๐งต Untitled Thread
Anonymous at Tue, 14 Nov 2023 18:35:53 UTC No. 964173
Hello, Last saturday i was informed by an internet chum of mine about blender. I have never used 3d modeling tools before and was interested to give it a try, had an old housemate show me some stuff about 10 years ago and it looked tedious and overly complicated and i had no pc at the time either.
I have now used blender for less than 24 hours in total and am enjoying learning, have made 2 (well 1.5) things so far.
My E-Chum also informed me about this board, as he said it can have good info here now and then so here i am.
I like sculpting the best so far and spent 3 hours today experimenting with geometry and extrusion, inset tools etc, so may check out this more often.
Thank you for reading my blog.
Anonymous at Tue, 14 Nov 2023 19:29:33 UTC No. 964190
>>964173
>>964180
You're already better at this than 98% of this board.
All we do here is argue about software without ever modeling anything.
Anonymous at Tue, 14 Nov 2023 19:32:39 UTC No. 964191
>>964190
dont listen to this moron. If you post anything on this board you cannot post it on any other real site (artstation, twitter)
Anonymous at Tue, 14 Nov 2023 19:37:08 UTC No. 964194
>>964191
lmao sore point, you won't make it on (artstation, twitter), Cris.
Anonymous at Tue, 14 Nov 2023 19:46:00 UTC No. 964199
>>964173
Are you using blender to sculpt? Why don't you become a real man and use Zbrush?
Anonymous at Tue, 14 Nov 2023 19:47:44 UTC No. 964201
>>964180
Are you one of Cris friends?
You should learn more from hiy
Anonymous at Tue, 14 Nov 2023 20:49:41 UTC No. 964220
>>964199
Never heard of it, will take a look thanks.
Anonymous at Tue, 14 Nov 2023 20:55:05 UTC No. 964223
>>964201
Who?, this is my first visit to this board, only been messing around with blender for a few afternoons since the weekend.
Above pics rel are my first experiment with sculpting and colouring etc.
This is it semi finished as i could do better lighting, hair, skin etc with a bit of extra tweaking. Probably took about 8-12 hours overall including restarts and learning the tools.
Anonymous at Tue, 14 Nov 2023 21:09:01 UTC No. 964225
Did 3 hours messing with scaling, extrusion and inset on the base start cube. (Pic rel) E-Buddy asked to do a typical northwest uk working class house, so i did my nans old gaff (rip).
Pic rel is starting cube loop cut and dragged about, had 2 restarts from scratch cos of saving over file by accident and causing some bad geometry to glitch out. Going to mess with texture mapping bricks on it and getting reflective/glassy windows tomorrow.
Anonymous at Wed, 15 Nov 2023 00:56:02 UTC No. 964252
>>964180
...
anon this is just amazing, do you really have no background in 3D modeling/sculpting?
๐๏ธ Anonymous at Wed, 15 Nov 2023 02:45:05 UTC No. 964262
>>964252
No, i can draw ok enough i guess. Was best artist in my school. Never saw it as a career worth chasing, not even really sat and put pen to paper in a decade.
๐๏ธ Anonymous at Wed, 15 Nov 2023 02:54:16 UTC No. 964263
>>964252
Cheers btw
Anonymous at Wed, 15 Nov 2023 04:34:38 UTC No. 964265
>>964223
>learning how to sculpt in a weekend, whereas 95% of this board spent 10 years and still fall short.
You are going to make the whole board seethe with this raw talent.
If you actually become more serious and study more, I can actually see you going somewhere.
Anonymous at Wed, 15 Nov 2023 16:17:01 UTC No. 964304
>>964303
Thicc
Anonymous at Thu, 16 Nov 2023 17:05:46 UTC No. 964435
Tail bump
Tried 3 variations, one i practiced generating using curve tool, bezel and array but looked too 'fake' . Another i sculpted completely adding skelatal forms but looked too random.
Decided on sculpt the tail form and add duplicated shapes to keep uniformity of features through scaling and fine adjustment of xyz data.
