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Anonymous No. 967025

How do I make a sort of scaly normal map in Blender that wraps seamlessly, like a procedural texture? Nothing fancy, basically like Voroni bumps. Can such a thing have the size be controlled by vertex painting? Like feet smaller than the back?

Anonymous No. 967028

geonodes + the convoluted normal map baking/projection process you have to look up every time you do it?

Anonymous No. 967032

Search seamless 4D noise

Anonymous No. 967036

>>967032
Tried Google, didn't find it. Any hints as to where?

Anonymous No. 967037

>>967036
https://youtube.com/watch?v=LwMwkUCe3KU

Anonymous No. 967038

>>967037
Do you think it could work in 3d?

Anonymous No. 967039

>>967038
As in, mapped to Suzanne or complex object?

Anonymous No. 967040

>>967038
It's a texture, so it obeys your UV map. If you truly need a seamless 3D noise texture you'd need 5D noise. I don't think you need that, though.

Some guy hacked it into blender his own way though http://www.spacetoast.net/games/digital/litk/tiling-3d-noise-in-blender/

Anonymous No. 967041

>>967040
Thanks, I'll give it a try!