๐งต Untitled Thread
Anonymous at Sat, 16 Sep 2023 15:34:30 UTC No. 958446
this is what Bethesda calls "game ready"
thoughts?
Anonymous at Sat, 16 Sep 2023 15:48:04 UTC No. 958448
>>958447
wtf is that even ment to be
Anonymous at Sat, 16 Sep 2023 16:22:08 UTC No. 958453
>>958448
A broken remote.
Anonymous at Sat, 16 Sep 2023 17:12:06 UTC No. 958463
>>958446
is this an asset form the game?
Anonymous at Sat, 16 Sep 2023 18:03:37 UTC No. 958469
>>958446
Hardly a dent in the tens of billions of polygons modern hardware can handle. Polycount isn't as big of a deal as it was ten years ago. Upgrade your shitty system mate.
Anonymous at Sat, 16 Sep 2023 18:13:54 UTC No. 958471
Anonymous at Sat, 16 Sep 2023 18:26:23 UTC No. 958474
>>958472
because they're fucking retarded
Anonymous at Sat, 16 Sep 2023 18:34:32 UTC No. 958477
>>958472
is it breakable?
Anonymous at Sat, 16 Sep 2023 18:37:37 UTC No. 958478
>>958477
I don't know if that object in Starfield is breakable.
Anonymous at Sat, 16 Sep 2023 20:09:40 UTC No. 958488
>>958472
You need even polygons for proper reflections
Anonymous at Sat, 16 Sep 2023 20:30:38 UTC No. 958490
>>958488
"Even" as in "as close to even sided as possible"?
Anonymous at Sat, 16 Sep 2023 20:57:04 UTC No. 958493
>>958472
You're using Blender, of course you have no fucking idea what's going on. 99% of the idiots on this board use Blender as well so they don't have a fucking clue what they're talking about. This topology is fine for static objects, not for animated ones. Please do yourself a favor and take a 3D class at school with Maya, it doesn't matter how shit and trash the school is it'll be better than anything you will ever learn with Blender.
Anonymous at Sat, 16 Sep 2023 21:12:21 UTC No. 958495
>>958493
Is this some sort of an in-joke on this board, or are you being serious?
Anonymous at Sat, 16 Sep 2023 21:23:02 UTC No. 958499
>>958495
He is taking about deformations on a solid box so the only person who is that stupid to make that remark is Cris,and I think that he uses blender so, for the sake of humanity I hope is a joke
Anonymous at Sat, 16 Sep 2023 21:37:33 UTC No. 958505
>>958459
I can see that this was initially a beveled cube. How would a competent person go about adding organic detail without fucking up the topology so much?
Anonymous at Sat, 16 Sep 2023 21:44:50 UTC No. 958507
>>958501
It's like those /v/ retards don't understand what a static mesh is lol
Anonymous at Sat, 16 Sep 2023 21:55:39 UTC No. 958508
>>958505
Topology only matters when you're deforming the object.
Anonymous at Sat, 16 Sep 2023 21:56:42 UTC No. 958509
>>958505
use zbrush?
Anonymous at Sat, 16 Sep 2023 22:06:27 UTC No. 958513
>>958499
>He is taking about deformations on a solid box
You read that backwards and thus need to go back to school.
Anonymous at Sat, 16 Sep 2023 22:23:19 UTC No. 958518
>>958472
This is literally worse than the OP. At least the one on OP will look good in game, this will look like complete shit because the polygon size is all over the place.
Anonymous at Sun, 17 Sep 2023 00:35:07 UTC No. 958537
>>958518
they're called QUADS not RECTANGLES for a reason, aspect ratios matter
Anonymous at Sun, 17 Sep 2023 00:54:57 UTC No. 958539
>>958493
Please dont be a copypasta that would be so funny as fuck
Anonymous at Sun, 17 Sep 2023 00:58:44 UTC No. 958540
>>958493
Blenderfags are cringe, but 120.000 polys?
Anonymous at Sun, 17 Sep 2023 01:38:35 UTC No. 958549
>>958472
You basically do that and then bake it in a fucking cube
>>958493
it is a cube, idk the things that you want to animate there but it looks like a prop that could react to physics or to have some loopable animation at best
Anonymous at Sun, 17 Sep 2023 02:17:48 UTC No. 958553
do you suppose creation engine has different lod and that one happens to be the highest one?
Anonymous at Sun, 17 Sep 2023 04:59:37 UTC No. 958565
>>958553
I thought of that, and also the possibility that it's tessellated (maybe dynamically) so that a displacement map can be applied.
Anonymous at Sun, 17 Sep 2023 05:15:10 UTC No. 958566
>>958472
they don't do this because they need to sell computer parts
Anonymous at Sun, 17 Sep 2023 08:49:51 UTC No. 958575
>>958446
FAAAAAKE. Why would a game asset have quads? The game already has its flaws, so why invent new ones?
Anonymous at Sun, 17 Sep 2023 09:26:54 UTC No. 958576
>>958518
>>958537
Where can I read more about why this is the case? Also, that doesn't explain the black wireframe between the details.
Anonymous at Sun, 17 Sep 2023 10:55:12 UTC No. 958578
>>958553
Still wouldn't make sense.
A geometry has to do two things: define shape and support other pieces of geometry and the quad meshed cube in OP is full of shit that does neither.
