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๐Ÿงต Untitled Thread

Anonymous No. 963839

it's OFFICIALLY over...
for the last time.
it's not even a meme at this point.
im out, /3/.
see you, space cowboy...

Anonymous No. 963844

>>963839
It's all Disney/Pixar style stuff.

Anonymous No. 963850

>>963839
/g/ demoralization thread

Anonymous No. 963853

>>963839
ok now show a shot longer than 2 seconds with more than 1 character

Anonymous No. 963855

>>963844
That's basically 90% of what the market wants.

Anonymous No. 963865

>>963839
why does everyone have a worried expression on their face?

Anonymous No. 963868

>>963839
I think it will be used to generate inbetweens mostly instead of wasting a week rendering. Otherwise you can't control what it generates. For fx too I guess.

Anonymous No. 963875

>>963839
> my self esteem comes from the value of my craft
> machine devalues my craft
> I am worthless
> I kms

Anonymous No. 963880

>>963868
this sounds like a legit use case. instead of rendering a 24/30 fps movie, you can just do it at half rate and let the AI fill in the blanks.

edit: i just realized that is just literally DLSS3 or SVP video.

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Anonymous No. 963884

>>963839
they all look like cripples, no doubt the devs who programmed this monstrosity are leftists who can't create, only imitate.
may they all live a thousand years

Anonymous No. 963886

>>963839
It all has that soulless look

Anonymous No. 963966

>>963868
finally someone fucking gets it
in betweens using AI are going to be huge

Anonymous No. 963968

there is no life in this "animation"
but yes where it can be used is for inbetween to really reduce render times

Anonymous No. 963970

>>963968
Not really worth it considering the same TPUs can be used for denoising.
I'd expect ray reconstruction to be available in production renderers in a few months.
Depends on geometry processing costs and if those are a bottlneck ofc.
Framerate interpolation kind of works for doubling but anything more will produce artifacts.

Anonymous No. 963974

>>963839
>same basedface in every shot

Anonymous No. 964041

>>963839
Holy fuck, this looks so good

>inb4 ewww, no it looks baad, muh sovl

Look at how text2video looked a few months ago, then a year ago, then- oh wait, text2video wasn't even a thing 2 years ago, yet we already have consistent style and coherent movement generation. You can get a 3D raytraced scene without doing any 3D modeling or raytracing

>but it's only 2 seconds

It's pointless to go for longer generation length when it still doesn't look perfect, plus I assume that longer generation is still way harder than getting good image quality

Anonymous No. 964054

>blurring the hand under the orb
>blue alien has 6 fingers on one hand, 3 on the other

Anonymous No. 964070

>>964041
>Raytraced
Isnt raytracing all about making the lighting look as realistic as possible? If thats the case then why would you pick AI that cant even fully figure out hands have 5 fingers most of the time? Yes, it is still a problem even in Dall-E 3.0, just sometimes. If it cannot even put red box on a blue box without shitting itself then how is it going to put shadows in the correct places? This is dumb, just make AI generate the whole 3D scene, render it on 5 fps and then let AI do the inbetweens better then current DLSS3 or SVP video like >>963880 mentioned here.

Anonymous No. 964257

I mean its cool but its so schizophrenic when you look at it for more than a second