Anonymous at Sat, 18 Nov 2023 00:36:40 UTC No. 964613
>>964569
if you've actually got this amount of natural skill at sculpting ditch blender and pirate zbrush it's 10x better for sculpting
Anonymous at Sat, 18 Nov 2023 02:19:14 UTC No. 964621
>>964173
Hey, if you're doing this as a hobby, rock on. If not, then let me tell you that you suck, and will never be hired.
Anonymous at Sat, 18 Nov 2023 02:20:22 UTC No. 964622
>>964613
Found the thieving nigger.
๐๏ธ Anonymous at Sat, 18 Nov 2023 02:41:37 UTC No. 964625
>>964613
I will give it a try for sure.
>>964621
Just playing with a new toy.
Pyw?
Anonymous at Sat, 18 Nov 2023 05:43:04 UTC No. 964636
someone on this board is actually having fun for once.
I like it. keep it up, op
Anonymous at Sun, 19 Nov 2023 16:32:54 UTC No. 964758
Nice
๐๏ธ Anonymous at Mon, 20 Nov 2023 08:13:29 UTC No. 964811
Going to make fingers then look at how to add odd bits of colour into certain areas. Also would like to figure out how to create transparent drool looking substance.
Not bad for first go at a full body sculpt, bit scrappy but overall under 18 hours including a do over and learning various tools along with the stylus.
Probably make a scene/diorama thing to surround it next.
Total days using 3d software-7days 3-4 hours per day on average.
๐๏ธ Anonymous at Wed, 22 Nov 2023 03:27:00 UTC No. 964988
procrastinating on fingers. easy but cannot be arsed rn
Anonymous at Sat, 25 Nov 2023 00:03:29 UTC No. 965277
Keep it up. It is nice to see someone enjoying the process of learning new skills. This is much better than watching tv.
Anonymous at Sat, 25 Nov 2023 01:28:39 UTC No. 965286
>>965277
Cheers, going to try some basic rigging and animation in the next week.
Anonymous at Sat, 25 Nov 2023 01:41:49 UTC No. 965287
>>964173
Is this how blender looks now? Or do you need to tweak much to get there? My first and last time using blender was 2.6 where I quickly noped out because I'm a fkn coward.
Anonymous at Sat, 25 Nov 2023 04:20:27 UTC No. 965297
>>965287
it looks like the default sculpting environment in blender to me
Anonymous at Sat, 25 Nov 2023 04:21:50 UTC No. 965298
>>965286
I'll have you know seeing something you made on your own move for the first time is an unforgettable experience.
Anonymous at Sat, 25 Nov 2023 05:20:52 UTC No. 965301
>>965287
I guess mate, 4.0 was out last week. I have only been doing this nearly 2 weeks so can't really say.
Tools a tool though, stick at it and if you have any art skills they will show.
Anonymous at Sat, 25 Nov 2023 06:42:56 UTC No. 965303
>>965271
I have seen that art style on YouTube before, the dude that does this kind of low poly characters, it is called impothencia or something like that no?
Anonymous at Sat, 25 Nov 2023 07:49:45 UTC No. 965309
>>965303
nta, but I believe you are talking about this guy https://www.youtube.com/@Imphenzia/
Anonymous at Sat, 25 Nov 2023 14:39:09 UTC No. 965328
>>965309
Yeah that's the guy
Anonymous at Sat, 25 Nov 2023 21:46:04 UTC No. 965356
>>965303
>impothencia
He is Swedish so you may be right
Anonymous at Sun, 26 Nov 2023 05:11:39 UTC No. 965378
>>965303
Yeah, that guy. i was watching various people vids, and i liked the colour palette trick he did, the character designs were simple and i thought i might as well follow along.
My kids saw the polymesh of the belly and said "is that a ninja turtle" and i saw the head shape and thought "why not". Was a fan as a kid, and duplicating the 4 was simple stuff.
Have been messing with different body shapes using the same ideas, and have visualised ways to make other things like weapons etc.
Been working a lot this week so only get an hour or so to model.
Next week i have a few days free and will be trying some basic animation stuff with these models, and then make some other low poly stuff, like mortal kombat ninjas maybe. Stuff i used to draw as a kid seems good to use as practice for this 3d stuff, as i have the lines ingrained in my hand eye coordination.
