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Anonymous No. 955725

How long to reach this level?

Anonymous No. 955727

Why?

Anonymous No. 955730

>>955727
I want to develop my own top-secret tesellated toad technology

Anonymous No. 955731

>>955730
The skill is not using geometry but parallax mapping.

Anonymous No. 955743

as long as it takes

Anonymous No. 955799

>>955725
2 days mesh
4 hours rigging skinning (optional)
1 day texture
30 minutes scene and render

Anonymous No. 955853

6 months of full focus with a good teacher the earliest.

Anonymous No. 956258

>>955725
pretty long unless you are good at sculpting and baking the normals or displacement maps

Anonymous No. 956276

Can you tell me what's wrong in your head that makes you believe something like this is worth spending a day working on it. I'm genuinely curious.

Anonymous No. 957376

>>955799
Rigging and Skinning takes the fucking fun out of 3D, only process id gladly to get done