๐งต Untitled Thread
Anonymous at Sat, 9 Dec 2023 04:20:20 UTC No. 966606
What are your thoughts about pre rendered?
Anonymous at Sat, 9 Dec 2023 04:37:50 UTC No. 966609
>>966606
its useless
Anonymous at Sat, 9 Dec 2023 04:46:37 UTC No. 966611
I'd like to see it make a comeback now that we have far more realistic rendering capabilities, but I am concerned about the resulting file sizes. Some games practically need their own hard drives, so I'm not keen on making the problem worse.
Anonymous at Sat, 9 Dec 2023 05:35:29 UTC No. 966616
>>966606
In my personal opinion, I really like it. I grew up with games like Donkey Kong Country, Killer Instinct, etc., so I also appreciate it for the nostalgia.
I believe that many interesting things can be explored with the technique of pre-rendered graphics.
Anonymous at Sat, 9 Dec 2023 06:21:29 UTC No. 966620
https://en.wikipedia.org/wiki/Dink_
https://www.youtube.com/watch?v=oQH
Anonymous at Sat, 9 Dec 2023 09:09:35 UTC No. 966630
Well as so many things it served its purpose well and is now just used for aesthetics and nostalgibait.
Personally I always preferred actual drawing over this since back then baked 3D on 2D sprites always looked kinda cheap
Anonymous at Sat, 9 Dec 2023 09:21:02 UTC No. 966631
>>966611
Why would pre rendering make it worse? You would be able to exclude a bunch of models from the final game and make it much smaller
Anonymous at Sat, 9 Dec 2023 09:46:17 UTC No. 966634
>>966631
You are dead dead wrong. Skinned fbx snimations save tons of space in animation sequences in comparison to stinky stinky image sequemces.(esp at 4k) and allow for skins / costumes / DLC for free
Anonymous at Sat, 9 Dec 2023 10:03:17 UTC No. 966636
>>966611
How would it take more size if it has a fixed top down view?
Anonymous at Sat, 9 Dec 2023 17:37:16 UTC No. 966666
>>966638
strong doubt
Anonymous at Sat, 16 Dec 2023 18:53:59 UTC No. 967406
I would love to make a game with pre rendered backgrounds if it was easy. I miss that old PSX low poly + pre rendered backgrounds style. some shots in some games are awesome, really helps with the presentation and immersion
Anonymous at Sat, 16 Dec 2023 19:34:56 UTC No. 967412
Pre-rendered was notorious for its capability to run on low-end hardware. However, it has to work closely with the overall style, level design and code for it to work properly.
You can't rush art is what i would say about pre-rendered. everyone older then 19 that played games probably grew up with it.
Simcity, fallout, C&C red alert, Age of empires, etc. Great games with their own style and well fitting renders.
But in this time and age, we have GPU's that can render light reflections. Why would a dev put up the extensive work for prerendering to get a 2d game?
Anonymous at Sun, 17 Dec 2023 16:02:25 UTC No. 967476
>>966606
Don't have any
Anonymous at Tue, 2 Jan 2024 23:59:41 UTC No. 969182
This is such a troll thread. It's like asking if you should model a cabinet in 3-D or just make it a texture. It depends, jackass.