Anonymous at Sun, 26 Nov 2023 05:40:45 UTC No. 965380
>>965378
>the colour palette trick he did
My personal style is semi-related. I also have a texture palette, but instead of just unwrapping faces onto different colours I use gradients instead.
It's a lot of like vertex painting, but with custom colour fall-offs and other tricks.
You can also add more geometry for details, since the relatively low poly count is still better than larger textures.
t. amateur game dev
Anonymous at Sun, 26 Nov 2023 05:54:36 UTC No. 965382
>>965380
Nice tone on the wings.
If you could post any vid links explaining more about textures and colouring tricks i would be most grateful. Cheers
Anonymous at Sun, 26 Nov 2023 06:00:27 UTC No. 965384
>>965382
The image i posted is actually from an asset pack I made for people who want to learn the style (people asked me how I make these before)
https://webcough.itch.io/asset-pack
It's not a tutorial, but it lets you examine different models i made and textures like that. I also provide a .kra file if you want to edit/examine the gradient texture in krita.
pic related Suzanne monkey heads use the same texture image, no lights.
Anonymous at Sun, 26 Nov 2023 14:33:58 UTC No. 965403
>>965378
He has a really specific style, I only saw a few videos of him, so I didn't remember his name properly.
>>965380
Nice anon!
I also use something similar to imphenzia when I texture, but my color pallet is more reduced and has metal roughnesses on it
Anonymous at Mon, 27 Nov 2023 00:01:29 UTC No. 965420
>>965384
Thanks, i actually dloaded krita few days ago and my eldest kid wanted a go and took to it, so was teaching infants 2d art and stylus all of a sudden. They want to try the 3d but they said its too tricky, but took to krita really fast.
Anonymous at Mon, 27 Nov 2023 05:11:11 UTC No. 965439
>>965420
If you want kids to get into 3d, a software like magica voxel is probably better.
https://youtu.be/gND2_m4Kx3I
Anonymous at Mon, 27 Nov 2023 05:19:04 UTC No. 965441
>>965439
Thanks lad
Anonymous at Mon, 27 Nov 2023 06:05:18 UTC No. 965442
>>965441
your welcome.
Here's an idea: have your kids make something in magica voxel, and then export it into blender, clean it up and rig it. I bet your kids are gonna be happy to see what they made move.
Anonymous at Tue, 28 Nov 2023 06:57:14 UTC No. 965524
>>965442
That's a great idea.
Get some free time this wed-fri to make more stuff.
๐๏ธ Anonymous at Wed, 29 Nov 2023 20:55:32 UTC No. 965637
Decided i will make low poly ninjas tomorrow
Anonymous at Thu, 30 Nov 2023 05:24:59 UTC No. 965675
>>964180
looks like Jocko
Anonymous at Fri, 1 Dec 2023 20:58:23 UTC No. 965827
>>965739
he's cute
Anonymous at Mon, 4 Dec 2023 17:23:55 UTC No. 966139
Currently toying with room interiors, lighting and various tools.
Anonymous at Thu, 7 Dec 2023 12:52:35 UTC No. 966428
>>966197
is that a dildo on the desk?
Anonymous at Sat, 9 Dec 2023 22:13:26 UTC No. 966679
>>964191
Explain
Anonymous at Sun, 10 Dec 2023 01:56:22 UTC No. 966699
>>966515
>>966650
is that for a game? Are they optimised?
๐๏ธ Anonymous at Sun, 10 Dec 2023 18:38:31 UTC No. 966762
>>966699
Just learning/practicing aspects of tools and creation.
๐๏ธ Anonymous at Wed, 20 Dec 2023 10:44:01 UTC No. 967673
Might model a christmas tree today.
Anonymous at Tue, 26 Dec 2023 18:57:21 UTC No. 968355
>>966825
Really gorgeous candles. How did you do the flame?
๐๏ธ Anonymous at Wed, 27 Dec 2023 10:24:53 UTC No. 968416
>>968355
Cheers, the flame was a cone mesh just loop cut, scaled and rotated on Zaxis at loops. Added emission material set to 2 and bloom. The top plane on the candle is 0 roughness to look liquid.
