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๐Ÿงต Untitled Thread

Anonymous No. 964173

Hello, Last saturday i was informed by an internet chum of mine about blender. I have never used 3d modeling tools before and was interested to give it a try, had an old housemate show me some stuff about 10 years ago and it looked tedious and overly complicated and i had no pc at the time either.
I have now used blender for less than 24 hours in total and am enjoying learning, have made 2 (well 1.5) things so far.
My E-Chum also informed me about this board, as he said it can have good info here now and then so here i am.
I like sculpting the best so far and spent 3 hours today experimenting with geometry and extrusion, inset tools etc, so may check out this more often.
Thank you for reading my blog.

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Anonymous No. 964180

Hour or so in bump.

Anonymous No. 964190

>>964173
>>964180
You're already better at this than 98% of this board.
All we do here is argue about software without ever modeling anything.

Anonymous No. 964191

>>964190
dont listen to this moron. If you post anything on this board you cannot post it on any other real site (artstation, twitter)

Anonymous No. 964194

>>964191
lmao sore point, you won't make it on (artstation, twitter), Cris.

Anonymous No. 964199

>>964173
Are you using blender to sculpt? Why don't you become a real man and use Zbrush?

Anonymous No. 964201

>>964180
Are you one of Cris friends?
You should learn more from hiy

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Anonymous No. 964218

5 hours in blender.
Ready,
Doesn't matter!
GO

Anonymous No. 964220

>>964199
Never heard of it, will take a look thanks.

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Anonymous No. 964223

>>964201
Who?, this is my first visit to this board, only been messing around with blender for a few afternoons since the weekend.
Above pics rel are my first experiment with sculpting and colouring etc.
This is it semi finished as i could do better lighting, hair, skin etc with a bit of extra tweaking. Probably took about 8-12 hours overall including restarts and learning the tools.

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Anonymous No. 964225

Did 3 hours messing with scaling, extrusion and inset on the base start cube. (Pic rel) E-Buddy asked to do a typical northwest uk working class house, so i did my nans old gaff (rip).
Pic rel is starting cube loop cut and dragged about, had 2 restarts from scratch cos of saving over file by accident and causing some bad geometry to glitch out. Going to mess with texture mapping bricks on it and getting reflective/glassy windows tomorrow.

Anonymous No. 964252

>>964180
...
anon this is just amazing, do you really have no background in 3D modeling/sculpting?

๐Ÿ—‘๏ธ Anonymous No. 964262

>>964252
No, i can draw ok enough i guess. Was best artist in my school. Never saw it as a career worth chasing, not even really sat and put pen to paper in a decade.

๐Ÿ—‘๏ธ Anonymous No. 964263

>>964252
Cheers btw

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Anonymous No. 964265

>>964223
>learning how to sculpt in a weekend, whereas 95% of this board spent 10 years and still fall short.
You are going to make the whole board seethe with this raw talent.
If you actually become more serious and study more, I can actually see you going somewhere.

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๐Ÿ—‘๏ธ Anonymous No. 964281

>>964265
lol, cheers man, going to try make a xenomorph this morning.

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๐Ÿ—‘๏ธ Anonymous No. 964283

progress bump

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๐Ÿ—‘๏ธ Anonymous No. 964288

progress bamp

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๐Ÿ—‘๏ธ Anonymous No. 964289

fucked up so redo bamp

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๐Ÿ—‘๏ธ Anonymous No. 964293

wireframe bump
almost detail time

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๐Ÿ—‘๏ธ Anonymous No. 964296

teeth bump

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๐Ÿ—‘๏ธ Anonymous No. 964302

Have to stop for the day now. Little test with colours and stuff before loging off.
6 hours on today, 1 restart from scratch.

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Anonymous No. 964304

>>964303
Thicc

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Anonymous No. 964435

Tail bump
Tried 3 variations, one i practiced generating using curve tool, bezel and array but looked too 'fake' . Another i sculpted completely adding skelatal forms but looked too random.
Decided on sculpt the tail form and add duplicated shapes to keep uniformity of features through scaling and fine adjustment of xyz data.

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๐Ÿ—‘๏ธ Anonymous No. 964536

building on it

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๐Ÿ—‘๏ธ Anonymous No. 964563

enough for today. body shape details and tweaks.

