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🧵 Untitled Thread

Anonymous No. 967490

its kinda crazy what blender is capable of in 2024

Anonymous No. 967644

bump

Anonymous No. 967646

>>967490
looks terrible

Anonymous No. 967647

>>967646
you look terrible you fucking loser
I wonder how your "art" looks like

Anonymous No. 967648

>>967647
you are ngmi

Anonymous No. 967652

>>967647
You have more than one light source, don’t talk to us you freak!

Anonymous No. 967785

>>967490
Ngmu

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🗑️ Anonymous No. 967833

I didnt get the sprinkles correct with the export, but here is my donut

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🗑️ Anonymous No. 967834

>>967833
here is my basic shot like OP's before doing the node-work

Anonymous No. 968893

>>967785
u?

Anonymous No. 968899

>>967490
Apply yourself, his tutorial looks like shit if you don't tweak every step yourself.

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Anonymous No. 969617

blendlets... ASSEMBLE

Anonymous No. 970390

>>969617
woah, is that real?

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Anonymous No. 970956

>>967490
ya'll aren't ready for this (photoreal)

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Anonymous No. 970958

>>967490
I'm so lazy I made 'ants' with four legs instead of six

Anonymous No. 971973

>>970958
>instead of six
arachnides have 8 legs, you are way more off than you think, lol

Anonymous No. 971981

>>969617
That was made in Maya, it's impossible that was made in blender

Anonymous No. 972209

>blender is… le bad!
>doughnuts are… le cringe!!
Grow up

Anonymous No. 972213

>>972209
Ok Andrew.

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Anonymous No. 973322

>>971973
Ants are fucking insects and not spiders they have 6 legs you retard. Picrel is from my ant farm.

Anonymous No. 973328

>>973322
do you eat them?

Anonymous No. 973334

>>967490
I say the same thing about your mom when i cum inside her

Anonymous No. 973599

>>973334
you tell her she's as powerful as blender is in the current year?

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Anonymous No. 973685

made with love and sweat

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Anonymous No. 973759

man I´m new to blender doing the dona tutorial and I don't understand shit jfc kill me

Anonymous No. 973955

>>970958
ants with only 4 legs?
keep these sick, twisted ideas to yourself anon

Anonymous No. 973963

>>973955
I eat the rest of the legs, I am french btw, we love eating the legs of things

Anonymous No. 973966

>>973963
you monster...
fix him and all of his little ant friends

Anonymous No. 973977

>>973685
poo donut

Anonymous No. 973986

>>973966
But those ants are eating my bagel so I ate their legs as a punishment

Anonymous No. 973993

>>973986
>le bagel

Anonymous No. 974139

>>973977
With some sprinkles

Anonymous No. 974207

>>973977
exactly, it literally looks like shit

Anonymous No. 974467

>>974207
it's supposed to - I even put some urin under it. How much more pooey does it have to look for you dimwits to understand that it's meant to look that way?

Anonymous No. 974469

>>974467
you posted it like 2 years ago. Its coma inducing.

Anonymous No. 974526

>>974467
you're posting in a blender thread.
blender enjoyers are known for trying to make something look a certain way and ending up with it looking like literal shit.

Anonymous No. 974527

>>970958
they kinda cute desu

Anonymous No. 975166

>>974527
you are CRINGE

Anonymous No. 975543

>>973322
what the fuck is that shitty pic?
even if it's ants it's lame to have an ant farm so you suck

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Anonymous No. 976496

>>967490
i was so impressed with how real it looked

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Anonymous No. 976497

>>976496
and couch tut was fun but i was struggling so much with the UVs

Anonymous No. 976546

>>976496
>>976497
>he actually unironically watched the tutorials
ngmi, you have already failed

Anonymous No. 976547

>>973759
I've only ever used the Blender API, and often use chatgpt to set up something from scratch example:
"write code in python using blender libraries to create a scene that contains a procedurally-generated mobius strip"

Stuff that takes forever in the gui is very fast and easy with the api

Anonymous No. 977029

>>976547
>not using peasant gui
BASED

Anonymous No. 977030

>>976547
What do you do when you're done making mobius strips?

Anonymous No. 977856

bump

Anonymous No. 977929

>>967490
hey blender phaggots, what kind of shit can you offer me if I pay you a bit monex
;^)

Anonymous No. 977943

what's the sickest blender's equivalent of vray materials?

Anonymous No. 978007

>>977030
Donuts. That's what Blender is all about!

Anonymous No. 978010

>>967490
been using blender for 7 years and Ive never actually made a donut

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Anonymous No. 978189

These aren't the nuts you are looking for

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Anonymous No. 978434

this is the sauna you are looking for

Anonymous No. 978447

>>967490
>do virtually anything in geometry nodes
>crashes

Anonymous No. 978480

you guys really need to learn how light objects, it’s embarrassing

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Anonymous No. 978603

>>978480
It's physiologically impossible to have better light in Blender.
It's the tool, not the artist. Sad!

