๐งต Untitled Thread
Anonymous at Thu, 28 Sep 2023 20:05:56 UTC No. 959870
I'm compiling a list of good stuff being added to Blender soon(tm), so far I have:
>AgX
>Spectral Cycles
>GPU OIDN
>GPU Path Guiding
>New Principled Shader with new sheen model and better energy conservation
>BSDF Layering
>EEVEE Next with raytracing/GI
>Moar nodes
>Node tools
>Node previews
>Rigging/animation overhaul
What else is there to be excited about for the next couple of Blender releases?
Anonymous at Thu, 28 Sep 2023 20:27:30 UTC No. 959873
not excited in the least. I hate Blender ever since 2.79.
Anonymous at Thu, 28 Sep 2023 20:41:47 UTC No. 959875
>>959873
also, they dont have any ai tools coming out, making it obsolete already. Look at maya, they already are working on ai generated textures and materials with help from NVIDIA
>The press statement continues and details how Maya's AI tools will offer "The ability to dynamically generate textures, materials and high dynamic range images directly into LookdevX in Maya will enable dramatically faster look development and scene lighting workflows".
https://www.creativebloq.com/news/a
once again, auto leading the way
Anonymous at Fri, 29 Sep 2023 03:05:15 UTC No. 959900
AgX is so fucking good bros
Anonymous at Fri, 29 Sep 2023 10:03:25 UTC No. 959925
>>959873
2.79 blender was dogshit and I'm glad it's dead
Anonymous at Fri, 29 Sep 2023 10:04:28 UTC No. 959926
>>959875
Blender has had ai tools for a year you retard
Anonymous at Fri, 29 Sep 2023 10:30:17 UTC No. 959931
>>959926
Nope, nothing tailor made by heavy hitters like NVIDIA, just useless user made 'community' blender 'artists' crap
Anonymous at Fri, 29 Sep 2023 12:17:33 UTC No. 959938
>>959870
what about revamping the texture paint mode?
Anonymous at Fri, 29 Sep 2023 14:47:30 UTC No. 959947
>>959938
I think there's plans to port the sculpt paint tools to the texture paint mode or to merge them
Anonymous at Fri, 29 Sep 2023 16:52:24 UTC No. 959953
>Agx
Cool. Instead of crunchy, broken images we'll get undersaturated, broken images instead. Could have gone with the open, industry standard but no, blender has to do their own special snowflake garbage again.
Anonymous at Fri, 29 Sep 2023 17:02:19 UTC No. 959954
>>959953
I hate it when retards who didn't bother to learn basic cg fundamental post their """opinions""" here.
Anonymous at Sat, 30 Sep 2023 01:29:11 UTC No. 959977
>>959953
Tell me about this Agx. Is it a toy colorspace? Will we see it in real industry standard applications?
Anonymous at Sat, 30 Sep 2023 06:31:27 UTC No. 959998
>>959977
Its just an ocio LUT?
Anonymous at Sat, 30 Sep 2023 15:24:48 UTC No. 960030
>>959870
Nodes are fucking gay. I just want better sculpting
Anonymous at Sat, 30 Sep 2023 22:18:38 UTC No. 960067
can i just have new principled please thanks
Anonymous at Sun, 1 Oct 2023 01:43:41 UTC No. 960074
>>959953
AgX has less gamut shifting at high light intensity, which gives you more control in post
Anonymous at Sun, 1 Oct 2023 02:07:36 UTC No. 960075
>>960074
if you want to be able to control it in post, you have to pay the full price for a license of vinci. Otherwise, the node that controls this is locked behind a paywall. There is a video about this.
Anonymous at Sun, 1 Oct 2023 02:26:43 UTC No. 960078
>>959870
Hopefully AMD HIP RT goes out of experimental stage and becomes stable soon.
Anonymous at Sun, 1 Oct 2023 11:36:18 UTC No. 960103
AgX just seems to be low contrast. It's like it is missing several stops compared to ACES.
