make it look as if someone smeared yogurt across the skin