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๐Ÿ—‘๏ธ Anonymous No. 964569

Colour test bump

Anonymous No. 964613

>>964569
if you've actually got this amount of natural skill at sculpting ditch blender and pirate zbrush it's 10x better for sculpting

Anonymous No. 964621

>>964173
Hey, if you're doing this as a hobby, rock on. If not, then let me tell you that you suck, and will never be hired.

Anonymous No. 964622

>>964613
Found the thieving nigger.

๐Ÿ—‘๏ธ Anonymous No. 964625

>>964613
I will give it a try for sure.
>>964621
Just playing with a new toy.
Pyw?

Anonymous No. 964636

someone on this board is actually having fun for once.
I like it. keep it up, op

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๐Ÿ—‘๏ธ Anonymous No. 964724

Taking a day off to have a few drinks bump.
My Burfdey

Anonymous No. 964758

Nice

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๐Ÿ—‘๏ธ Anonymous No. 964798

got a cheap xp-pen tablet and been drawing on details

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๐Ÿ—‘๏ธ Anonymous No. 964799

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๐Ÿ—‘๏ธ Anonymous No. 964811

Going to make fingers then look at how to add odd bits of colour into certain areas. Also would like to figure out how to create transparent drool looking substance.
Not bad for first go at a full body sculpt, bit scrappy but overall under 18 hours including a do over and learning various tools along with the stylus.
Probably make a scene/diorama thing to surround it next.
Total days using 3d software-7days 3-4 hours per day on average.

๐Ÿ—‘๏ธ Anonymous No. 964988

procrastinating on fingers. easy but cannot be arsed rn

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๐Ÿ—‘๏ธ Anonymous No. 965087

another house bump

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๐Ÿ—‘๏ธ Anonymous No. 965195

messing with low poly lessons

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๐Ÿ—‘๏ธ Anonymous No. 965270

daily bamp

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๐Ÿ—‘๏ธ Anonymous No. 965271

finding this low poly stuff simple and enjoyable, my kids liked it too

Anonymous No. 965277

Keep it up. It is nice to see someone enjoying the process of learning new skills. This is much better than watching tv.

Anonymous No. 965286

>>965277
Cheers, going to try some basic rigging and animation in the next week.

Anonymous No. 965287

>>964173
Is this how blender looks now? Or do you need to tweak much to get there? My first and last time using blender was 2.6 where I quickly noped out because I'm a fkn coward.

Anonymous No. 965297

>>965287
it looks like the default sculpting environment in blender to me

Anonymous No. 965298

>>965286
I'll have you know seeing something you made on your own move for the first time is an unforgettable experience.

Anonymous No. 965301

>>965287
I guess mate, 4.0 was out last week. I have only been doing this nearly 2 weeks so can't really say.
Tools a tool though, stick at it and if you have any art skills they will show.

Anonymous No. 965303

>>965271
I have seen that art style on YouTube before, the dude that does this kind of low poly characters, it is called impothencia or something like that no?

Anonymous No. 965309

>>965303
nta, but I believe you are talking about this guy https://www.youtube.com/@Imphenzia/videos

Anonymous No. 965328

>>965309
Yeah that's the guy

Anonymous No. 965356

>>965303
>impothencia
He is Swedish so you may be right

Anonymous No. 965378

>>965303
Yeah, that guy. i was watching various people vids, and i liked the colour palette trick he did, the character designs were simple and i thought i might as well follow along.
My kids saw the polymesh of the belly and said "is that a ninja turtle" and i saw the head shape and thought "why not". Was a fan as a kid, and duplicating the 4 was simple stuff.
Have been messing with different body shapes using the same ideas, and have visualised ways to make other things like weapons etc.
Been working a lot this week so only get an hour or so to model.
Next week i have a few days free and will be trying some basic animation stuff with these models, and then make some other low poly stuff, like mortal kombat ninjas maybe. Stuff i used to draw as a kid seems good to use as practice for this 3d stuff, as i have the lines ingrained in my hand eye coordination.

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Anonymous No. 965380

>>965378
>the colour palette trick he did
My personal style is semi-related. I also have a texture palette, but instead of just unwrapping faces onto different colours I use gradients instead.