>>958565
This would make sense, but I can't imagine what's going with that cube that you would want to tesselate it. I can't find what it looks like fully textured in game.
>>958518
>>958537
>>958577
this is nonsense
Anonymous at Sun, 17 Sep 2023 10:59:01 UTC No. 958579
>>958578
>this is nonsense
https://youtu.be/vjbTf64PxsU
Anonymous at Sun, 17 Sep 2023 11:40:39 UTC No. 958583
Do Bethesda modelers not know sub-d? Pathetic.
Anonymous at Sun, 17 Sep 2023 14:45:12 UTC No. 958590
>>958446
They already posted a bunch of 3D art jobs lol. It seems like a whole department got fired for this.
๐๏ธ Anonymous at Sun, 17 Sep 2023 15:18:06 UTC No. 958596
ohhh, wait, so is this the dwemer puzzle cube? yeah, i knew this had to be some fake news shit where some clown on twitter takes some shit out of context.
Anonymous at Sun, 17 Sep 2023 16:15:28 UTC No. 958603
>>958584
bruh
Anonymous at Sun, 17 Sep 2023 17:09:33 UTC No. 958606
>>958584
>https://mindwalkstudios.com/career
>Required Skills:
>3D software: Maya or 3DS Max
>ZBrush
>Photoshop
oh well better luck next time /3/
Anonymous at Sun, 17 Sep 2023 17:21:37 UTC No. 958607
>>958584
the same studios who made starfield's 3d assets also worked on stuff like diablo 4, god of war, bg3, and a ton of other shit. chances are they know what they're doing and you don't. besides, people have shown that the reason starfield runs like shit on pc is because the engine uses the gpu's ram inefficiently.
Anonymous at Sun, 17 Sep 2023 17:22:43 UTC No. 958608
>>958446
Can anyone explain why this is bad without going full schizo?
Anonymous at Sun, 17 Sep 2023 17:33:25 UTC No. 958610
>>958607
Maybe you just need a modern computer?
Anonymous at Sun, 17 Sep 2023 17:33:52 UTC No. 958611
>>958608
making a cube use a billion polygons doesnt add any detail and kills performance. an anon said its fine because the cube is animated but I think hes trolling, even if you used Maya like he suggested you would still think this is retarded
Anonymous at Sun, 17 Sep 2023 17:47:26 UTC No. 958614
>>958610
i've never played starfield.
Anonymous at Sun, 17 Sep 2023 18:21:52 UTC No. 958616
>>958610
A 4090 can't hold stable 60fps at max settings. Doesn't help that it looks like an early PS4 game either.
Anonymous at Sun, 17 Sep 2023 18:36:52 UTC No. 958620
>>958616
My 3080TI is having no trouble at max
But then I don't do the whole 8k meme
Anonymous at Sun, 17 Sep 2023 19:53:24 UTC No. 958634
>>958607
Knowing Bethesda's extensive track record, the artists know what they're doing and the studio doesn't.
Anonymous at Sun, 17 Sep 2023 20:02:26 UTC No. 958636
>>958634
the artists aren't from bethesda. they are from 3d studios that have worked on a ton of triple-a games and movies. the shittiness of bethesda's code is not the responsibility of some 3d modeler in china.
Anonymous at Sun, 17 Sep 2023 20:49:01 UTC No. 958639
>>958447
isnt this from garden of banaban
Anonymous at Mon, 18 Sep 2023 06:47:32 UTC No. 958675
>>958654
Again had no issues maintaining 60FPS
Not sure whats wrong with those niggas rigs
Anonymous at Mon, 18 Sep 2023 06:57:36 UTC No. 958676
>>958483
Holy shit lmao. This also completely explains that crappy art direction.
Anonymous at Mon, 18 Sep 2023 09:16:44 UTC No. 958683
>>958675
Let me guess, you used upscaling? No shit the results are different
Anonymous at Mon, 18 Sep 2023 12:39:07 UTC No. 958689
>>958446
What-what polycount? I am doing high-detailed printready models more optimized than this cube O_O
Anonymous at Mon, 18 Sep 2023 21:58:46 UTC No. 958751
>>958584
How do you get that many chinese and indians in a room together without a bloodbath?
Anonymous at Tue, 19 Sep 2023 14:13:24 UTC No. 958837
>>958676
What's wrong with the art direction? I like it. Also, those are probably just the people hired to do the menial labor of creating the assets, while the art direction was handled by more trusted people in Bethesda.
Anonymous at Tue, 19 Sep 2023 16:56:33 UTC No. 958855
>>958469
So now instead of getting a warehouse with 10 million crates to interact with we get 10 crates like weve always had.
Anonymous at Tue, 19 Sep 2023 16:57:42 UTC No. 958856
>>958483
And then it all made sense
Anonymous at Tue, 19 Sep 2023 17:31:53 UTC No. 958858
>>958751
fun fact : 4channel is blocked in china AND india so you are just trying to make fun of like 3 billion people who cant even respond to you.
sad
Anonymous at Tue, 19 Sep 2023 19:00:04 UTC No. 958869
>>958866
that bake isn't looking so hot
Anonymous at Wed, 20 Sep 2023 07:33:20 UTC No. 958939
>>958483
So the game was made in India hahahahahaha
Anonymous at Wed, 20 Sep 2023 19:55:38 UTC No. 959003
>>958989
that is better but could be more optimized.