Anonymous at Sun, 1 Oct 2023 20:24:28 UTC No. 960131
>>960103
>It's like it is missing several stops
Higher dynamic range means lower contrast, not the other way around.
Compare these two waveforms, see how compressed/clipped the shadows are in the high contrast image (left) while they are completely preserved in the low contrast one (right).
Anonymous at Sun, 1 Oct 2023 23:03:06 UTC No. 960141
We should abandon any hope that good physics solvers will ever be added to this program.
Anonymous at Mon, 2 Oct 2023 00:34:32 UTC No. 960143
>>960131
>Higher dynamic range means lower contrast, not the other way around.
but anon, both Agx and ACES are LDR. Try this, go to blender 4.0, create an object, assign any shader to it, add an area light and then crank it. It just doesn't appear very bright, like at all. This is a disappointment.
Anonymous at Mon, 2 Oct 2023 14:08:27 UTC No. 960173
>>959875
all thst lead posining got to your head
Anonymous at Thu, 5 Oct 2023 12:02:32 UTC No. 960436
funny, the only thing blender 4 is known for is AgX, a config not even made by a member of the blender paid staff but by some guy from blender artists
Anonymous at Thu, 5 Oct 2023 12:24:52 UTC No. 960439
>>960436
There's also the new principled BSDF which makes a huge difference
Anonymous at Thu, 5 Oct 2023 12:26:48 UTC No. 960440
>>960439
the difference is marginal compared to agx
Anonymous at Mon, 9 Oct 2023 10:22:42 UTC No. 960848
>>959953
>ACES
aka "why is my blue purple now", imagine defending ACES
Anonymous at Thu, 19 Oct 2023 13:14:37 UTC No. 961664
>>960849
>ACES is a color management system.
>AgX is simply a tonemapper.
Is this correct?
Anonymous at Thu, 19 Oct 2023 13:38:18 UTC No. 961665
You guys aren't excited about grease pencil?????????? But guys, its grease pencil!!! I'm glad the blender foundation devoted a significant portion of their time making everything compatible with grease pencil!!!! What a great foundation.
Anonymous at Sun, 22 Oct 2023 07:21:48 UTC No. 961862
>>960579
you mean they paid money to delay it?
>>961665
lol fucking grease pencil, that's probably the only thing i never paid attention to in blender
Anonymous at Tue, 24 Oct 2023 08:50:35 UTC No. 962023
>>960433
from top to bottom, just which I like more
right
right
left
left
right
right
right
right
left (not by much)
left
right
left
right
right
right
largely im looking for ones ones where I can see detail in shadows, I like the colors of the ones where shadows are clipped more, but the shadows being that dark... nah.
Anonymous at Wed, 25 Oct 2023 13:01:14 UTC No. 962103
>>960433
No fucking clue. They both fuck with colors.
Anonymous at Wed, 25 Oct 2023 17:07:05 UTC No. 962136
>>960030
>better sculpting
please describe what you want, and I will consider implementing it. I'm trying to contribute to blender to break into graphics programming.
Anonymous at Wed, 25 Oct 2023 19:48:33 UTC No. 962146
>>962136
blender needs a rewrite of the mutiress modifier with a decent propagation, supporting paint and sculpt layers there would be nice too, it was made to work also with animation and that's a problem, the PVBH nodes work like shit too and fuck the performance, the trim tools work betwen 30 and 60 times slower than the modifier when they use the same code so you could take a look there if you want too, you could try to add some of the box cutter and hard ops thing to the trim tools too.
Anonymous at Wed, 25 Oct 2023 20:16:06 UTC No. 962150
>>962136
the curve stroke is just screen based, you could add the surface option, the draw cuve has both options.
Anonymous at Wed, 25 Oct 2023 20:26:36 UTC No. 962151
>>962136
And if you want you can pick any of the things that Pablo Dobarro left half reviewed 2 years ago too.
https://archive.blender.org/develop
Anyhow if you are trying to contribute to blender and want to do something smaller.
https://projects.blender.org/blende
https://blender.chat/channel/sculpt