๐งต Thoughts on my sculpt?
Anonymous at Sun, 3 Dec 2023 21:00:22 UTC No. 966052
Been working on this sculpt for a couple of days. I'd appreciate some feedback. For reference: this is Sybil, the goat-bunny-cat lady from Pseudoregalia.
Anonymous at Mon, 4 Dec 2023 02:12:40 UTC No. 966062
>>966052
Can you post this again but without the scaling all messed up on half the images? Use some sampling or it's gonna have fucked up appearances all over it.
Anonymous at Wed, 13 Dec 2023 06:40:13 UTC No. 967046
Do you mind showing an image of the original character so we know what look you're going for?
Anonymous at Wed, 20 Dec 2023 08:41:27 UTC No. 967670
>>967518
retop still scares me
Anonymous at Thu, 21 Dec 2023 03:56:05 UTC No. 967747
>>966052
i knew those proportions looked familiar. looks pretty good. the teeth >>967518 looks cool.
Anonymous at Thu, 21 Dec 2023 16:52:05 UTC No. 967782
Giving some tweaks and smoothing things out before I move on to rigging and cutting seams. That's probably gonna take some time since it's what I have the least practice with. But the smoothing fucked up the tail so I'm gonna need to fix that before I pretty up the hands and feet. Shouldn't take too long.
>>967747
Thanks. Even though in retrospect, her face is so human It would've made more sense(and have been easier) to give her less animalistic jaws. I'm sticking with them just cause I like 'em. >>967670
I've got mixed feeling on retopo. It's tedious as hell and I hate when I get stumped by two edge loops that refuse to connect without wrecking the rest of the topology. But it also feels amazing to see things just fall into place when you fill in some empty space between loops.
Anonymous at Thu, 21 Dec 2023 23:02:51 UTC No. 967843
I'd like some feedback on the design. I'm wondering if I should shorten the toes or even scale down the bottom half of the foot(the balls of the feet down to the toes). She barely has feet in the reference but I think that would look kinda silly for the level of detail I'm going for. Maybe a second opinion would help settle things for me.
Anonymous at Fri, 22 Dec 2023 06:16:24 UTC No. 967891
>>967843
I can picture it still looking good if the feet are scaled down a tad, but I wouldn't go as far as the reference.
Anonymous at Fri, 22 Dec 2023 19:40:15 UTC No. 967937
Getting started on textures. So far it's not too bad. Dunno how tough normals are gonna be, though. Hoping they're not too bad, either.
>>967891
I think what I'll do is just shorten the toes a bit. The feet don't look too far off when you look at the full models side-to-side. That and being more conservative with with the fur's volume should sort things out. That way things will look more faithful to the reference without giving her funny toothpick feet.
Anonymous at Fri, 22 Dec 2023 23:30:24 UTC No. 967956
>>966052
sybil pseudoregalia if she real
Anonymous at Sat, 23 Dec 2023 06:32:43 UTC No. 967971
I figured out the normals. Turns out it was just as easy as the tutorial videos made it out to be. My dumb ass was just forgetting to apply the normal map vector node. I even figured out how to bake the head and body maps separately. But I've run into another snag. Turns out that the sculpt I was using for the bake was too low-res. You can see the polygons on the two images below the top image. They're especially noticeable around the base of the ears, around the nose and around the eyes. I'm thinking I might have to go the multires route for this one. You guys have any ideas?
Anonymous at Thu, 28 Dec 2023 10:29:39 UTC No. 968539
I'd smash that
Anonymous at Fri, 29 Dec 2023 05:45:22 UTC No. 968675
>>968109
goodwork
Anonymous at Tue, 2 Jan 2024 02:25:20 UTC No. 969089
I went on a bit of a silly journey re-doing her normal map while trying to fix the shading on her ass. It didn't work. I'm guessing the quads got too stretched or something like that. A lesson for next time, I guess. Got sick for a couple of days then finished some roughness maps for her lips, nose, eyelids and jaws. Imma gonna quit with the texture work and get on to rigging and modeling clothes, hair and accessories.
Anonymous at Wed, 3 Jan 2024 08:05:06 UTC No. 969214
Tweaking the weights is surprisingly intuitive, if not a bit tedious. Having a bit of an issue with smoothing out the twisting of her forearm, though. I really like how good the knees bend looks even before tweaking. That dedicated knee bone really is something.
Anonymous at Fri, 5 Jan 2024 21:40:48 UTC No. 969464
Anonymous at Sat, 6 Jan 2024 14:33:56 UTC No. 969539
>>969465
Dude your art looks kinda like him but more advanced, Alioto posted around 10 or 13 years ago and made similar furry like bunny girls, so I thought that was you.
Don't mind me, I'm just an old fag with his memories
Anonymous at Sat, 6 Jan 2024 18:09:17 UTC No. 969569
>>969539
Cool. Looked for him in the archives and that he was pretty good. Dunno who I'd say is more advanced since me being late to the party has the advantage of me benefiting from the foundations of people who worked at things longer and harder than me(Like more developed technology). He did point out a neat trick he used for normal baking in one of the threads. I might try it later to see how well that pans out for me.
Anonymous at Sun, 7 Jan 2024 02:05:57 UTC No. 969614
>>969464
I laughed when I read this
Anonymous at Sun, 7 Jan 2024 05:24:00 UTC No. 969622
Turns out the reason I was having a rough time getting the eyelids to deform well is that they need more than one bone per eyelid. Obvious in retrospect. I guess my brain never really turned on today. At least I know what I'm doing tomorrow.
Anonymous at Tue, 9 Jan 2024 13:49:30 UTC No. 969926
>>969614
Are you an Oldfag too?
Anonymous at Tue, 9 Jan 2024 16:45:45 UTC No. 969951
>>969926
No, I just like to browse the archives on Warosu sometimes. It's funny seeing all of the wild shit people used to post back in the day, but also sad to see that the board seems to be so lacking now. Even when I first started browsing this particular board 2 years ago, things felt a lot more interesting than they do now, but maybe that's just because the novelty has worn off. I often wonder what happened.