๐งต Untitled Thread
Anonymous at Sun, 27 Aug 2023 10:32:59 UTC No. 956405
I'm quite the n00b when it comes to blender and 3D modelling in general
For an early project I'm attempting to rig a model somewhat inspired by this picture here
Problem I'm having though is the deformation always looks jagged and like total ass
Is it just difficult to rig something with a body like a potato?
Or am I missing an obvious trick?
Anonymous at Sun, 27 Aug 2023 10:45:24 UTC No. 956406
that's a great cat, op
Anonymous at Sun, 27 Aug 2023 11:02:13 UTC No. 956408
>>956407
post some wires m8
i don't blend or rig, but you've got some wonky weight painting happening by the looks of it
Anonymous at Sun, 27 Aug 2023 11:49:29 UTC No. 956411
Why dont you ask your best friend ChatGPT4 instead of us?
Anonymous at Sun, 27 Aug 2023 12:42:34 UTC No. 956415
>>956405
Look we will keep saying it and will always keep saying it, Blender is not a good choice ever. The only way you can get that cat in 3D with textures perfectly in line is using other software besides blender.
Everyone knows Blender is bad for sculpting so you have to use something else for sculpting. Texturing can be done by UV but Blender users hate UV, there is no avoiding it, you have to use UV.
Custom bones are needed to make it work, that also means you have to custom make how each side of the polygon moves.
All these are never going to work in Maximo or blender, please use something else instead of following dumb advice from blender community.
Anonymous at Sun, 27 Aug 2023 13:39:02 UTC No. 956421
>>956413
use gradient
Anonymous at Sun, 27 Aug 2023 13:48:53 UTC No. 956422
Weird. Auto applying the weights again fixed everything