๐งต How do I connect ring and leather?
Anonymous at Thu, 5 Oct 2023 04:31:34 UTC No. 960404
How am I actually supossed to do something like pic related when placing straps and rings like this all over a character body?
Placing the straps was easy with curves, but I can't think of an easy or better way to do this than manually bending the ends of each strap converging on a ring to make it look like they are actually joint together, the look is not great and is extremely time consuming, what is the less retarder version to do something like this on blender?
Anonymous at Thu, 5 Oct 2023 04:47:32 UTC No. 960406
>>960404
Model a connection mesh you instantiate at every ring and tweak a bit manually to twist and bend in the correct direction. I had a similar issue many years ago when I had to model this sneaker with each lace forming to match the eyelets.
Anonymous at Thu, 5 Oct 2023 04:54:21 UTC No. 960407
>>960404
Seek jesus
Anonymous at Thu, 5 Oct 2023 06:33:02 UTC No. 960411
>>960406
That does seems like a good idea, I am surprised no one has mentioned or shown a similar technique like this before
Anonymous at Thu, 5 Oct 2023 19:09:25 UTC No. 960491
>>960404
You can't do something like that on blender it's just not possible, use zbrush instead.
Anonymous at Fri, 6 Oct 2023 11:57:41 UTC No. 960571
>>960404
Gonna shill this addon because it's pretty handy if you want to save some time from making your own system.
https://blendermarket.com/products/
>>960406
>the closed loop adding extra geo to the lace around the eyelets
I love your topology
Anonymous at Fri, 6 Oct 2023 16:18:05 UTC No. 960582
>>960404
by switching to zbrush where this is done in 3 fucking clicks.
Anonymous at Fri, 6 Oct 2023 19:17:37 UTC No. 960596
>>960571
Is that for VRC?
Anonymous at Tue, 10 Oct 2023 16:15:29 UTC No. 960959
>>960571
what the fuck am I looking at? tactical pampers?
on second thought: don't answer.
Anonymous at Tue, 10 Oct 2023 22:04:48 UTC No. 960982
>>960582
why are you lying nigger?
Anonymous at Tue, 10 Oct 2023 23:49:04 UTC No. 960996
>>960406
holy batman look at those quads
Anonymous at Wed, 11 Oct 2023 19:23:50 UTC No. 961046
>>960996
?
nothing about that model is particularly impressive
Anonymous at Sun, 29 Oct 2023 20:12:31 UTC No. 962531
>>961037
Keep it simple rigger.
Anonymous at Sun, 29 Oct 2023 20:22:34 UTC No. 962532
>>960404
Blendfags losing brain cells when this can be done effortlessly in industry software.