๐งต Untitled Thread
Anonymous at Sun, 17 Dec 2023 22:15:23 UTC No. 967508
Do 3d artists have styles? Usually the only times I recognise someone's work is if they keep making the same mistake or from the preferred subject of their work, otherwise all of our works look samey, even stylized stuff is mostly similar, would love to be proven wrong though. I guess the industry doesn't encourage styles too, everything has to be consistent in projects, imagination is left to concept artists for the most part
Anonymous at Mon, 18 Dec 2023 04:55:15 UTC No. 967526
>>967508
yea but there's only 3 styles here on /3/:
1)cris style
2)3DGuy style
3)schizo balls sculpting guy
that pretty much sums up /3/ as a whole
Anonymous at Mon, 18 Dec 2023 08:52:56 UTC No. 967543
>>967508
I feel like I have/had a style. If I can be conceited enough to call it that. Though I'm not conceited enough to post work, since it's kind of recognizable and the genre isn't quite in the limelight anymore.
At the end of the day a style (in 3d) is essentially the mark of your personalized workflow. It's a visual representation of what you did/didn't do and how you problem solve to arrive at your result. It's also a bit of a showing of what subject matters you find enjoyable.
How you work on a project is never going to be the exact same as someone else, and how you approach different subjects is always going to be different as well. Which I think is why you have so many different styles of sculpts models and scenes.
If you look at it from a cynical perspective, I think it's easy to see a divide between "oh this is just realistic" or "this is just cartoon/anime/NPR", but personally I think it's easy enough to spot someone's style and way of working if you see someone's work a few times.
Anonymous at Mon, 18 Dec 2023 10:47:45 UTC No. 967547
>>967526
The problem is /3/ being a blue board. I'm pretty sure that posters do nsfw stuff.
Anonymous at Tue, 19 Dec 2023 09:09:50 UTC No. 967612
>>967526
>3DGuy style
Who's that?
Anonymous at Tue, 19 Dec 2023 09:13:17 UTC No. 967614
>>967612
this actual autist
https://warosu.org/3/?task=search2&
Anonymous at Tue, 19 Dec 2023 11:36:26 UTC No. 967617
>>967614
Thank you bro, didn't know about this guy
Anonymous at Tue, 19 Dec 2023 16:28:28 UTC No. 967630
>>967508
https://twitter.com/ChianMajo5372/m
Not really. Even if the work is being done by 1 guy, it's very easy to radically different results by tweaking a few things.
Anonymous at Thu, 21 Dec 2023 18:43:43 UTC No. 967802
>>967614
Is it bad that I find some of his work arousing?
Anonymous at Sat, 23 Dec 2023 16:52:58 UTC No. 967996
Anonymous at Sun, 24 Dec 2023 16:06:29 UTC No. 968089
>>967996
all you will get here are furfag coomers and weebs. if you want something else good luck.
Anonymous at Mon, 25 Dec 2023 09:36:18 UTC No. 968174
Anonymous at Tue, 26 Dec 2023 18:01:11 UTC No. 968345
>>967508
3d generally looks the same cause every base starts the same. what changes is how they render, settings, and post changes.
2d is more different cause the base is personal to the artist unless theyre copying
Anonymous at Wed, 27 Dec 2023 18:58:42 UTC No. 968445
>>968345
wot? do you guys not start sculpting from primaries?