๐งต Untitled Thread
Anonymous at Mon, 25 Dec 2023 00:23:16 UTC No. 968129
Where do you learn lighting/rendering?
There a million resources on modeling, sculpting, animating, texturing, but next to nothing on how to light/render scenes the way you want. I feel like this is the missing ingredient to make your work really pop.
Anonymous at Mon, 25 Dec 2023 02:17:16 UTC No. 968149
>>968129
Read the manual for your renderer to understand how to set it up correctly, the rest is art and is best learnt studying things like cinema lighting and photography to understand how to compose and frame a scene well. These skills are agnostic to what package you use.
Anonymous at Tue, 26 Dec 2023 13:19:36 UTC No. 968276
>>968129
Read through this (skim through If you like) https://chrisbrejon.com/cg-cinemato
Then realise lighting is not as checkbox based as you think.
>Looks good but am I using too many lights?
>Looks good but am I not using enough lights?
No, that stuff doesn't matter (unless taken to the extreme) if the result looks good.
For technical stuff, fpbp, read docs, forum posts etc
Anonymous at Tue, 26 Dec 2023 13:51:19 UTC No. 968282
>>968276(me)
Also, something that's overlooked - dicking around in the software itself
Anonymous at Tue, 26 Dec 2023 16:58:25 UTC No. 968330
really basic stuff that doesn't get mentioned enough:
>if your area lights have a spread parameter you almost never want it at 1.0. a sensible default is 0.3. directionality is important for light as is shadow hardness
>if your lights do not have spread then spread is a function of the size of your light - smaller light = harder shadow
>most of the time you can't throw 1 hdri in and call it a day
>hdris almost always help, even if you just use them as subtle fill lights
>you don't always need three point lighting
>stop doing the cool light / warm light meme, no one wants to look at your teal and orange shit in 2024
>you can put textures / ramps on your area lights
>shadows matter. whether you get them through gobos or geometry light blockers, they add a ton of depth to scenes
Anonymous at Tue, 26 Dec 2023 17:58:19 UTC No. 968344
>>968129
>finds a million resources
>cant find out how to light like someone with few years of experience and fundamentals
if youre this retarded, you wont make it.
Anonymous at Tue, 26 Dec 2023 18:47:21 UTC No. 968352
>>968129
3D modeling is photography in virtual spaces.
So study what you're emulating: Real light.
This book basically states that light is information and dark is mystery (a lack of information). Therefore good photographic lighting is the balance of information given to the viewer and information withheld (thereby igniting their curiosity and imagination and focusing their attentions).
The book pictured is the best I've read to help conceptualize (and understand) lighting.
It goes much further than copying three point light setups; it teaches you what light is and what it does (and therefore how to wield it).
Anonymous at Wed, 27 Dec 2023 03:21:42 UTC No. 968405
>>968149
>>968276
>>968330
>>968352
Thank you anons, this information was actually helpful.
Anonymous at Wed, 27 Dec 2023 08:35:39 UTC No. 968414
No-one here is giving you the advice you need. If you want to understand how to capture light, you need to learn photography stupid.
Anonymous at Wed, 27 Dec 2023 08:37:57 UTC No. 968415
>>968330
>>968352
Starting with this information is only going to overwhelm you. You don't need to follow this retarded advice. Just learn the basics of photography 101.
Anonymous at Wed, 27 Dec 2023 12:28:24 UTC No. 968420
>>968414
This is a post your work moment..
Anonymous at Wed, 27 Dec 2023 13:25:48 UTC No. 968423
>>968420
I guarantee your own work is fucking trash my comparison. You're a retard that struggles to even teach the basics. If you want to understand light, start simple. Stupid cunt.
Anonymous at Wed, 27 Dec 2023 14:17:20 UTC No. 968427
>>968423
ok
Anonymous at Fri, 29 Dec 2023 21:58:21 UTC No. 968789
>>968423
>still doesn't post work
how predictable
Anonymous at Sat, 30 Dec 2023 15:21:07 UTC No. 968847
>>968352
probably too much information for a beginner but will actually check out this book, thanks
Anonymous at Sat, 30 Dec 2023 16:05:53 UTC No. 968853
I'm not the OP, but thanks to all the anons who posted in this thread.
Anonymous at Sat, 30 Dec 2023 16:40:02 UTC No. 968857
>>968129
>op pic
That's nice, not let's see their big futa cocks