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๐Ÿงต Help me with booleans/hard surface/ trim sheets

Anonymous No. 959443

I'm learning how to make trim sheets with booleans and stuff.
But when I look at my stuff in Orthogonal view, the cylindrical "holes" don't show up.
They appear in perspective view however.
I'm really confused I wanna make cool sci fi panels :3

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Anonymous No. 959445

>>959443
Is there a faster way to "draw" bools and stuff like HardOps and BoxCutter does but for free? I don't wanna shell out 40$ for this lol

Anonymous No. 959677

>>959445
Caver is inside blender for free
https://www.youtube.com/watch?v=-n86OZ5t5Jk

Anonymous No. 960139

>>959443
There's no depth to the holes which is why they don't show up in ortho. You have to scale the hole's innermost face in to give it depth.

Anonymous No. 960140

>>959443
>>960139
Alternatively since you're using booleans, scale in the part of the cutter object that's going to be intersecting with the base object.