It's a lot of like vertex painting, but with custom colour fall-offs and other tricks.

You can also add more geometry for details, since the relatively low poly count is still better than larger textures.
t. amateur game dev

Anonymous No. 965382

>>965380
Nice tone on the wings.
If you could post any vid links explaining more about textures and colouring tricks i would be most grateful. Cheers

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Anonymous No. 965384

>>965382
The image i posted is actually from an asset pack I made for people who want to learn the style (people asked me how I make these before)

https://webcough.itch.io/asset-pack-jam-part-1

It's not a tutorial, but it lets you examine different models i made and textures like that. I also provide a .kra file if you want to edit/examine the gradient texture in krita.

pic related Suzanne monkey heads use the same texture image, no lights.

Anonymous No. 965403

>>965378
He has a really specific style, I only saw a few videos of him, so I didn't remember his name properly.
>>965380
Nice anon!

I also use something similar to imphenzia when I texture, but my color pallet is more reduced and has metal roughnesses on it

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Anonymous No. 965420

>>965384
Thanks, i actually dloaded krita few days ago and my eldest kid wanted a go and took to it, so was teaching infants 2d art and stylus all of a sudden. They want to try the 3d but they said its too tricky, but took to krita really fast.

Anonymous No. 965439

>>965420
If you want kids to get into 3d, a software like magica voxel is probably better.
https://youtu.be/gND2_m4Kx3I

Anonymous No. 965441

>>965439
Thanks lad

Anonymous No. 965442

>>965441
your welcome.
Here's an idea: have your kids make something in magica voxel, and then export it into blender, clean it up and rig it. I bet your kids are gonna be happy to see what they made move.

Anonymous No. 965524

>>965442
That's a great idea.
Get some free time this wed-fri to make more stuff.

๐Ÿ—‘๏ธ Anonymous No. 965637

Decided i will make low poly ninjas tomorrow

Anonymous No. 965675

>>964180
looks like Jocko

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๐Ÿ—‘๏ธ Anonymous No. 965728

wahaay
managed to get some free time

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๐Ÿ—‘๏ธ Anonymous No. 965729

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Anonymous No. 965827

>>965739
he's cute

Anonymous No. 966139

Currently toying with room interiors, lighting and various tools.

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๐Ÿ—‘๏ธ Anonymous No. 966197

Lighting bamp
Some BPD Goth Woman's room i saw on my daughter's tumblr.

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๐Ÿ—‘๏ธ Anonymous No. 966358

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๐Ÿ—‘๏ธ Anonymous No. 966405

Fucking love this software

Anonymous No. 966428

>>966197
is that a dildo on the desk?

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๐Ÿ—‘๏ธ Anonymous No. 966515

Stuff Bamp

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๐Ÿ—‘๏ธ Anonymous No. 966650

daily odd bamp

Anonymous No. 966679

>>964191
Explain

Anonymous No. 966699

>>966515
>>966650
is that for a game? Are they optimised?

๐Ÿ—‘๏ธ Anonymous No. 966762

>>966699
Just learning/practicing aspects of tools and creation.

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๐Ÿ—‘๏ธ Anonymous No. 966823

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๐Ÿ—‘๏ธ Anonymous No. 966826

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Anonymous No. 966828

>>964173
when you nut but she keeps on sucking

๐Ÿ—‘๏ธ Anonymous No. 967673

Might model a christmas tree today.

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๐Ÿ—‘๏ธ Anonymous No. 967936

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Anonymous No. 968231

Impressive works!
>>966405
I'm glad you've found joy in the hobby. Between all the baitposting and the software wars, at least somebody's enjoying their time out there.

Anonymous No. 968355

>>966825
Really gorgeous candles. How did you do the flame?

๐Ÿ—‘๏ธ Anonymous No. 968416

>>968355
Cheers, the flame was a cone mesh just loop cut, scaled and rotated on Zaxis at loops. Added emission material set to 2 and bloom. The top plane on the candle is 0 roughness to look liquid.

๐Ÿ—‘๏ธ Anonymous No. 969077

Hapy new year

๐Ÿ—‘๏ธ Anonymous No. 969686

Need some inspiration, got 'writers block' currently.

