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๐Ÿงต Untitled Thread

Anonymous No. 968444

Redpill me on the Boolean - Remesh - Smooth workflow inside of Blender. I know this forms much of the basis of hard surface shit in ZBrush but it's quicker to do in Blender, especially with addons like Black Mesh.

Anonymous No. 968451

>>968444
huh, this is basically what I do in zbrush

Anonymous No. 968488

What the everloving fuck is this? For what purpose would you do this?

Anonymous No. 968490

>>968444
Probably the most retarded way I've seen anyone do hard surface modeling.
Not even the highpoly makes sense with half of the edges perfectly sharp and the other half rounded, you'll never get a decent lowpoly out of that without remodeling the entire thing.
Just learn how to use control edgeloops and model a clean highpoly for fucks sake.

Anonymous No. 968491

take the plasticity pill

Anonymous No. 968526

>>968444
>Redpill me on the Boolean - Remesh - Smooth workflow inside of Blender.
Stop trying to use a Zbrush workflow in Blender unless you're a masochist, in which case carry on.

Anonymous No. 968548

>>968488
To make 3d printable models. No i don't know what for, but they all fucking do this.

Anonymous No. 968567

>>968444
Just going to say boolean workflow isn't for game dev or vfx just portfolio

Anonymous No. 968572

>>968444
>>968548
Not sure if there's anything to redpill, you're not rendering the model anyway

Anonymous No. 968576

for people who got filtered by sub-d

Anonymous No. 968577

>>968490
>Probably the most retarded way I've seen anyone do hard surface modeling.
Should have kept the original geometry.
>>968548
3D printed models work just fine with what we're seeing here.
Also use CAD for that.

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Anonymous No. 968582

>>968444
I do that to 3d print, it works.

Anonymous No. 968604

>>968582
That's what I'm trying to tell half the tards in this thread