๐งต Noob Question
Anonymous at Sun, 24 Sep 2023 20:12:28 UTC No. 959450
Trying to model a bathtub in Blender and I have no idea how to "push out" these subdivisions in a way which leaves the top/bottom edge intact while the rest forms this kind of arc you typically see.
Anonymous at Sun, 24 Sep 2023 20:47:28 UTC No. 959460
>>959450
Is this a bait thread? Just make the curving plane first for one side, add a mirror modifier and a solidify modifier to give the form thickness. Watch the knight modelling tutorial
Anonymous at Mon, 25 Sep 2023 16:47:10 UTC No. 959548
>>959450
Why didn't you do an inward bevel