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Anonymous No. 955482

How can I make the mesh look smudged? Ideally if it could not clip through the cheek/skin

Anonymous No. 955485

>>955482
cryptomatte -> gaussian blur -> wala

Anonymous No. 955490

>>955485
>wala
its voila

Anonymous No. 955493

>>955490
thats a musical instrument

Anonymous No. 955496

>>955482
Nice cum son

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Anonymous No. 955530

>>955482
What you want is a depth fade material property that fades the mesh in based on distance to the face model below.
If you want to be extra accurate give the mesh a drop-shaed cross-section so the parts facing down are thicker, creating the effect of gravity pulling fluid down creating the drop shape.

Anonymous No. 955532

>>955530
fresnel intro map range into roughness should have a similar effect, or use ambient occlusion.
Or just use the correct method, subsurface scattering.

Anonymous No. 955812

>>955530
I want to make it look as if someone smeared yogurt across the skin