Anonymous No. 978617

>>967490
Hot take but, modelling a donut is the stupidest thing you can teach for beginners.
Organic stuff is hard to make look decent, and most modelling is non-organic, so why the fuck would you do it?
Out of all things you could teach to model donut is bottom tier.

Anonymous No. 978619

>>978617
Isn't it well known how it's this in-joke metaphor for how half of everyone who get into 3D are coomers?

"do nut" and it then subtly teaches you how to put glazed sauce in the shape of the surface of the 'hole'd object'.
Subtly teaches everything a new used needs to get up and running in this hobby while looking innocent enough to bystanders.

Like otherwise it'd had to be something like 'glue bucket poured over watermelons tutorial'. Think people would've caught on too quickly.
The donut's fine.

Anonymous No. 978621

>>978619
Wow. Til today I was blind but now my eyes are open.

Anonymous No. 978623

>>978619
coomer post

Anonymous No. 978624

>>967490
Why are softbodies simulation in blender soo painfully slow?
https://matthias-research.github.io/pages/tenMinutePhysics/12-softBodySkinning.html

Anonymous No. 978872

>>976546
How are you supposed to learn if not through tutorials?
>t.literally just downloaded blender

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Anonymous No. 978914

My do nut

Anonymous No. 978922

>>978617
I was under the assumption that beginners are instructed to model it to learn the basics regarding Blender and its interface, and not so much "how to model good". Throughout the creation process you learn a variety of ways of accomplishing goals, such as subdivision, modifiers, and geometry nodes, which you then can apply to other models. It's not about how good the donut looks, it's about learning how to navigate the software to make tasks easier. That's at least my impression.

Anonymous No. 978987

>>978872
maybe I didn't make myself clear, you can watch tutorials just don't watch "the tutorials" from a guy who not only isn't a very good teacher but is also just barely average at using blender.
beginners love "the donut" despite it being one of the worst ways to start.

Anonymous No. 979002

>>978914
best one I've seen by far

Anonymous No. 979007

>>978987
NTA, but what are the good ones then? Which channel? In which site?
I can agree that the Donut is more trend than quality, but I also think that it is an okay project for someone who's just starting to mess around with the program, it touches on a variety of systems without burning out the viewer.

Anonymous No. 979008

>>973977
a poonut

Anonymous No. 979009

>>977929
a poonut for 2 rupees please sir

Anonymous No. 979012

>>979009
this dude:
>>978914
proves you wrong

Anonymous No. 979140

>>979009
>2 rupees
blender sirs don't have this much

Anonymous No. 979143

>>978914
brub I offer some money, let's talk it out, if you wanna we can just contact and I propose you a jig, paid from the start and the other half when it is done

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Anonymous No. 979149

My doh-nut from when I was first starting out around November 2020.

Anonymous No. 979158

>>979149
is that one gallon of used engine oil next to a tiny doughnout?

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Anonymous No. 979192

>>967490
Sick

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Anonymous No. 979255

>>979149
Cool, i did this roughly in the same time frame.
I haven't seen the new version of the tutorial, i remember the new ones getting longer and longer but the final result was pretty much the same, but i get that the whole point is to try to check out as many features as possible so eh.

Anonymous No. 979382

>>979002
Cheer bloke, was my first blender project, im still pretty proud of it even tho its just the donut. My harddrive got shorted out so I lost the completely finished file but I think I still have the back ups. I could never figure out how to make the condensation visible on both sides of the glass at the time

>>979143
How much money we talking and is it r34 stuff?

Anonymous No. 979387

>>979382
it's actually web3d stuff, I'm willing to pay as much as 450€, higher than that is a bit unrealistic for my budget
the model is super simple geometrically, as a quick reference, a semi-sphere would almost do the trick with some minor adjustments
the thing though is that it must look photorealistic, on product marketing level and be able to rotate in real time, so light on resources

if it sounds doable to you write me your contact and I'll email you

Anonymous No. 979389

>>979382
>make the condensation visible on both sides of the glass at the time
interesting

Anonymous No. 979398

>>979387
Alright, im intrigued.
[email protected]
this is a temporary email because I dont wanna get combed by bots or whatever. I'll email you back on my proper account when converse a bit

Anonymous No. 979404

>>979398
just emailed you

Anonymous No. 979574

>>978987
donut poster here, yeah, his donut 3.0 was shit, but 2.0, chair, anvil and couch atleast acquainted me with some of the nomenclature. And seeing some effects relatively quickly didn't make me to rage quit. I aggree that he's not some wizard but for basic stuff he's great.

