๐งต Untitled Thread
Anonymous at Sun, 22 Oct 2023 20:51:17 UTC No. 961911
What is something in 3DCG you wished you learned about sooner in your experience?
Anonymous at Mon, 23 Oct 2023 00:05:17 UTC No. 961918
bifrost
Anonymous at Mon, 23 Oct 2023 04:37:26 UTC No. 961929
>>961911
Substance still using ps
Anonymous at Fri, 27 Oct 2023 17:06:19 UTC No. 962346
>>961911
from a hobbyist perspective, cad, nothing major just simple shit so its not a 1-3 hour long tutorial fest whenever I want something custom made.
Anonymous at Sat, 28 Oct 2023 11:22:52 UTC No. 962412
>>961911
not going to tell because i want everyone to find out on their own :)
Anonymous at Mon, 30 Oct 2023 11:53:01 UTC No. 962600
>>961911
Basically the whole lecture in the following to achieve the 2D look using 3D models.
https://www.youtube.com/watch?v=yhG
Anonymous at Thu, 9 Nov 2023 03:18:42 UTC No. 963696
>>962415
I gotta make an anime girl sometime next year, is sculpting or poly better for a model that's going to be rigged and animated?
I know how to do both but I'll need to brush up on whichever I chose
Anonymous at Thu, 9 Nov 2023 05:39:01 UTC No. 963709
>>962415
Put some clothes on
the chair nerd at Thu, 9 Nov 2023 21:32:57 UTC No. 963774
>>961911
Color space and color model calibration and coding.
Anonymous at Fri, 10 Nov 2023 02:48:13 UTC No. 963797
>>963696
poly is more gears to game and low models that you see in the background. You want to use poly for simple actions while not overdo on details. Sculpting has high detail and require good understanding of the model limitations. You want to use sculpt models in TV or films, as the audience will be seeing it the most.
Anonymous at Sat, 11 Nov 2023 01:25:40 UTC No. 963888
the model might look shit but just trust and wait for textures