๐๏ธ Anonymous at Mon, 1 Jan 2024 23:54:45 UTC No. 969077
Hapy new year
๐๏ธ Anonymous at Sun, 7 Jan 2024 17:29:06 UTC No. 969686
Need some inspiration, got 'writers block' currently.
Anonymous at Sun, 21 Jan 2024 05:06:20 UTC No. 971307
>>970006
They look British. The only thing missing is the 50 inch TV in the 2 by 3 room at the front.
๐๏ธ Anonymous at Wed, 24 Jan 2024 02:21:05 UTC No. 971684
>>968231
thanks
Anonymous at Wed, 24 Jan 2024 02:28:23 UTC No. 971687
seems like you're having a lot of fun learning, gj bro
>>966650
my favorite. i love little game assets like these
Anonymous at Mon, 29 Jan 2024 23:59:13 UTC No. 972295
>>972258
Nice, what are all the extra brush tools?
Is it an add on you need to activate?
Anonymous at Wed, 31 Jan 2024 07:58:27 UTC No. 972444
>>972258
How did you learn to do this anon? I've been trying to learn sculpting for a few days and I can't sculpt an eye or a mouth to save my life
Anonymous at Wed, 31 Jan 2024 18:13:32 UTC No. 972483
>>972444
I think having years of drawing experience has helped me, especially anatomy-wise.
This guy has great sculpting videos, try to copy the tools he uses, his motions etc:
https://youtu.be/aDxlFuwPf90
Anonymous at Thu, 1 Feb 2024 07:56:51 UTC No. 972524
>>972483
This guy is amazing, 100% recommended.
๐๏ธ Anonymous at Thu, 8 Feb 2024 06:44:42 UTC No. 973327
I have been busy learning unreal 5 to learn how to use my creations in games, just messing with 2d atm as i learn by going to the early creations in order to see the evolution into 3d from the old ways.
Anonymous at Sat, 10 Feb 2024 12:34:13 UTC No. 973522
>>973327
there is amateur game development general on /vg/ you might be interested in. If your plan is to make 3d games, then I think it would be better for you to start learning by already making simple 3d projects.
and yes, seeing your characters move by pressing keys is amazing.
Anonymous at Sat, 10 Feb 2024 12:42:43 UTC No. 973523
>>964303
now make pregnant
Anonymous at Sat, 24 Feb 2024 16:44:13 UTC No. 975490
Needing some inspiration
Anonymous at Sat, 24 Feb 2024 17:22:11 UTC No. 975496
>>975490
does the image above not do it for you?
Anonymous at Sun, 3 Mar 2024 17:21:53 UTC No. 976438
>>976424
that's a lot of buzzwords in one post
๐๏ธ Anonymous at Mon, 4 Mar 2024 15:14:20 UTC No. 976548
>>976438
Yet no lies.
Rendering those gems spinning and it said it would take 4 days, at 785 frames 8mins a frame with an R9 5950x and an Nvidia 4060ti.
Changed 2 settings and reduced it to 1min per frame with same image quality.
Anonymous at Mon, 4 Mar 2024 15:22:31 UTC No. 976550
>>976424
Probably you need to stop talking with women and start working on your 3d skills, because that shit sucks anon
๐๏ธ Anonymous at Mon, 4 Mar 2024 15:30:03 UTC No. 976554
>>976550
Pyw
Anonymous at Wed, 6 Mar 2024 12:18:53 UTC No. 976742
>>976720
Proud of you anon
the chair nerd at Wed, 6 Mar 2024 23:42:53 UTC No. 976783
I love everything about your work. Don't loose your creative spirit. Don't take the artstation pill. I was like you in 2003
Anonymous at Thu, 7 Mar 2024 00:27:07 UTC No. 976794
>>976783
Cheers, never even heard of it.
just enjoy sitting listening to podcasts with a cup of tea, lightly stoned and going down the autism hole of creation for a week until i burn out and take a few days away from it.
Anonymous at Thu, 4 Apr 2024 11:15:17 UTC No. 979655
>>965420
Krista is fun. A little-known secret is that it can have the same color management Blender and compositors use, and as a result, you can use it to make HDRIs
๐๏ธ Anonymous at Fri, 5 Apr 2024 15:32:34 UTC No. 979718
>>979655
very interesting that, thanks.