Anonymous No. 979649

>>979574
It's fair to say he serves his niche

Anonymous No. 979654

>>979149
>>979255
what's changed since 2.8 for his donut tutorial anyway?

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Anonymous No. 979770

>>979654
the author went full bonkers

Anonymous No. 979805

>>967647
Don't be an insecure tranny because some dude on /3/ said your donut looked bad, make a better donut, use better materials and lighting.

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Anonymous No. 980238

Hi donutbros, i posted in another thread but posting here too cuz it's bigger....i recently rendered my first donuts thanks to blenderguru, i am happy with the result. Thoughts ?
>>979770
wdym ? he's kinda reddit, but pretty based for teaching me this shit

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Anonymous No. 980263

This was my donut. I stopped after the modeling part because that's all I care about, I don't actually want to render anything in blender.

Anonymous No. 980268

>>980238
Not that anon, but every now and then he says or does something that makes me question his media literacy and reliability as a tutor.

Anonymous No. 980269

>>980268
i probably know too little to have noticed this but i don't doubt it, after all he's one guy. Good tutorials though

Anonymous No. 980271

>>980269
That's fine. I don't even hate the guy. My point is don't take everything he says as gospel and you'll be good.

Anonymous No. 980313

>>980271
>I don't even hate the goy.
you should

Anonymous No. 980335

>>980268
goofy ass planet atmosphere in his earth video I say

Anonymous No. 980422

>>970956
>he didnt denoise it

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Anonymous No. 980524

bros i am getting pretty good at making donuts

Anonymous No. 980537

>>980524
I haven't never seen doughtnous like theese irl, lol LMAO

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Anonymous No. 980540

>>980537
and you never will !

Anonymous No. 980541

>>980540
>and you never will !
I hope, jelly & donuts don't mix

Anonymous No. 980543

>>980541
source ?

Anonymous No. 980607

>>980540
Looks like those Purble Place cakes that had a cursed mix of glazing/chocolate/jelly on the top, i like it.

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Anonymous No. 980656

>>967490
I meak donut accident tutorials found searching the web, very good approximate the big glue accident needed in project I build.

Thanks blender nut man.

Anonymous No. 981076

Bump

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Anonymous No. 981084

made this with a youtube tutorial, well mainly just modeled the sword and built the scene

Anonymous No. 981120

>>981084
blenderfags just have to prove the stereotypes right at every opportunity. cringe!

Anonymous No. 981581

>>970958
it's almost like blendshit crashes when you try to render 8 legs. blendfags will defend this.

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Anonymous No. 981595

the chair nerd No. 981599

>>981595
Next time crop your donut photo better. Also if you are finnish please commit suicide.

Anonymous No. 981604

>>981599
would be kinda fun to attempt making that kind of detail for a donut tho. Like the way the sprinkles are individually broken and embedded in that glaze and how that bread-crust actually shade.

Anonymous No. 981606

>>980541
debunked

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Anonymous No. 981643

>>981604
I've never nutted before but I did try to have some sunk sprinkles as a normal map on my max-nut V1.0.

need to add that bulge around each individual sprinkle and make better sprinkles to replicate the delicious look of >>981595 but as a proof of concept I think it shows promise.

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Anonymous No. 981732

>>967490
I made low poly version.

Anonymous No. 981776

>>978619
this makes sense never thought of it before but yeah imo checks out.

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Anonymous No. 981807

>>981732
nice

Anonymous No. 981826

>>981807
Gothic is awesome..

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Anonymous No. 981864

>>981826
I bet you were a swamp schizo in Gothic

Anonymous No. 982132

>>981732
Ew, brother, eeeww.
You hate being employed, brother.

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Anonymous No. 982221

I never made the donut, but I made this once while I was fucking around

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Anonymous No. 982326

Anonymous No. 982330

>>982326
legit one of the best, but imo, it needs some lighting tricks, the kind you'd see on a photography studio, I mean

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Anonymous No. 982370

i've never done a donut surprisingly enough
i give myself a 5/10

Anonymous No. 982371

>>982370
fake af

Anonymous No. 982374

>>982371
:(
I will try harder next time

Anonymous No. 982402

>>982374
here's a tutorial if you need it:
https://youtu.be/B0J27sf9N1Y

Anonymous No. 982403

>>982370
Looks great. Good job, anon!

Anonymous No. 982408

>>982370
insanely real, rispect, if you've reached that level of realism, go the extra mile and get inspired by this type of dough >>982326 to improve it even further

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Anonymous No. 982409

Guess we're all doing donuts now

Anonymous No. 982540

>>980263
This is by far the most natural looking one in this thread, congrats

Anonymous No. 982544

>>982540
not at all anon, are you blind? there are far better ones itt

Anonymous No. 982552

>>982544
Ok, I scrolled through the thread and I admit there are better ones, but most have this "uncanny fakeness" about them

Anonymous No. 982684

>>982409
the 90s are back
LMAO

Anonymous No. 982686

>>982409
Now we're making progress, I'd consider eating that one.

