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Anonymous No. 957865

Debris and clutter is my absolute kryptonite

What's your workflow for creating meshes such as the debris under the billiard table?

Making it artificially in Maya for example looks very fake and unnatural. I'd guess these might be photoscans, but all photoscans I've ever seen of debris like this looks like shit

Anonymous No. 957868

>>957865
Ask chat gpt 4 what objects would be present for clutter. See if your ai is worth a damn.

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Anonymous No. 957869

>>957865
>is debris/human garbage himself
>has trouble modeling it
how ironic.

Anonymous No. 957922

>>957865
You could do it the hard way and manually sculpt and texture all those wood planks and wall chunks, that's how it is often done. But you could also go for a 3d scanned solution if you have a good source and can achieve high quality results. Or combine both workflows. Then it's a matter of creating a natural scattering, you can use some tool for that.

Anonymous No. 957935

>>957865
Just look at your room if you need ideas for making trash clutter.