Anonymous at Fri, 5 Apr 2024 17:20:56 UTC No. 979725
Some ban evading rule 1 breaking peado reported me and got me banned for wishing death on the nonce, so dunno if those posts will return once it expires or not.
Anonymous at Fri, 24 May 2024 20:23:07 UTC No. 984476
>>984470
It happens sometime with PNG on macs. Try to export as JPG instead. The difference is that PNGs carry over the color profile of your monitor, so it can be re-created on other people's monitors but that rarely works.
Anonymous at Sun, 9 Jun 2024 14:19:31 UTC No. 986082
Cool stuff, anon.
Anonymous at Sun, 9 Jun 2024 15:32:56 UTC No. 986086
>>984494
light blue-ish-purpleish soft light on top, and slightly deep behind, or reddish, whatever works best
Anonymous at Sun, 30 Jun 2024 23:44:09 UTC No. 988643
>>986082
thanks, been too busy to sit and create, but watch a shitload of tutorials for when i get a chance
Anonymous at Mon, 1 Jul 2024 01:17:49 UTC No. 988645
>>964265
code?
Anonymous at Mon, 1 Jul 2024 02:35:22 UTC No. 988647
>>964180
>>964173
Wtf. How can this chump already be better than me even though i have a 6 months headstart?
Anonymous at Tue, 2 Jul 2024 08:32:04 UTC No. 988725
Nice.
Anonymous at Tue, 2 Jul 2024 22:05:03 UTC No. 988781
>>964180
Chump.
Anonymous at Wed, 3 Jul 2024 04:30:19 UTC No. 988807
watch ian mcglasham on youtube to learn subdivision modeling
Anonymous at Sat, 6 Jul 2024 01:23:32 UTC No. 989032
>>988807
based, love his stuff. helped me get back on my feet after taking a long ass break from 3d.
>>989022
he also has website with some info and concepts he goes over in his videos.
https://www.hardvertex.com/
Anonymous at Sat, 6 Jul 2024 19:31:35 UTC No. 989066
bait
Anonymous at Thu, 18 Jul 2024 16:55:09 UTC No. 990087
>>990074
>>990083
the chess set series is great. i followed the tutorials but used my own references. i stopped after the queen to work on some other projects but might go back to do the king
Anonymous at Thu, 18 Jul 2024 18:00:58 UTC No. 990097
>>990087
very nice, i just finished the bishop and going to do the rook and call it a day. going to finish them all tomorrow and make the knight using what i have learned from him and grant abbit box models.
Anonymous at Fri, 19 Jul 2024 15:23:08 UTC No. 990186
>>990175
the top of the pawns not being a perfect sphere triggers the fuck out of me
Anonymous at Sat, 20 Jul 2024 09:42:32 UTC No. 990243
>>990186
Lol
I scaled them out a touch with s+shift+z as they were a bit tall and thin and never noticed until now. Can redo them in 2 mins from scratch so no worry.
Learning to draw horses heads so i can do the knight, and i am sure the curve tool will be essential for it.
Anonymous at Sat, 20 Jul 2024 13:44:47 UTC No. 990247
>>990243
>I scaled them out a touch
that makes sense, I was convinced that it was the camera angle, but after closer inspection I didn't see the same lens deformation anywhere, so I assumed it was the pawns specifically
>Learning to draw horses heads so i can do the knight, and i am sure the curve tool will be essential for it.
what an exciting exercise, godspeed
Anonymous at Mon, 22 Jul 2024 09:29:22 UTC No. 990411
>>990408
mah horse man's looking a bit skinny, you should take a break and come back to it tomorrow
Anonymous at Mon, 22 Jul 2024 10:03:18 UTC No. 990413
>>990411
It is all quads and follows ians method so i can manipulate all the pieces any way i want.
Anonymous at Mon, 22 Jul 2024 10:17:34 UTC No. 990417
>>990416
Chump.
Anonymous at Mon, 22 Jul 2024 10:19:34 UTC No. 990418
>>990417
I smell envy, serious envy.
