🧵 Untitled Thread
Anonymous at Sat, 16 Sep 2023 17:31:23 UTC No. 958467
Is it even worth learning retopology nowadays?
Anonymous at Sun, 17 Sep 2023 01:13:07 UTC No. 958542
I'm curious to have an experienced persons pov on this
The points seem a bit random to me
Was this modeled in something like zbrush and then through some automatic repology tool jiggered down to the mess in OP's screenshot?
Or what happened here? that's my uneducated guess
🗑️ Anonymous at Sun, 17 Sep 2023 01:18:13 UTC No. 958543
>>958542
are you aware that many things you see on the internet are completely fake?
Anonymous at Sun, 17 Sep 2023 01:30:48 UTC No. 958546
>>958543
yeah right why would anyone do that? just go on the internet and lie
as if
Anonymous at Sun, 17 Sep 2023 01:47:23 UTC No. 958550
>>958542
pretty sure it's some auto retopo
Anonymous at Sun, 17 Sep 2023 02:24:11 UTC No. 958555
I think we're looking at the first instances of AI generated meshes.
Anonymous at Sun, 17 Sep 2023 02:40:04 UTC No. 958558
>>958550
The absolute state of this fucking board lmao
Anonymous at Sun, 17 Sep 2023 15:52:41 UTC No. 958601
>>958467
>>958542
>I'm curious to have an experienced persons pov on this
its fake
look close, the mesh looks nothing like the in game model
i have seen the in game models, they are very pretty and clean, bethesda has good artists
Anonymous at Mon, 18 Sep 2023 01:15:59 UTC No. 958662
>>958550
No, it's just decimated
Anonymous at Wed, 20 Sep 2023 20:35:21 UTC No. 959008
>>958542
It was decimated. Most game assets are decimated like this. Most game scenes have a budget of verts although these days PCs rarely have to struggle with it. Most of the spergs using this dumbass box as an example dont actually understand game development for a big company like bethesda. If anything this shit was downloaded and retextured for speed not efficiency. But if the efficiency improvement is 0.5%, is it worth the hour or so retopoing and re uving this thing? No. So it gets put in like that.
Anonymous at Thu, 21 Sep 2023 12:04:30 UTC No. 959085
>>958467
Made In India*
Anonymous at Thu, 21 Sep 2023 12:33:25 UTC No. 959087
>>958542
>1. Sculpt the apple
>2. Decimate the mesh until target number of polygons is reached
>3. ???
>4. PROFIT
Anonymous at Thu, 21 Sep 2023 13:07:38 UTC No. 959094
>>958467
that's like asking if it's even worth paying for a TV just because niggers happen to loot them. if everyone always took other people's shortcomings as excuses we'd still be living in the stone age. maybe you just belong there.
Anonymous at Thu, 21 Sep 2023 17:46:07 UTC No. 959108
>>958542
Learn retopo cuck.
Anonymous at Sat, 23 Sep 2023 11:33:41 UTC No. 959281
>>958563
These models are for the inspect-item LOD in inventory. The model that gets rendered in scene is different
Anonymous at Sat, 23 Sep 2023 12:14:48 UTC No. 959285
>>958467
Some fake shill.
Even the most crude autoretopo tools wouldn´t end up like that.
If this is really an ingame model, i´d blame that new tesselation crap from Nvidia that does that automatically to meshes when they´re up close.
Anonymous at Mon, 25 Sep 2023 14:46:47 UTC No. 959530
>>959285
>i´d blame that new tesselation crap from Nvidia that does that automatically to meshes when they´re up close.
That wouldn't be baked into the mesh but generated on the fly in a shader
Anonymous at Tue, 26 Sep 2023 00:37:31 UTC No. 959588
>>958542
if an object is static, all that matters are points that describe the object's silhouette. Clean or dirty doesn't matter come render time, even in film
Anonymous at Tue, 26 Sep 2023 09:49:04 UTC No. 959624
>>958467
i've been making the ;low poly models first and sculpting/baking them afterwards. is this dumb or can i get away with it
Anonymous at Sat, 7 Oct 2023 11:37:01 UTC No. 960646
>>959624
>low poly models first and sculpting/baking them afterwards
What is your workflow?
Anonymous at Sun, 8 Oct 2023 19:39:30 UTC No. 960821
>>960816
not triangulated
not indented like the actual apple
Anonymous at Mon, 9 Oct 2023 09:21:15 UTC No. 960845
>>960821
>not indented like the actual apple
that is what the normal map does
Anonymous at Mon, 9 Oct 2023 09:24:53 UTC No. 960846
>>960646
i guess take the low poly subdivide it and sculpt on that. i'm mostly reusing nicely retopod meshes other people have made.
i can't say it's been working well, but i think that's more because i'm shit at scultping
Anonymous at Thu, 2 Nov 2023 06:04:11 UTC No. 962918
>>958467
>B-but the devs do a good job optimizing
Fucking lmao, prime example why vidya is dying alongside shitty millennial writing.
Anonymous at Sun, 5 Nov 2023 00:30:15 UTC No. 963254
Retopo becomes second nature by the time you're on your 10th thing
Anonymous at Sun, 5 Nov 2023 01:19:57 UTC No. 963257
>>958563
>>958467
why make a thread about a fake troll post as if it's real? who are you helping with this? what value does the discussion bring? it's been debunked ages ago. it was just some anon trying to be funny.
Anonymous at Sun, 5 Nov 2023 04:41:02 UTC No. 963272
>>960833
>tris-force
Anonymous at Mon, 27 Nov 2023 16:58:07 UTC No. 965465
>>963257
>Thees has beeng deeboonked, you betching basturrd! Sar, thees has beeng deeboonked!
Anonymous at Mon, 27 Nov 2023 20:51:34 UTC No. 965475
>>960821
game will triangulate at runtime while rendering using the copeAndSeethe pipeline