๐งต Untitled Thread
Anonymous at Wed, 8 Nov 2023 22:01:51 UTC No. 963656
>>956159
Cont.
My face still looks unsatisfying.
Anonymous at Wed, 8 Nov 2023 22:28:09 UTC No. 963662
>>963656
regardless of the result, keep going op
Anonymous at Wed, 8 Nov 2023 22:31:37 UTC No. 963663
>>963662
This. Shit or get off the pot, OP. Either stick with the western face. Or retopologize a pointed nose and thinner lips. Just make a decision and press forward.
Anonymous at Thu, 9 Nov 2023 00:22:35 UTC No. 963675
>>963656
what do you expect, its a generic elf girl, there are literally thousands of these things floating around artstation and all the various coomer sites. you cooked up a 1:1 imitation of a fast food burger, of course you're unsatisfied.
>inb4 food reference
Anonymous at Thu, 9 Nov 2023 10:03:12 UTC No. 963725
>>963656
from what I can tell, the nose currently works quite good. There is something with the mouth and the eyes that we can probably improve.
Softening the corners of the lower lip could be an idea.
And shaping the eyes a bit more femininely and less generic disney girl. This would bring everything more in line with an artstyle that isnt full on cartoony.
Anonymous at Thu, 9 Nov 2023 17:26:09 UTC No. 963740
>>963656
looks disney/pixar style like danny mac. it's an unappealing style, popular with 3d artists because it's easy to achieve and appeals to the masses. i'd suggest not learning from western artists if you want to avoid this style.
Anonymous at Thu, 9 Nov 2023 17:29:51 UTC No. 963741
>>963656
Why everyone here is butthurt at the toon style?
>>963675
>>963740
Pyw
Anonymous at Thu, 9 Nov 2023 18:50:55 UTC No. 963754
>>963747
>>963745
>>963744
This Ai shit looks awful, even op westoid character looks 100 times better
Anonymous at Thu, 9 Nov 2023 22:22:52 UTC No. 963780
>>963656
If it really looked unsatisfying you'd have done something with it!!
This thread was created by some other idiot
Anonymous at Thu, 9 Nov 2023 22:25:30 UTC No. 963783
>receive criticism
>"p-pyw"
every time
Anonymous at Thu, 9 Nov 2023 23:11:18 UTC No. 963789
>>963783
>bullshit ""critique""
>asked to pyw
>"n-no, you are just m-mad at the truth!"
every time
Anonymous at Fri, 10 Nov 2023 01:58:12 UTC No. 963794
>>963740
>unappealing
>appeals to the masses
/3/ logic
Anonymous at Fri, 10 Nov 2023 02:39:44 UTC No. 963796
>>963656
I agree with >>963740. This is way too western compared to your reference. I suggest looking at the works of Japanese artists like this guy: https://twitter.com/sakuramochiJP/s
I noticed a few weird things in your model
- The eyes are too close together. I noticed this even from the thumbnail.
- The face is too narrow. Anime faces are modelled after a hybrid of Japanese faces and baby faces, both of which are pretty flat.
- The defined lower eyelid makes her look haggard. Anime emphasizes cuteness, so stay away from unnecessary wrinkles.
- The way her lips are pursed and puckered reminds me of a duck. Not to be mean, but this is the best way I can describe it. Also, anime-styled characters never have defined lips unless it's an integral trait of the character or the art style is intentionally realistic (in which case the lips are very minor)
I made an edit with my best attempt of addressing these points. It's not ideal of course, but it should give you a rough idea
Anonymous at Fri, 10 Nov 2023 02:49:31 UTC No. 963798
>>963796
cont.
By the way, I can tell you're skilled in the area of sculpting, but you're having a lot of difficulty adhering to your reference. I don't know if you're genuinely struggling or if you think you can do better than your ref, but in the former case, consider dropping by /ic/ and reading through some of our materials for studying anime.
Anonymous at Fri, 10 Nov 2023 05:40:04 UTC No. 963805
Putting in my tiny critique, I would do something like this. I didn't want to try hard, so I just copied a realistic mesh I was working on, retopologized the nose to a point, and pushed vertices around to make her look more big eyed anime.
I for one, don't think the generic western style is bad. I quite like OP's face shape. It's pretty and appealing. In fact, to my eyes, it resembles the style from a short and discontinued comic called "sky doll". I always loves the style in that comic.
But at the same time, anime is anime. You have to obey anime's rules, if you want to make anime. So retopology is necessary.
Anonymous at Fri, 10 Nov 2023 14:51:27 UTC No. 963831
>>963783
You didnt provide any criticism, only an autistic outburst over how you feel personally
Anonymous at Fri, 10 Nov 2023 14:54:16 UTC No. 963832
>>963796
now she has no way to blink because she has no lower eyelid
Anonymous at Fri, 10 Nov 2023 20:55:39 UTC No. 963866
>>963656
>My face still looks unsatisfying.
>>963662
>regardless of the result, keep going op
>>963663
>Just make a decision and press forward.
this desu.
Is this the only progress you have to show for weeks, potentially months of effort?