Not everyone can be naturally gifted, but keep trying, you might get as good as me one day if you apply yourself.
Anonymous at Mon, 22 Jul 2024 20:18:07 UTC No. 990468
>>990416
I'd say make the upper eyelids less like billi elish, it's like that horse is judging me, I'd say they have more almond eye-like shaped eyelids
*checks google*
yes, they do, not necessary adjustment, but would add to it I think
Anonymous at Mon, 22 Jul 2024 22:37:55 UTC No. 990476
>>964191
Why? scared of your following finding you here?
Anonymous at Tue, 23 Jul 2024 06:19:50 UTC No. 990501
>>990468
noted, i thought similar but was happy just to have worked out how to do it using the techniques i had followed. just a couple of loop scalings will do it, and i plan to tweak all the pieces soon, maybe do them all again just for the skill re-enforcement.
would love to make one that looks like Ians but i am pleased i have come to understand the principles he laid out and feel like i have level up somewhat and look forwards to applying them to future creations.
Anonymous at Thu, 25 Jul 2024 15:33:33 UTC No. 990675
>>990622
what is this wizardry?
Anonymous at Thu, 25 Jul 2024 16:08:29 UTC No. 990676
>>990675
>>990622
let me try to guess
1. throw letter
2. grab seed that lands flat on one side
3. keep seed and rotate the emitter
4. repeat for each letter
but wait maybe this isn't it since I've seen letters collide
So what kind of wizardry is that? It's porbably something simple?
Anonymous at Thu, 25 Jul 2024 16:09:58 UTC No. 990677
>>990676
>>990675
>>990622
maybe playing with inertia and gravity? Idk, wizard shit
Anonymous at Thu, 25 Jul 2024 17:41:35 UTC No. 990680
Anonymous at Tue, 6 Aug 2024 04:49:55 UTC No. 991649
To OP I just wanted to say that I'm fascinated by your progress. I've been drawin for years myself and took the lead to Blender last night. I spent four and a half hours just blocking out a figure and got all excited when I finished everything down to the fingers. And then I found out just how fucked I was the next day. Somehow the jaw shape and the torso I sculpted was mirrored, but not as in on shape being affected on both sides, but in that it actually made two shapes. So then I joined them together but the topology was a fucking disaster, no shit. So then I tried a quadriform remesh only to learn that surprise, apparently some of my normals were flipped and I had to fuck with that. So yeah, after seven hours I've got nothing to show for it except a familiarity with the program's UI, shit like modifiers and different modes.
You encouraged me to keep at it, all part of the learning progress. Hope to get some rest and then make a better model from scratch tomorrow.
Anonymous at Tue, 6 Aug 2024 05:32:12 UTC No. 991651
>>991649
Cheers mate, i have had all those things happen to me too, even today when i was fixing the odd topology mistake on the stained glass, i accidentally mirrored it on the same origin point but upside down. Only noticed it an hour later and had saved over the file so i had to redo it from a previous file. Was pissed off, but it helps refine processess and it took me a quarter of the time to redo.
My kids said that latest render made them think of an old witches cottage, so thats my next project. They will draw pictures that i will turn into assests and then they can choose the layout.
Keep at it and post work too.
Anonymous at Tue, 6 Aug 2024 05:41:22 UTC No. 991652
>>991649
Also, i highly advise you sit and follow along every single one of this guys lessons. You will learn a shit-ton.
https://m.youtube.com/@ianmcglasham
Also check out
https://m.youtube.com/@grabbitt
https://m.youtube.com/@speedcharliv
https://m.youtube.com/@BlenderSecre
These and a handful of others have gave me loads of useful ideas and shortcuts etc.
Anonymous at Wed, 7 Aug 2024 20:31:30 UTC No. 991782
kid drew a pic for me to turn into a window. simple pic import to mesh, bit of loop cut and extrude, then swap principle bdsf for glass bdsf on the pic material in shader menu. going to do it again with more technique
Anonymous at Sat, 24 Aug 2024 07:41:21 UTC No. 992694
Been on Holiday for a few weeks and today is first day back. watched a load of tuts so time to get stuck in.