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Anonymous No. 959392

I am very new to blender, and i have run into an issue google-fu can't seem to fix
whenever i try to apply scale to a rigged model, part of it breaks, and some of the bones coordinates jump to random(?) locations.
any fixes? similar posts on [spoiler]reddit[/spoiler] say to basically rebuild the rig from scratch, wich sounds retarded.
ty in advance

Anonymous No. 959407

>>959392
let me guess, you want to make smutty coom cg?
learn the basics first, faggot.

Anonymous No. 959415

>>959407
1. yes
2. i have been doing donuts for the last 2 months
3. kill yourself

Anonymous No. 959431

>>959392
Because the author of the rig didn't design it to have the scale re-applied. It's not as simple as "make number go to 1 and everything stays the same". There could be any number of constraints or other complex setups that affect it.

Anonymous No. 960394

>>959415
>i have been doing donuts for the last 2 months
beg trap