As horrifying as it looks, at least >>962213
completed something.
Anonymous at Sat, 11 Nov 2023 00:53:47 UTC No. 963885
>>963805
Is this a joke? lmao
Anonymous at Sat, 11 Nov 2023 01:03:29 UTC No. 963887
>>963805
Great points and critique, you were one of the few anons here that actually gave feedback
But holy fuck, the head looks off on 3/4 and front
>Realistic mesh
This is why that makehuman anime base looks off, but your point still stands
Anonymous at Sat, 11 Nov 2023 03:32:27 UTC No. 963892
>>963662
Let's go!
>>963663
I'm still trying to figure out the blend I want to perform. It goes very "Overwatchy"
>>963675
Let it cook :)
>>963725
Good suggestions, anon!
>>963740
I don't mind any of that, to be honest. In fact, I find that most anime is exactly the same; characters are only identifiable through color coding their hair, iris and clothing.
>>963741
I think most are unhappy that I didn't follow 1:1 the illustration.
>>963796
>>963798
Good tips, anon!
In the previous thread I made a post where I stated that I wanted to make something in between both styles. I'm trying to mix both and enjoy the process of doing so.
>>963805
Good observations, anon!
>>963866
I don't think I've put a lot of time into this yet mainly because it sparkled interest in some anons that paid me to do other models. Paid work gets priority :)
Anonymous at Sat, 11 Nov 2023 05:16:40 UTC No. 963893
Turd polishing: the thread
Anonymous at Sun, 12 Nov 2023 15:27:56 UTC No. 963980
>>963656
Shrink the eyes and move them further apart.
Anonymous at Tue, 14 Nov 2023 20:06:12 UTC No. 964207
keep going, anon. We wanna see it through
Anonymous at Tue, 14 Nov 2023 20:16:52 UTC No. 964211
>>964075
woah
Anonymous at Tue, 14 Nov 2023 20:34:06 UTC No. 964216
>>964105
Please anon, we want to see the hair!
Anonymous at Wed, 15 Nov 2023 10:35:58 UTC No. 964284
lovely progress, keep at it :)
Anonymous at Wed, 15 Nov 2023 12:55:11 UTC No. 964291
Cute
๐๏ธ Anonymous at Wed, 15 Nov 2023 18:41:31 UTC No. 964316
>>964291
fuck you i hate bitch
Anonymous at Thu, 16 Nov 2023 13:50:20 UTC No. 964378
>>963656
>>964105
Throw some scrappy hair on her head 'less she's a bald character.
Hair is a major thing that affects appearance, the more complete the basics are, the more you'll know what she's actually looking like.
That said, >>964105 in particular looks really good, anyone who'd claim otherwise will just be flinging shit for their amusement
Anonymous at Thu, 16 Nov 2023 15:31:41 UTC No. 964412
>>964105
I like the progress, she looks more cute now. Her down syndrome face is gone.
Anonymous at Tue, 21 Nov 2023 13:23:51 UTC No. 964908
good work op. hopefully that retarded faggot dumb enough to try to defend tumblr garbage art doesn't come back
Anonymous at Tue, 21 Nov 2023 15:39:17 UTC No. 964923
>>964908
I've already posted in the thread. Sounds like you want to go another round. Well THIS time, I'm not going to argue with you. You're clearly don't have anything better to do than to argue on /3/.
Anonymous at Tue, 21 Nov 2023 20:18:48 UTC No. 964946
>>963885
>>963887
What about now? You guys shamed me, so I tried a little harder. I started to learn how to change normals using this tutorial. https://www.youtube.com/watch?v=oKf
But then I realized I really do have to fix the mesh to actually accomplish this. That's when I said "fuck that", and just went with a toon shader. Building this one: https://www.youtube.com/watch?v=VE-
So it's the same mesh, just touched up in sculpting to hopefully look more anime.
Anonymous at Tue, 21 Nov 2023 22:32:58 UTC No. 964961
>>964946
Holy kino...
Anonymous at Wed, 22 Nov 2023 04:04:06 UTC No. 964989
>>964946
Oops. Messed up the first link. This is it. https://www.youtube.com/watch?v=oKf
Anonymous at Wed, 22 Nov 2023 08:52:12 UTC No. 965000
>>964947
needs bigger tits
Anonymous at Wed, 22 Nov 2023 14:31:36 UTC No. 965028
>>964908
you're also a faggot anon-kun
Anonymous at Wed, 22 Nov 2023 16:35:33 UTC No. 965043
>>965028
Chris chan is here!, how is the mommy fetishism going on? Did you started talking with your psychiatrist?
Anonymous at Sat, 9 Dec 2023 18:28:56 UTC No. 966674
>>963656
Any updates on the model, OP?
Anonymous at Sun, 10 Dec 2023 08:37:07 UTC No. 966722
>>964946
>So it's the same mesh, just touched up in sculpting to hopefully look more anime
it's not really the shader what makes it look off. if i were you I'd look at something similar to what you want to achieve for reference
Anonymous at Sun, 10 Dec 2023 16:16:21 UTC No. 966745
>>965043
Is Chris chan the same as Cris?
