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Anonymous No. 957270

Is there a way to export from Blender to Unreal rig so it is able to retarget to other skeletons unreal friendly skeletons like mannequin and such without rotating each single bone.

Anonymous No. 957294

>>957270
Lmao yes there are plugins for this. Just google grug.

Anonymous No. 957328

>>957294
like sendtounreal?

Anonymous No. 957491

Autorig Pro.

Anonymous No. 957628

>>957328
Sendtounreal doesnt seem to do shit except for autoexporting
>>957491
I already have a rig with animations, why would i need to autorig.

Anonymous No. 957641

>>957628
You need autorig because it has the name PRO on it, and that is a good reason to have it