Image not available

1312x1602

landmass.png

๐Ÿงต Untitled Thread

Anonymous No. 957106

Why do I get these kind of artifacts?
I used a "project from view" unwrap, so it should be smooth (aside for the stretching).
What's causing these discontinuities?

Anonymous No. 957108

>>957106
Are you using eevee to render this?

Anonymous No. 957109

>>957108
yes but it also happens with cycles

Anonymous No. 957110

>>957106
Oh look another typical idiotic outside of /sqtddtot/ thread where the poster clearly has a mesh/topology/smoothing/mapping artifact but doesn't post either the mesh/smoothing settings/mapping settings.
Here's a medal you fuck you are the typical /3/ poster.
Option 1. Unwrap your terrain using uvw unwreap. It is clearly planar mapped.
Option 2: Use a triplanar or cubic mapping solution.
Option 3: Use a node system to blend planar mapping in all axis.
Use a mesh smoothing solver for gods sake.
And kill yourself please.