🧵 Porting a fortnite skin to gmod
Anonymous at Sat, 7 Oct 2023 02:28:50 UTC No. 960616
>For reference I have absolutely zero experience with Blender and even less experience with porting stuff
Is it safe to get rid of all of these extra bones and mess with them accordingly so that they all correspond to the official list of the valve skeletons?
Anonymous at Sat, 7 Oct 2023 09:55:05 UTC No. 960640
>>960616
i dont have much experience porting between those games either but ideally you want to delete as few bones as possible, since without a bone some vertices wont be animated and game engines dont handle unassigned vertices too well.
Try to rename the bones if possible and combine if you run into a situation where bones cannot be ported over
Anonymous at Sat, 7 Oct 2023 10:13:01 UTC No. 960644
>>960616
Sorry but you’re boned
Anonymous at Sat, 7 Oct 2023 12:58:30 UTC No. 960658
>>960616
How about not using Valve junk porting software and actually not mess with a 20 year old dead game. Just make your own game with the same dumb hide and seek features.
Anonymous at Sat, 7 Oct 2023 21:33:05 UTC No. 960741
>>960714
Anon you don't even know those bones make up for the cloth physics that don't exist in Gmod. You can't port the model into the game, you just going to upload a mess.
So how about you stop being a whiny bitch and learn to make your own game.
Anonymous at Sat, 7 Oct 2023 21:45:27 UTC No. 960743
>>960741
>ask for help with porting a model in gmod
>get told to make a game instead
I'm sorry that you were dropped on your head as a child and therefore have had a stagnated reading comprehension but porting a model into garry's mod is a completely different task than making a game.
Anonymous at Sun, 8 Oct 2023 00:24:43 UTC No. 960752
>>960743
That’s why you are so dumb, Gmod isn’t any different from common more modern game engines. The only thing you doing is wasting your time on a dead engine that people hate. Gmod copycats like you shouldn’t have right to post here if all you do is steal copyrighted content and use it on lame 3 game modes you commonly find in Gmod.
You’re not a gamedev, you’re not a modder, you’re not an artist, you’re a scammer.
Anonymous at Sun, 8 Oct 2023 12:46:10 UTC No. 960795
>>960773
well you did steal something and try to use on on another place to make yourself popular but never tried to google the problems yourself.
You are nothing but a scammer, i bet blender community kicked you out and you are here asking for advice.
Anonymous at Sun, 8 Oct 2023 20:59:08 UTC No. 960823
>>960810
>stealing from fornight and thinking 4chan cares about it
You are already guilty anon give it up
Anonymous at Sun, 8 Oct 2023 21:44:15 UTC No. 960825
>>960823
look, i just want a robot in gmod. i dont want fame, money, power, or anything. i want to put a robot that i would fuck in a 20+ year old game. sorry for putting your panties in a bunch because i have a fun little side project
Anonymous at Mon, 9 Oct 2023 12:27:06 UTC No. 960854
>>960640
fpbp
Anonymous at Tue, 10 Oct 2023 00:56:57 UTC No. 960903
>>960616
Just please don't fuck up the weight groups and keep that shit smooth.
Bake the materials maps down that you can't assign into source or it will look like ass.
Anonymous at Tue, 10 Oct 2023 08:06:30 UTC No. 960936
>>960616
you should probably just delete that entire skeleton and use a valve skeleton/re-rig it.
i have no experience porting models though so I'm probably wrong.
Anonymous at Tue, 10 Oct 2023 22:02:10 UTC No. 960981
>>960616
i think the least effort way is to decompile the model of a hl2 citizen, import using the SMD addon, delete the the citizen mesh, rig your waifu to the citizen skeleton, then export the smd and compile using the citizen .qc
Crowbar is a decompile+compile tool for source models
you should look up some basic tuts on rigging a character, how to import/export source models into blender and how to compile/decompile source models.
good luck
Anonymous at Tue, 10 Oct 2023 22:12:16 UTC No. 960983
>>960616
For gmod and other source games you can delete the helper bones (the extra knee, and elbow bones. Also the ones between the joints) but don't delete the main bones or the hand pos bones or face pos bones. For gmod this is where the player sees from and holds weapons from. If you remove them the player will have the item or their view stuck at their feet. This video taught me a lot of the weird and wacky rules that source skeletons can have
https://youtu.be/JxWnO5VlbUE?si=HWb
He also pretty much goes through the whole process. This is handy if the character already has a skeleton with vertex groups.
Anonymous at Tue, 10 Oct 2023 23:39:05 UTC No. 960993
>>960616
OP here, I put the project on hold for the time being because the guide that I have been following has me stuck at some “proportion trick”. Theres also a quirk about the model that I’m using, all the extra clothing and visible pistons have their own bones. In order to try to keep the skeleton visibly simple I parented the extra bones to the main one
>theres a bag attached to the calf that has its own bone, I made the calf a parent to the bag
I’ll post pictures when I can get around to it but I haven’t made much progress besides simplifying the skeleton and scaling.
Anonymous at Tue, 10 Oct 2023 23:43:34 UTC No. 960995
I would just delete the rig you have and rig it up fresh and try running it to see what happens.