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๐Ÿ—‘๏ธ Anonymous No. 970006

back on the experiments

Anonymous No. 971307

>>970006
They look British. The only thing missing is the 50 inch TV in the 2 by 3 room at the front.

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๐Ÿ—‘๏ธ Anonymous No. 971679

>>971307
give it time

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๐Ÿ—‘๏ธ Anonymous No. 971680

been very busy with life, slowly cutting out back windows and fine tuning things

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๐Ÿ—‘๏ธ Anonymous No. 971681

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๐Ÿ—‘๏ธ Anonymous No. 971683

one major thing I have learned is do not try to tidy up loop cuts until the end of your project.

๐Ÿ—‘๏ธ Anonymous No. 971684

>>968231
thanks

Anonymous No. 971687

seems like you're having a lot of fun learning, gj bro

>>966650
my favorite. i love little game assets like these

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Anonymous No. 972258

ive also started fairly recently
this is my first blend after le doughnut

Anonymous No. 972295

>>972258
Nice, what are all the extra brush tools?
Is it an add on you need to activate?

Anonymous No. 972444

>>972258
How did you learn to do this anon? I've been trying to learn sculpting for a few days and I can't sculpt an eye or a mouth to save my life

Anonymous No. 972483

>>972444
I think having years of drawing experience has helped me, especially anatomy-wise.
This guy has great sculpting videos, try to copy the tools he uses, his motions etc:
https://youtu.be/aDxlFuwPf90

Anonymous No. 972524

>>972483
This guy is amazing, 100% recommended.

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๐Ÿ—‘๏ธ Anonymous No. 973327

I have been busy learning unreal 5 to learn how to use my creations in games, just messing with 2d atm as i learn by going to the early creations in order to see the evolution into 3d from the old ways.

Anonymous No. 973522

>>973327
there is amateur game development general on /vg/ you might be interested in. If your plan is to make 3d games, then I think it would be better for you to start learning by already making simple 3d projects.
and yes, seeing your characters move by pressing keys is amazing.

Anonymous No. 973523

>>964303
now make pregnant

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Anonymous No. 973524

>>973523

Anonymous No. 975490

Needing some inspiration

Anonymous No. 975496

>>975490
does the image above not do it for you?

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๐Ÿ—‘๏ธ Anonymous No. 976424

>>975496
nah, I am not some irony bro perverted beta type as I can get real human female pussy so don't need cartoons to jerk off to. made some crystals off an Abitt tut tho.

Anonymous No. 976438

>>976424
that's a lot of buzzwords in one post

๐Ÿ—‘๏ธ Anonymous No. 976548

>>976438
Yet no lies.
Rendering those gems spinning and it said it would take 4 days, at 785 frames 8mins a frame with an R9 5950x and an Nvidia 4060ti.
Changed 2 settings and reduced it to 1min per frame with same image quality.

Anonymous No. 976550

>>976424
Probably you need to stop talking with women and start working on your 3d skills, because that shit sucks anon

๐Ÿ—‘๏ธ Anonymous No. 976554

>>976550
Pyw

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๐Ÿ—‘๏ธ Anonymous No. 976601

First Animated object render

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๐Ÿ—‘๏ธ Anonymous No. 976718

back on it

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Anonymous No. 976742

>>976720
Proud of you anon

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๐Ÿ—‘๏ธ Anonymous No. 976777

>>976742
cheers

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๐Ÿ—‘๏ธ Anonymous No. 976779

the chair nerd No. 976783

I love everything about your work. Don't loose your creative spirit. Don't take the artstation pill. I was like you in 2003

Anonymous No. 976794

>>976783
Cheers, never even heard of it.
just enjoy sitting listening to podcasts with a cup of tea, lightly stoned and going down the autism hole of creation for a week until i burn out and take a few days away from it.

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๐Ÿ—‘๏ธ Anonymous No. 976962

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๐Ÿ—‘๏ธ Anonymous No. 978076

refining house creation for game assets

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๐Ÿ—‘๏ธ Anonymous No. 978397

test street

Anonymous No. 979655

>>965420
Krista is fun. A little-known secret is that it can have the same color management Blender and compositors use, and as a result, you can use it to make HDRIs

๐Ÿ—‘๏ธ Anonymous No. 979718

>>979655
very interesting that, thanks.

