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Anonymous at Thu, 30 Nov 2023 03:12:44 UTC No. 965662
What are the polycounts on hero characters on native ninth generation titles? (I'm making a game)
Anonymous at Thu, 30 Nov 2023 03:47:00 UTC No. 965666
>>965662
Around six gorillion polygons give or take depending on sweat pores and hair follicles.
Anonymous at Thu, 30 Nov 2023 05:23:23 UTC No. 965674
too many. Because of modern tech barely anyone gives a fuck about polycount anymore, seen some atrocious topology lately. Also, I never played that game, does Master Chief actually fight a gorilla, or is it just a meme?
Anonymous at Fri, 15 Dec 2023 07:42:00 UTC No. 967229
>>965674
343 removed all ursine and rhinoceros influence from the brutes so they'd be easy to face mocap so they don't have to actually animate anything
Anonymous at Fri, 15 Dec 2023 08:51:21 UTC No. 967232
>>965674
>does Master Chief actually fight a gorilla, or is it just a meme?
He tries, but it's futile, and in the end that gorilla gets elected as president of the USA
Anonymous at Fri, 15 Dec 2023 11:16:03 UTC No. 967242
>>965662
Just do what looks right with the amount of detail you want and without any useless polys