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🗑️ 🧵 Could we have .t3d file format support?

Anonymous No. 955986

Please?
So … could you join our project and help us with more model formats? We just want .t3d for now. A “simple obj like” text format. We allready have an .obj parser (and bsp parser and all that too)
So maybe it wouldn’t be too impossible with help? We took a crack at it allready today and got some vertex info in the game from it…

https://sourceforge.net/p/chaosesqueanthology/discussion/general/thread/72c4ff80c1/
https://blenderartists.org/t/this-is-related-to-opensource-computer-graphics-t3d-and-unr-model-map-support-for-engine-help/1479324/6

Anonymous No. 955987

Our engine, 2mb download, as it is now.

https://sourceforge.net/p/chaosesqueanthology/discussion/general/thread/72c4ff80c1/fcdf/attachment/darkplaces_workingon_aug19_2023.zip

Anonymous No. 955989

>>>/g/95545359
We're hackers. We're not going to recode the whole engine for mac.