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๐Ÿ—‘๏ธ Anonymous No. 979719

finishing off Grant Abbits "begginer Blender" online course.

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Anonymous No. 979725

Some ban evading rule 1 breaking peado reported me and got me banned for wishing death on the nonce, so dunno if those posts will return once it expires or not.

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Anonymous No. 983214

cannot believe this thread is still open.

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Anonymous No. 983352

Though this would have archived by now and was leting it die after it being nuked.
Might keep it going

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Anonymous No. 984297

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Anonymous No. 984298

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Anonymous No. 984468

>>984456
Histograms

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Anonymous No. 984470

>>984468
noted
they look fine on my monitor and in viewers etc. but dark on uploads, any tips are appreciated.

Anonymous No. 984476

>>984470
It happens sometime with PNG on macs. Try to export as JPG instead. The difference is that PNGs carry over the color profile of your monitor, so it can be re-created on other people's monitors but that rarely works.

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Anonymous No. 984494

test

Anonymous No. 986082

Cool stuff, anon.

Anonymous No. 986086

>>984494
light blue-ish-purpleish soft light on top, and slightly deep behind, or reddish, whatever works best

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Anonymous No. 988637

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Anonymous No. 988639

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Anonymous No. 988641

Anonymous No. 988643

>>986082
thanks, been too busy to sit and create, but watch a shitload of tutorials for when i get a chance

Anonymous No. 988645

>>964265
code?

Anonymous No. 988647

>>964180
>>964173
Wtf. How can this chump already be better than me even though i have a 6 months headstart?

Anonymous No. 988725

Nice.

Anonymous No. 988781

>>964180
Chump.

Anonymous No. 988807

watch ian mcglasham on youtube to learn subdivision modeling

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Anonymous No. 989022

>>988643
>>988781
Cry moar and Git Gud Scrub
>>988807
Will check him out thanks

Anonymous No. 989032

>>988807
based, love his stuff. helped me get back on my feet after taking a long ass break from 3d.

>>989022
he also has website with some info and concepts he goes over in his videos.
https://www.hardvertex.com/

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Anonymous No. 989065

>>989032
spent an hour following his font topology playlist.
tickles my tism nicely and keeping up with the pace is a test too. great stuff thanks, learned a few tips for sure.

Anonymous No. 989066

bait

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Anonymous No. 990074

that Ian McGlasham is a top teacher and i am very thankful for anon suggesting him. many thanks

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Anonymous No. 990083

onto the rest of the pieces

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Anonymous No. 990087

>>990074
>>990083
the chess set series is great. i followed the tutorials but used my own references. i stopped after the queen to work on some other projects but might go back to do the king

Anonymous No. 990097

>>990087
very nice, i just finished the bishop and going to do the rook and call it a day. going to finish them all tomorrow and make the knight using what i have learned from him and grant abbit box models.

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Anonymous No. 990174

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Anonymous No. 990175

Anonymous No. 990186

>>990175
the top of the pawns not being a perfect sphere triggers the fuck out of me

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Anonymous No. 990243

>>990186
Lol
I scaled them out a touch with s+shift+z as they were a bit tall and thin and never noticed until now. Can redo them in 2 mins from scratch so no worry.
Learning to draw horses heads so i can do the knight, and i am sure the curve tool will be essential for it.

Anonymous No. 990247

>>990243
>I scaled them out a touch
that makes sense, I was convinced that it was the camera angle, but after closer inspection I didn't see the same lens deformation anywhere, so I assumed it was the pawns specifically
>Learning to draw horses heads so i can do the knight, and i am sure the curve tool will be essential for it.
what an exciting exercise, godspeed

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Anonymous No. 990407

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Anonymous No. 990408

that was a learning experience

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Anonymous No. 990409

Anonymous No. 990411

>>990408
mah horse man's looking a bit skinny, you should take a break and come back to it tomorrow

Anonymous No. 990413

>>990411
It is all quads and follows ians method so i can manipulate all the pieces any way i want.

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Anonymous No. 990416

simple. Not bad for under 7 months experience at about 2 hours a day on average, and couldn't ever draw horses until saturday.

Anonymous No. 990417

>>990416
Chump.

