🧵 Untitled Thread
Anonymous at Thu, 23 Nov 2023 06:00:05 UTC No. 965130
How would you bros go about modeling pic rel? In this case floating geometry would be a bad choice wouldn’t it? I was thinking about cutting the faces, then deleting faces and shaping it. But it seems much faster to do it separately. What would your approach be?
Anonymous at Thu, 23 Nov 2023 06:12:16 UTC No. 965131
Unless you have specific requirements you can just let it overlap.
Totally not an issue for game or cg animation assets.
Anonymous at Thu, 30 Nov 2023 11:42:44 UTC No. 965697
Definitely just let the geo overlap, you can get that bevel with normal mapping if you want it
Anonymous at Fri, 1 Dec 2023 05:58:38 UTC No. 965776