๐งต Untitled Thread
Anonymous at Sun, 20 Aug 2023 05:49:39 UTC No. 955725
How long to reach this level?
Anonymous at Sun, 20 Aug 2023 05:57:30 UTC No. 955727
Why?
Anonymous at Sun, 20 Aug 2023 06:18:15 UTC No. 955730
>>955727
I want to develop my own top-secret tesellated toad technology
Anonymous at Sun, 20 Aug 2023 06:54:29 UTC No. 955731
>>955730
The skill is not using geometry but parallax mapping.
Anonymous at Sun, 20 Aug 2023 12:36:27 UTC No. 955743
as long as it takes
Anonymous at Mon, 21 Aug 2023 05:41:34 UTC No. 955799
>>955725
2 days mesh
4 hours rigging skinning (optional)
1 day texture
30 minutes scene and render
Anonymous at Mon, 21 Aug 2023 17:23:46 UTC No. 955853
6 months of full focus with a good teacher the earliest.
Anonymous at Sat, 26 Aug 2023 04:33:29 UTC No. 956258
>>955725
pretty long unless you are good at sculpting and baking the normals or displacement maps
Anonymous at Sat, 26 Aug 2023 12:26:31 UTC No. 956276
Can you tell me what's wrong in your head that makes you believe something like this is worth spending a day working on it. I'm genuinely curious.
Anonymous at Thu, 7 Sep 2023 20:18:43 UTC No. 957376
>>955799
Rigging and Skinning takes the fucking fun out of 3D, only process id gladly to get done