Image not available

1614x995

Sybsculpt.png

๐Ÿงต Thoughts on my sculpt?

Anonymous No. 966052

Been working on this sculpt for a couple of days. I'd appreciate some feedback. For reference: this is Sybil, the goat-bunny-cat lady from Pseudoregalia.

Anonymous No. 966062

>>966052
Can you post this again but without the scaling all messed up on half the images? Use some sampling or it's gonna have fucked up appearances all over it.

Image not available

1916x1022

Untitled.png

Anonymous No. 966080

>>966062
Sure, I'll just upload them in separate posts. It's come along a bit further. Hope you don't mind screenshots. I don't want to take the time to render anything right now

(1/5)

Image not available

1917x1017

Untitled1.png

Anonymous No. 966081

>>966080
(2/5)

Image not available

1919x1015

Untitled2.png

Anonymous No. 966082

>>966081
(3/5)

Image not available

1919x1017

Untitled3.png

Anonymous No. 966083

>>966082
(4/5)

Image not available

1917x1019

Untitled4.png

Anonymous No. 966084

>>966083
(5/5)

Anonymous No. 967046

Do you mind showing an image of the original character so we know what look you're going for?

Image not available

1805x2030

Refsandtops.png

Anonymous No. 967337

>>967046
Sybil, Pseudoregalia's Player Character. I've just about finished retopo on her skin. I'm working on the internals of her mouth right now. After that is eyes.

Image not available

1920x1011

Teethandtops.png

Anonymous No. 967343

What is your opinion on the teeth? I kinda like the look of it. I never realized how long cat canines really are.

Image not available

1457x820

Teethandtops.png

Anonymous No. 967518

Finished retopo on the upper jaw. Puzzling this out took me a while.

Anonymous No. 967670

>>967518
retop still scares me

Anonymous No. 967747

>>966052
i knew those proportions looked familiar. looks pretty good. the teeth >>967518 looks cool.

Image not available

1092x614

Tailtops.png

Anonymous No. 967782

Giving some tweaks and smoothing things out before I move on to rigging and cutting seams. That's probably gonna take some time since it's what I have the least practice with. But the smoothing fucked up the tail so I'm gonna need to fix that before I pretty up the hands and feet. Shouldn't take too long.
>>967747
Thanks. Even though in retrospect, her face is so human It would've made more sense(and have been easier) to give her less animalistic jaws. I'm sticking with them just cause I like 'em. >>967670
I've got mixed feeling on retopo. It's tedious as hell and I hate when I get stumped by two edge loops that refuse to connect without wrecking the rest of the topology. But it also feels amazing to see things just fall into place when you fill in some empty space between loops.

Image not available

1550x1857

Foot ref.png

Anonymous No. 967843

I'd like some feedback on the design. I'm wondering if I should shorten the toes or even scale down the bottom half of the foot(the balls of the feet down to the toes). She barely has feet in the reference but I think that would look kinda silly for the level of detail I'm going for. Maybe a second opinion would help settle things for me.

Anonymous No. 967891

>>967843
I can picture it still looking good if the feet are scaled down a tad, but I wouldn't go as far as the reference.

Image not available

1808x1017

Textures.png

Anonymous No. 967937

Getting started on textures. So far it's not too bad. Dunno how tough normals are gonna be, though. Hoping they're not too bad, either.

>>967891
I think what I'll do is just shorten the toes a bit. The feet don't look too far off when you look at the full models side-to-side. That and being more conservative with with the fur's volume should sort things out. That way things will look more faithful to the reference without giving her funny toothpick feet.

Anonymous No. 967956

>>966052
sybil pseudoregalia if she real

Image not available

1758x989

Textures.png

Anonymous No. 967964

I've got the flat colors down, I think. Normals are giving me some issues, though. Oh, well... I'll keep at it.

