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Anonymous at Mon, 4 Sep 2023 18:38:25 UTC No. 957106
Why do I get these kind of artifacts?
I used a "project from view" unwrap, so it should be smooth (aside for the stretching).
What's causing these discontinuities?
Anonymous at Mon, 4 Sep 2023 18:48:11 UTC No. 957108
>>957106
Are you using eevee to render this?
Anonymous at Mon, 4 Sep 2023 18:49:35 UTC No. 957109
>>957108
yes but it also happens with cycles
Anonymous at Mon, 4 Sep 2023 20:04:07 UTC No. 957110
>>957106
Oh look another typical idiotic outside of /sqtddtot/ thread where the poster clearly has a mesh/topology/smoothing/mapping artifact but doesn't post either the mesh/smoothing settings/mapping settings.
Here's a medal you fuck you are the typical /3/ poster.
Option 1. Unwrap your terrain using uvw unwreap. It is clearly planar mapped.
Option 2: Use a triplanar or cubic mapping solution.
Option 3: Use a node system to blend planar mapping in all axis.
Use a mesh smoothing solver for gods sake.
And kill yourself please.