Anonymous No. 982903

>>973685
The only YUMMY chocolate doughnut in this cursed thread!

Anonymous No. 983090

bump

Anonymous No. 983763

>>982370
4/10

Anonymous No. 984315

>>981643
I'm wondering if it would be possible to do that with a displacement map and a baked map. Maybe baked AO which feeds into the heightmap in some way.

Anonymous No. 984354

>>984315
We can try, every donut is a good donut

Anonymous No. 984362

>>982903
I prefer the strawberry filled ones

Anonymous No. 986400

>>981604
You mean studying a real object and making it in 2D or 3D the way it's supposed to be instead of pulling random nonrealistic shit out of your ass? Nah. Wouldn't want to get a job or anything.

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Anonymous No. 986685

Anonymous No. 986691

>>986685
A man of culture

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Anonymous No. 986801

>>986685
I put my image in dall-e and asked it to make it more realistic and this was the result after a couple of seconds. 3d is fucking over.

Anonymous No. 986807

>>986801
That's barbaric, you lost my respect

Anonymous No. 986904

Is Cris even real or maybe he is the one constantly posting "F off Cris!" I mean it doesn't make sense why we are so obsessed with him if he is such a loser. Am I Cris?

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🗑️ Anonymous No. 986907

https://www.youtube.com/watch?v=SDTZ7iX4vTQ

Anonymous No. 987869

bro fire

Anonymous No. 987914

>>986807
making single-frame 3d renders has to be pretty much obsolete now, right? At the very least, using AI for a touch-up pass is going to become standard practice.

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Anonymous No. 988047

I dont give a fuck about lighting the tutorial should have been like 8 parts

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Anonymous No. 988076

>>988047

Anonymous No. 988090

>>988047
are you sure the metal coated donuts are meant for human consumption? nice flowers btw

Anonymous No. 988112

>>988090
Fuck off with your smartism

Anonymous No. 988116

>>988112
sorry that I'm not as retarded as you, I'll try next time

Anonymous No. 988117

>>988047
Why are the two background elements levitating? And it looks like one of the utensils is coming out of a donut.

Anonymous No. 988118

>>988117
They're not you dumb fuck. Get a pair of glasses.
>>988116
Good, fuck off now, nobody cares

Anonymous No. 988127

>>988118
Settle down, hoss.

Anonymous No. 988130

>>988117
yeah i fixed those mistakes in the final render
>>988090
shiny donuts look cool

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Anonymous No. 988387

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Anonymous No. 989250

Started learning about modeling and blender a week ago
They might be shitty donuts, but they're mine

Anonymous No. 989263

>>976497
that couch tutorial put me to sleep, I couldn't finish it.

I absolutely have to be modeling something that is interesting to me and related to my game in some way.

Anonymous No. 989273

>>989250
the lighting is kinda decent

Anonymous No. 989300

>>989273
Not if it's an attempt to emulate the lighting in the background picture.
Way too bright and top lit as well while the background is primarily lit by the fire under the pot or something judging by the shading on their faces.

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Anonymous No. 989386

>>989300
>Not if it's an attempt to emulate the lighting in the background picture.
Way too bright and top lit as well while the background is primarily lit by the fire under the pot or something judging by the shading on their faces.

Anonymous No. 989432

>>989386
if this is how you handle criticism you might as well give up now

Anonymous No. 989435

>>968893
not gonna massage uvula

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Anonymous No. 989466

>>989432
>if this is how you handle criticism you might as well give up now

Anonymous No. 989640

>>980238
That lighting reminds me of 90s CG.

Anonymous No. 989770

>>967490
I don't think I've ever seen even a single 3d donut that looked good, made in blender or otherwise

Anonymous No. 989771

>>980524
This is what happens with people who takes the "Donuts" Tutorial. They end up making more and more donuts, til the day they die!

Anonymous No. 989773

>>988047
Why are the vases floating in mid-air?

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Anonymous No. 989816

>>989773
because I'm still learning how to move things on the different axis

fixed in the final

Anonymous No. 990592

>>981732

Coyл.

Anonymous No. 990736

can someone tell me how I can select two different objects in the scene collection window, at the same time, without selecting the objects that are in-between the two in said window. pls help

Anonymous No. 990737

>>990736
Isn't it the standard shortcuts of ctrl to select multiple one at a time and shift to select everything between two selections?

Anonymous No. 990738

hmm.. that was my first thought and I tried it, but now b/c of your comment I am remembering I changed a lot of my shortcuts early on, I better double check those, thanks

Anonymous No. 990739

>>990737
lmao, nope, my keyboard just rly sucks and I wasn't properly using it, good times

Anonymous No. 990754

>>973685
Shitty donut