Anonymous at Mon, 11 Dec 2023 13:39:15 UTC No. 966847
>>966674
Hi, OP here; thank you for asking.
I'm making slow progress because I got a new job (much because of this very model) and moved to a new home.
I'll post some progress tonight. I've overhauled the face and am pretty much done with the accessories. I'll focus on the hair and some lookdev this week, then rigging/posing and ill move on to the next project by the end of the year.
Anonymous at Mon, 11 Dec 2023 13:53:39 UTC No. 966848
>>966847
You got a /3/ job with that model? Can you share any details?
Anonymous at Mon, 11 Dec 2023 22:39:57 UTC No. 966882
>>966848
Sure.
I posted it on my WIP folder in UpWork and a guy from California approached me with a few characters to develop from scratch for this animation he`s developing.
Got the gig for 35 USD/hr + bonus if I can meet deadlines.
Maybe it's not much for folks in the US, but it's pretty darn good for my 3rd world home.
Anonymous at Tue, 12 Dec 2023 09:20:21 UTC No. 966931
>>966918
I dont know anon.. sounds plausible to me.
I got my first gig in 3D by telling the guy "trust me, I can do this" and then just figuring it out as I went.
Anonymous at Tue, 12 Dec 2023 18:15:29 UTC No. 966983
>>966918
OP here;
I doubt it was his only guiding line. I have many other finished projects too - I'm certain checked those in depth. I think this model was a crucial point because he's interested in this style, and I don't have many other things like it.
Anonymous at Wed, 13 Dec 2023 00:46:55 UTC No. 967015
>>966983
mind posting any of your finished projects then? even if it's not part of your portfolio
Anonymous at Wed, 13 Dec 2023 06:21:12 UTC No. 967043
>>966918
I believe it, I worked at an animation studio in California (management not actual depts) and they fired all their animators and modelers and now they just outsource everything to kids on UpWork.
Anonymous at Wed, 13 Dec 2023 09:24:33 UTC No. 967052
>>967051
Great progress, love the tummy, looks very cute.
Anonymous at Wed, 13 Dec 2023 20:48:28 UTC No. 967081
>>967052
Thank you, anon!
I'm doing my best to capitalize on this.
After im done with upwork I shall look for a real long term work. That or develop my own games.
Anonymous at Fri, 15 Dec 2023 23:58:12 UTC No. 967329
>>964946
>sphere eyeballs
number 1 way to fuck up an anime model
Anonymous at Mon, 18 Dec 2023 11:09:58 UTC No. 967549
>>967329
They're actually not sphere. They're ovals. Well, they were modeled like spheres, and then I assigned a bone that resizes them along the Z axis, thus turning them into ovals. Of course, doing that makes the eyes clip when they look up and down. So I did some transform constraint fuckery to make sure that no matter where the eyes look, they always resize up and down, ever forward and back or side to side. So actually, the eyes dynamically reshape themselves depending on which direction the eyes are rotated. They're not spheres. There's still some clipping despite all that though, so it's not perfect.
I did want to make her eyes look even flatter. It's not helping that her irises have normal shading. If I gave her irises flat shading too, then it would probably look better. The thing is, I was trying to figure out how to make her irises look jeweled. Like semi transparent gemstones. That was proving too hard, so I just said "fuck that", and went with basic toon shading. Apparently allowing the diffuse to show, rather than setting it to sharp.
Anonymous at Mon, 18 Dec 2023 13:46:08 UTC No. 967560
>>967549
The trick is to offset the UV coordinates of the material to move the iris.
Anonymous at Mon, 18 Dec 2023 13:53:12 UTC No. 967561
>>967560
Interesting. I haven't gotten far in UV stuff yet, but I think I get what you mean. So you're saying make the whole eye a single surface, and then move the UV so the texture of the iris slides along the surface of the eyeball?
That sounds interesting. But will it net me a jeweled eye look? I mean, I could texture the irises to look all glittery, but it won't have any depth.
Anonymous at Tue, 19 Dec 2023 04:41:37 UTC No. 967604
>>967561
You can add layers or implement the effect in the shader.
Lookup parallax mapping to give you an idea. You probably don't want to use that exactly for a NPR shader desu.
Anonymous at Wed, 10 Jan 2024 06:31:59 UTC No. 970010
OP got a gig and this thread died
he made it
Anonymous at Wed, 10 Jan 2024 12:41:07 UTC No. 970028
>>970010
wait, for real?
Anonymous at Sun, 28 Jan 2024 20:55:40 UTC No. 972151
>>970028
Possibly
Anonymous at Sun, 28 Jan 2024 21:00:04 UTC No. 972152
>>970028
I've heard Cris hired him and he's paying him in cocaine.
Anonymous at Sun, 28 Jan 2024 23:00:41 UTC No. 972166
>>970028
Nah, in the other thread they said that he had a stroke and now he can't use his right hand. So sad, he was one In a million
Anonymous at Sun, 4 Feb 2024 00:21:45 UTC No. 972932
>>972931
Looks nice anon, its almost there