๐๏ธ ๐งต Reposting task complete
Anonymous at Tue, 26 Sep 2023 17:57:06 UTC No. 959658
>>>/pol/442259305
> Repost on /3/ I'll meet you there. I am familiar with the map format of unreal tournament 1999 and 2004, I used to make maps and moved on to udk (unreal engine 3) and then UE4 and UE5
Reposting task completed!
>>959461
Anonymous at Tue, 26 Sep 2023 17:57:36 UTC No. 959659
Specifics:
> Our source code (GPL):
> http://sourceforge.net/p/chaosesque
>
> (relevant files: model_brush.c, relevant function: void
> T3d_Attempt_Which_will_Mod_OBJ_Load
> void *bufferend)
>
> We "just" need to beable to load the t3d and/or unr levels. There is
> opensource code to do it:
>(.unr) UShock(C++): http://sourceforge.net/projects/ush
>(.t3d) T3d2Map(C++): http://github.com/mildred/t3d2map
>
>
> Note: Our engine is in the C programming language, We already implemented various other files
> (Wolfenstine Enemy Territory, MineTest Obj, BzFlag Obj) additions)
> We would like help in adding more formats like the Unreal ones!
Our project (everything is opensource, including media):
Description: https://libregamewiki.org/Chaos_Esq
Screenshots: https://chaosesqueteam.itch.io/chao
Collab: sourceforge.net/p/chaosesqueantholo
Anonymous at Tue, 26 Sep 2023 17:58:47 UTC No. 959660
>>>/pol/442259305
> Repost on /3/ I'll meet you there. I am familiar with the map format of unreal tournament 1999 and 2004, I used to make maps and moved on to udk (unreal engine 3) and then UE4 and UE5
We also used to map for Unreal (97) and UT (99). It was a golden age of user creation and fun. We had our CD, internet was slow, but everything we needed was on the CD.
And with UT even more so.
Here's maps and stuff we made from back then:
https://sourceforge.net/p/chaosesqu
Anonymous at Tue, 26 Sep 2023 18:00:57 UTC No. 959661
This video shows that we made the weapon models, and game code, for supporting unreal/unreal-tournament style maps allready (all opensource: models, gamecode, etc). Various 3rd party maps the game support: Q3, Minetest, Wolfenstine:EnemyTerritory/TrueComb
https://www.youtube.com/watch?v=Ul6
It also supports quake3 arena BSP format: I hacked that in when I was doing wolfenstine:enemy territory.
This video shows wolfenstine:enemyterritory maps being loaded in the game and engine and played: https://www.youtube.com/watch?v=Rh6
And here is a collaborative rap using various wolfenstine:enemyterrtory maps: https://www.youtube.com/watch?v=LIB