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๐Ÿงต Noob Question

Anonymous No. 959450

Trying to model a bathtub in Blender and I have no idea how to "push out" these subdivisions in a way which leaves the top/bottom edge intact while the rest forms this kind of arc you typically see.

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Anonymous No. 959454

consider the following

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Anonymous No. 959455

>>959454

...i am rly drunk right now, needed a second look on your pic! ...kek!

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Anonymous No. 959459

>>959455
consider the following

Anonymous No. 959460

>>959450
Is this a bait thread? Just make the curving plane first for one side, add a mirror modifier and a solidify modifier to give the form thickness. Watch the knight modelling tutorial

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Anonymous No. 959476

Anonymous No. 959548

>>959450
Why didn't you do an inward bevel