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Anonymous at Wed, 23 Aug 2023 19:50:43 UTC No. 956058
how do i accomplish something like this:
>https://sketchfab.com/3d-models/wo
kinda new to 3D modeling, using blender.
what kind of methods should i use? i don't know where to start
Anonymous at Wed, 23 Aug 2023 20:09:18 UTC No. 956062
I hate wojaks so much but ngl this is good work.
In blender you can either use
grease pencil objects and transform your 3d geometry into 2d. (start here)
a non-physically based shader
geometry nodes
open shading language
Anonymous at Wed, 23 Aug 2023 20:23:28 UTC No. 956063
>>956062
holy shit man you blew my mind, i don't know what any of that means but it sounds complicated.
gonna start by the grease pencil and 3d to 2d, i guess i have a lot of work ahead and probably won't get any result that's closer to the one i linked.
thanks mate
Anonymous at Mon, 4 Sep 2023 05:27:02 UTC No. 957072
>>956063
That, and there's a second model. The first model shrinks slightly and shows the second model underneath, you can see it if you watch it slowly, and if you look at the wire frame you can see it there too. So everything the other anon said plus shapekeys too
Anonymous at Mon, 4 Sep 2023 09:58:25 UTC No. 957079
use an image texture, connect that directly to the shader output instead of using a principled bsdf and for the outline use a simple inverted hull / backface culling shader + solidify modifier, that only works in eevee though. (youll prolly need to google a tutorial for that but its piss easy)