Anonymous at Wed, 11 Oct 2023 00:47:20 UTC No. 960999
>>960993
I told you, you can’t make this into a dead engine. You are fighting Maya rules, Blender rules and SFM rules all at the same time. The model will never work.
Anonymous at Wed, 11 Oct 2023 22:53:24 UTC No. 961057
>>961051
reality says otherwise, you don't understand how model works, you lack basic blender rig, bones not supported by code, textures and lots more. It will become a mess, all SFM models are a mess.
Anonymous at Wed, 11 Oct 2023 23:23:29 UTC No. 961060
>>961057
Anon I can do a basic google search and convert my xps files to the shit thats needed. It has been done before and it's going to be done later. You can easily prove me wrong and explain exactly why this specific model won't work instead of repeating the same point over and over again. I'll quit once you say something productive.
Anonymous at Wed, 11 Oct 2023 23:46:21 UTC No. 961061
>>960616
op here again
>https://steamcommunity.com/sharedf
well shit, someone already did it practically
Anonymous at Thu, 12 Oct 2023 02:11:38 UTC No. 961076
>>961061
>Why won't model work?
>Someone did it
This has to be a sign to stop, a quick google search (which i did) will have given you the answer. Gmod isn't SFM, you can not make a game file for movie file. It's dumb to try it. So, look at the files for it, tell me even if you can understand basic coding to keep the model in one piece. The answer is obviously not from you, it was rebuild top down, the modder had to have spent 4 months just to get it walking. Animation doesn't carry over from FBX in blender.
Now you'll try to make SFM into Gmod because you some dumb kid. There is not Gmod version of this model, this time you do have to 100% rebuild it.
Anonymous at Thu, 12 Oct 2023 03:03:06 UTC No. 961082
>>961076
you have still yet to say anything productive other than the other anons
🗑️ Anonymous at Thu, 12 Oct 2023 04:22:01 UTC No. 961091
>>961061
When people just use an icon render from the og content, I automatically assume shit port because they don't want to show what the end result is. I expect really shit tier work from this.
Anonymous at Thu, 12 Oct 2023 14:42:50 UTC No. 961118
>>960616
>I want to port something from fortnite to gmod
>spoonfeed me an education, or watch me wreck the model
If you posted in the stupid questions thread, I probably would have held your hand to spite this guy >>960658 reddity non answer. But you made a thread as if you're entitled to tech support, while also insulting the people familiar and unfamiliar with source trying to help you.
Anonymous at Thu, 12 Oct 2023 16:22:17 UTC No. 961125
>>961118
I’m not acting like I’m entitled to shit, the anons above who actually said something useful genuinely helped me.
Anonymous at Thu, 12 Oct 2023 16:28:49 UTC No. 961127
>>961125
I’ve been running off of old tutorials for this project and have literally only read this thread to argue with>>960658
Anonymous at Thu, 12 Oct 2023 17:37:51 UTC No. 961131
>>961125
You look so pathetic, did you get banned from Steam community. Gmod and SFM for 4chan is a laughing stock. Like OMG anon why not use blender instead. Learn some VR and you never need to touch Gmod. This whole thing about trying to get it to Gmod is just ridiculous and won’t help you get popular with Steam community.
Anonymous at Thu, 12 Oct 2023 17:50:03 UTC No. 961132
Anonymous at Thu, 12 Oct 2023 19:55:14 UTC No. 961139
>>961132
Again, blender can do that and you don't have to worry about development abandoned because Gmod add on is known to never last forever. That lame VR add on only got one update from 2022. Face the facts.
🗑️ Anonymous at Fri, 13 Oct 2023 02:37:23 UTC No. 961156
>>>/vg/449160740
Artificial Academy 2 General /aa2g/ #1294b
TRL Edition
Welcome, this general is for the discussion of ILLUSION's Artificial Academy 2.
COPY ERROR MESSAGES WITH CTRL+C, PASTE THEM WITH CTRL+V INTO GOOGLE TRANSLATE. JUST CLICK THE WINDOW AND PRESS CTRL + C, IT WORKS.
>Downloads:
/aa2g/ Pre-Installed Game, AA2Mini: https://tsukiyo.me/AAA/AA2MiniPPX.x
AAUnlimited updates: https://github.com/aa2g/AA2Unlimite
>Information:
AA2Mini Install Guide:
https://docs.google.com/document/d/
General FAQ:
https://web.archive.org/web/2020021
AAU Guide and Resources (Modules, Tans, Props, Poses, and More):
https://docs.google.com/spreadsheet
>Character Cards [Database], now with a list of every NonOC in the megas:
https://docs.google.com/spreadsheet
https://db.bepis.moe/aa2/
>Mods & More:
Mods for AAU/AA2Mini (ppx format, the mediafire has everything):
https://www.mediafire.com/folder/vw
/aa2g/ Modding Reference Guide (Slot lists for Hair/Clothes/Faces, List Guides, and More):
https://docs.google.com/spreadsheet
Booru: https://aau.booru.org
>HELP! I have a Nvidia card and my game crashes on startup!
Try the dgVoodoo option in the new win10fix settings.
Alternative: Update your AAU and see if it happens again. If so, disable win10fix, enable wined3d and software vertex processing.
>HELP! Required Windows 11 update broke things!
winkey+R -> ms-settings:developers -> Terminal=Windows Console Host
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