๐งต Untitled Thread
Anonymous at Sun, 3 Sep 2023 08:38:29 UTC No. 956987
what's your workflow for non-game large scale worlds in DCCs?
Anonymous at Sun, 3 Sep 2023 14:38:07 UTC No. 957012
If I had the money I'd buy Terragen
Anonymous at Sun, 3 Sep 2023 19:05:17 UTC No. 957028
>>956987
create plane, subdivide, add noise modifier.
let me gas, you need more?
Anonymous at Mon, 11 Sep 2023 10:27:09 UTC No. 957756
I just use those nasa satellite height maps and work from those
Anonymous at Mon, 11 Sep 2023 22:29:10 UTC No. 957817
>>956987
There's probably much better free software now but I used to generate heightmaps for Cities Skylines with a software called Wilbur.
Import a rough handmade gray scale heightmap, then fiddle around with the erosion filters and there you go, decent terrain.
Anonymous at Mon, 2 Oct 2023 08:07:48 UTC No. 960164
>>957028
give more pls
๐๏ธ Anonymous at Mon, 2 Oct 2023 11:15:43 UTC No. 960168
>>957012
but mate, it has a fully functional non commercial version
Anonymous at Thu, 5 Oct 2023 03:47:28 UTC No. 960400
>>956987
>non-game large scale worlds
Why would you need to make a large scale world if the project doesn't require one? You're creating unnecessary work for yourself.