🧵 Replicating the surreal in 3D
Anonymous at Wed, 20 Dec 2023 21:09:20 UTC No. 967722
For example, would it be possible to replicate the official art of Majora's Mask and make it indistinguishable from its 2D inspiration? It's obviously harder than the Paper Mario example, but...
Anonymous at Wed, 20 Dec 2023 21:59:38 UTC No. 967725
>>967722
Practically everything is possible in 3D to a degree, only a matter of how much time you are willing to dedicate
Anonymous at Wed, 20 Dec 2023 22:05:10 UTC No. 967727
>>967722
All of the research going into producing 3d models for anime that resemble 2d models are going to be something you want to look into - it's obviously a more narrow view than what you're asking about, but many of the principles can be transferred over. I think ArcSys did a good GDC talk on it once.
Anonymous at Wed, 20 Dec 2023 22:39:22 UTC No. 967731
>>967722
You can make anything into a 3D model if you are creative enough with "cheating" like painting lighting and shading onto the meshes instead of relying on actual lighting. Also you don't know what surreal means.
Anonymous at Thu, 21 Dec 2023 18:30:10 UTC No. 967794
>>967722
I once tried to replicate the MM's official art work style in blender, first thing was the sharp shadows which are pretty straight forward, a thing that helped me a lot was using a sun in a separate light group for the purple/orange lighting present in the shadows, and limiting this lighting to be only present in the dark areas, the light color is pretty much constant and faces the opposite direction that the main light source faces. Pair that with Freestyle and you got a very solid base, I stopped there, but might try to develop it more now that you mention it, I will look for the blend file and share an example once I get home
Anonymous at Fri, 22 Dec 2023 01:03:09 UTC No. 967853
>>967794
Thanks for the help, this sounds great. I'm pretty serious ab this project so hmu [email protected] if you wanna talk business (I'd be interested in buying your prototype if it matches the MM artstyle well enough)
Anonymous at Fri, 22 Dec 2023 01:27:41 UTC No. 967861
>>967853
Damn that looks nice
Anonymous at Fri, 22 Dec 2023 01:33:42 UTC No. 967862
>>967853
Hi, back then when I tried to replicate MM`s art style I did it with the Malt render engine, but I remade it in EEVEE, here is a test, itś still on an early stage, but the foundations are there, everything is made on the fly with lighting, shading and compositing, no "cheating" involved
About buying the prototype, don't worry, I'll post it for free when I work it out more :)
Anonymous at Fri, 22 Dec 2023 05:50:09 UTC No. 967886
>>967727
looks like dogshit. anime is trash.
Anonymous at Fri, 22 Dec 2023 23:29:23 UTC No. 967955
>>967886
It looks good
Anonymous at Sat, 23 Dec 2023 08:18:48 UTC No. 967975
>>967972
All that work on making the face look 2d, but it's the shading on the bodies that fuck up the illusion 99% of the time with this shit.
Anonymous at Sat, 23 Dec 2023 16:21:11 UTC No. 967994
>>967975
not my problem
Anonymous at Sat, 23 Dec 2023 17:46:27 UTC No. 967997
>>967972
what kind of fucking voodoo am I looking at
Anonymous at Sat, 23 Dec 2023 18:37:50 UTC No. 968005
>>967997
perspective at work. Pretty based.
Anonymous at Mon, 25 Dec 2023 01:33:32 UTC No. 968143
>>967972
I always find this fascinating, though the moment she puts her hands up to her face the illusion is gonna get fucked
anime modellers suck at hands for some reason
Anonymous at Sun, 31 Dec 2023 06:30:09 UTC No. 968938
>>967727
>>967972
I hate these eldritch solutions, especially the first one. Picrel is a pretty clever way of doing this but I've only seen it done a few times. Just some basic masking. Why don't more people use this?
Anonymous at Sun, 31 Dec 2023 07:48:23 UTC No. 968939
>>968938
It doesn't really allow for consistent Global Illumination, which is something that 2d cels drawings try to account for. Using UV Spheres that are free to move around for works better, from my experience.
Anonymous at Sun, 31 Dec 2023 08:40:56 UTC No. 968940
>>967722
Yes. Check out Ninostyle's improved 3D models for old FF7.