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Anonymous No. 959248

Can somebody redpill me on sculpting/retop over box modeling with subdivisions? To me, sculpting and then retoping is just a whole extra step. You're basically creating the model twice and just tracing over it. If you were to just box model from the start then you wouldn't have this issue, right?

Anonymous No. 959252

Pure poly modelling isn't much faster and if you want high detail you will have to sculpt anyway.

You don't save much time if any at all but it's a lot harder. You have to have good spatial awareness and a good grasp on edge flow.

With a decent screen tablet I would guess that you are faster sculpting and topologizing than someone poly modelling especially with more complex models.

๐Ÿ—‘๏ธ Anonymous No. 959260

https://www.youtube.com/watch?v=Ru2rks1rIT4

Anonymous No. 959269

>>959248
Both are good, it just depends on what are you trying to achieve.

Anonymous No. 959270

>>959248
The smart way would be to combine the two techniques, but it's recommended to learn by sculpting then retopo since you're focusing on form and topology individually.

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Anonymous No. 959282

>>959248
Hey Cris, take a look at this