Image not available

1920x2080

Normals.png

Anonymous No. 967971

I figured out the normals. Turns out it was just as easy as the tutorial videos made it out to be. My dumb ass was just forgetting to apply the normal map vector node. I even figured out how to bake the head and body maps separately. But I've run into another snag. Turns out that the sculpt I was using for the bake was too low-res. You can see the polygons on the two images below the top image. They're especially noticeable around the base of the ears, around the nose and around the eyes. I'm thinking I might have to go the multires route for this one. You guys have any ideas?

Image not available

1533x881

FixedNormals.png

Anonymous No. 968109

Alright! I looked up how to bake a normal with a mutlires modifier. It turned out alot better. Things are coming along nicely.

Anonymous No. 968539

I'd smash that

Anonymous No. 968675

>>968109
goodwork

Image not available

1864x1005

Sybson.png

Anonymous No. 969089

I went on a bit of a silly journey re-doing her normal map while trying to fix the shading on her ass. It didn't work. I'm guessing the quads got too stretched or something like that. A lesson for next time, I guess. Got sick for a couple of days then finished some roughness maps for her lips, nose, eyelids and jaws. Imma gonna quit with the texture work and get on to rigging and modeling clothes, hair and accessories.

Image not available

1661x935

Actionsybil.png

Anonymous No. 969197

I gotta say, the auto weight-paint turned out better than I expected. I got so used to seeing her with Dumbo ears I forgot to put bones in them.

>>968675
Thanks

Image not available

1661x934

SybsSkinning.png

Anonymous No. 969211

How're the deformations looking so far?

Image not available

1693x980

SybsPosing.png

Anonymous No. 969214

Tweaking the weights is surprisingly intuitive, if not a bit tedious. Having a bit of an issue with smoothing out the twisting of her forearm, though. I really like how good the knees bend looks even before tweaking. That dedicated knee bone really is something.

Image not available

1266x857

SybilVsMonolith.png

Anonymous No. 969463

Adding and weighting facial bones, now. Also having some fun with the lighting.

Anonymous No. 969464

>>969197
>>969211
>>969214
>>969463
Are you Alioto???

Image not available

1232x879

SybsCunfus.png

Anonymous No. 969465

>>969464
Nope. Don't know who that is. All I got was some 1960s San Francisco mayor when I looked it up.

Anonymous No. 969539

>>969465
Dude your art looks kinda like him but more advanced, Alioto posted around 10 or 13 years ago and made similar furry like bunny girls, so I thought that was you.
Don't mind me, I'm just an old fag with his memories

Image not available

1137x926

Sybs Jaunt.png

Anonymous No. 969569

>>969539
Cool. Looked for him in the archives and that he was pretty good. Dunno who I'd say is more advanced since me being late to the party has the advantage of me benefiting from the foundations of people who worked at things longer and harder than me(Like more developed technology). He did point out a neat trick he used for normal baking in one of the threads. I might try it later to see how well that pans out for me.

Image not available

1264x872

SybsDrunk.png

Anonymous No. 969609

Man, I've been slacking today. Getting the eyelids weighted, so far so good.

Anonymous No. 969614

>>969464
I laughed when I read this

Image not available

1002x930

SybsRustled.png

Anonymous No. 969622

Turns out the reason I was having a rough time getting the eyelids to deform well is that they need more than one bone per eyelid. Obvious in retrospect. I guess my brain never really turned on today. At least I know what I'm doing tomorrow.

Image not available

1584x923

SybsEye.png

Anonymous No. 969834

Looking better. Takes a while, though.

Image not available

756x920

SybsPrayer.png

Anonymous No. 969839

Slowly coming together

Anonymous No. 969926

>>969614
Are you an Oldfag too?

Anonymous No. 969951

>>969926
No, I just like to browse the archives on Warosu sometimes. It's funny seeing all of the wild shit people used to post back in the day, but also sad to see that the board seems to be so lacking now. Even when I first started browsing this particular board 2 years ago, things felt a lot more interesting than they do now, but maybe that's just because the novelty has worn off. I often wonder what happened.