๐งต Untitled Thread
Anonymous at Fri, 22 Sep 2023 22:04:47 UTC No. 959248
Can somebody redpill me on sculpting/retop over box modeling with subdivisions? To me, sculpting and then retoping is just a whole extra step. You're basically creating the model twice and just tracing over it. If you were to just box model from the start then you wouldn't have this issue, right?
Anonymous at Fri, 22 Sep 2023 23:03:09 UTC No. 959252
Pure poly modelling isn't much faster and if you want high detail you will have to sculpt anyway.
You don't save much time if any at all but it's a lot harder. You have to have good spatial awareness and a good grasp on edge flow.
With a decent screen tablet I would guess that you are faster sculpting and topologizing than someone poly modelling especially with more complex models.
๐๏ธ Anonymous at Sat, 23 Sep 2023 02:42:53 UTC No. 959260
https://www.youtube.com/watch?v=Ru2
Anonymous at Sat, 23 Sep 2023 04:03:06 UTC No. 959269
>>959248
Both are good, it just depends on what are you trying to achieve.
Anonymous at Sat, 23 Sep 2023 06:01:13 UTC No. 959270
>>959248
The smart way would be to combine the two techniques, but it's recommended to learn by sculpting then retopo since you're focusing on form and topology individually.