Anonymous No. 990418

>>990417
I smell envy, serious envy.
Not everyone can be naturally gifted, but keep trying, you might get as good as me one day if you apply yourself.

Anonymous No. 990468

>>990416
I'd say make the upper eyelids less like billi elish, it's like that horse is judging me, I'd say they have more almond eye-like shaped eyelids
*checks google*
yes, they do, not necessary adjustment, but would add to it I think

Anonymous No. 990476

>>964191
Why? scared of your following finding you here?

Anonymous No. 990501

>>990468
noted, i thought similar but was happy just to have worked out how to do it using the techniques i had followed. just a couple of loop scalings will do it, and i plan to tweak all the pieces soon, maybe do them all again just for the skill re-enforcement.
would love to make one that looks like Ians but i am pleased i have come to understand the principles he laid out and feel like i have level up somewhat and look forwards to applying them to future creations.

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TestAnimation.webm

Anonymous No. 990622

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I made a spirokeet.webm

Anonymous No. 990648

Anonymous No. 990675

>>990622
what is this wizardry?

Anonymous No. 990676

>>990675
>>990622
let me try to guess
1. throw letter
2. grab seed that lands flat on one side
3. keep seed and rotate the emitter
4. repeat for each letter
but wait maybe this isn't it since I've seen letters collide

So what kind of wizardry is that? It's porbably something simple?

Anonymous No. 990677

>>990676
>>990675
>>990622
maybe playing with inertia and gravity? Idk, wizard shit

Anonymous No. 990680

>>990675
>>990676
>>990677
https://youtu.be/ySL4KG2dunQ

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Anonymous No. 990681

>>990676
I reckon this is a close guess

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Victorian stained....png

Anonymous No. 990918

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Anonymous No. 991611

anyone know how to make the glass colour "stain" the room? or any tuts on YT to link?

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Anonymous No. 991625

never mind, sorted it

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Anonymous No. 991631

>>991625
Annoying that pics always darker when upload from pc and observed on my mobile. Light balance adjusted in basic android gallery and looks more like OG render.

Anonymous No. 991649

To OP I just wanted to say that I'm fascinated by your progress. I've been drawin for years myself and took the lead to Blender last night. I spent four and a half hours just blocking out a figure and got all excited when I finished everything down to the fingers. And then I found out just how fucked I was the next day. Somehow the jaw shape and the torso I sculpted was mirrored, but not as in on shape being affected on both sides, but in that it actually made two shapes. So then I joined them together but the topology was a fucking disaster, no shit. So then I tried a quadriform remesh only to learn that surprise, apparently some of my normals were flipped and I had to fuck with that. So yeah, after seven hours I've got nothing to show for it except a familiarity with the program's UI, shit like modifiers and different modes.

You encouraged me to keep at it, all part of the learning progress. Hope to get some rest and then make a better model from scratch tomorrow.

Anonymous No. 991651

>>991649
Cheers mate, i have had all those things happen to me too, even today when i was fixing the odd topology mistake on the stained glass, i accidentally mirrored it on the same origin point but upside down. Only noticed it an hour later and had saved over the file so i had to redo it from a previous file. Was pissed off, but it helps refine processess and it took me a quarter of the time to redo.
My kids said that latest render made them think of an old witches cottage, so thats my next project. They will draw pictures that i will turn into assests and then they can choose the layout.
Keep at it and post work too.

Anonymous No. 991652

>>991649
Also, i highly advise you sit and follow along every single one of this guys lessons. You will learn a shit-ton.

https://m.youtube.com/@ianmcglasham

Also check out
https://m.youtube.com/@grabbitt

https://m.youtube.com/@speedcharlive

https://m.youtube.com/@BlenderSecrets

These and a handful of others have gave me loads of useful ideas and shortcuts etc.

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Anonymous No. 991689

next i am going to make a full scene using only assets i create

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Anonymous No. 991782

kid drew a pic for me to turn into a window. simple pic import to mesh, bit of loop cut and extrude, then swap principle bdsf for glass bdsf on the pic material in shader menu. going to do it again with more technique

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Anonymous No. 991804

Anonymous No. 992694

Been on Holiday for a few weeks and today is first day back. watched a load of tuts so time to get stuck in.