Anonymous at Mon, 1 Jan 2024 00:31:10 UTC No. 968999
Good work!
Anonymous at Mon, 1 Jan 2024 00:39:55 UTC No. 969001
>>968999
Thanks Anon
Anonymous at Mon, 1 Jan 2024 09:55:45 UTC No. 969026
Sad that I meant it to have a transparent background but ended up solid black.
I will have to choose a non-transparent background for the next ones.
Anonymous at Tue, 2 Jan 2024 03:40:02 UTC No. 969092
>>969026
Only one video format can have a transparent background and it isn't supported on this site. Gifs can have transparent BGs here though.
Anonymous at Tue, 2 Jan 2024 04:19:38 UTC No. 969093
That's a good looking man
Anonymous at Mon, 19 Feb 2024 01:30:08 UTC No. 974605
Test of making different faces/hair that should look like they belong to different people. Edits of same mesh with different hair.
Middle one has a different material.
I've been slacking but I hope to put more effort into making 3d models soon.
Anonymous at Mon, 19 Feb 2024 03:12:14 UTC No. 974612
>>971766
That guy has *extremely* pronounced spinal curvature
Anonymous at Mon, 19 Feb 2024 09:24:04 UTC No. 974646
>>974612
True. I will try to do better the next time.
Anonymous at Tue, 26 Mar 2024 19:26:12 UTC No. 978788
Nice models, your style is pretty unique
Anonymous at Tue, 26 Mar 2024 20:56:50 UTC No. 978803
>>968996
I am going to mind you...
You have been mound.
Anonymous at Thu, 28 Mar 2024 09:58:42 UTC No. 978926
>>968996
Need to see her on a skateboard doing a sick ass grind down a stair set.
Anonymous at Sat, 6 Apr 2024 20:27:53 UTC No. 979817
>>968996
*hides thread*
Anonymous at Wed, 29 May 2024 05:11:00 UTC No. 984899
>>980038
kek, truly based
Anonymous at Fri, 14 Jun 2024 00:48:58 UTC No. 986727
>>968996
If you don't mind me asking, what software did you use to display this? I like the little hexagon stand and the tri and tex info in the top
Anonymous at Fri, 14 Jun 2024 01:47:54 UTC No. 986733
>>984872
I really like your texturing anon, good job
Anonymous at Sun, 16 Jun 2024 06:19:46 UTC No. 986926
>>984872
Great job anon! Not to be pushy, but what software is this? I'd like to be able to display the information about the textures and tris if I ever get good enough to show off my models
Anonymous at Sun, 16 Jun 2024 18:34:33 UTC No. 986973
>>986733
Thanks Anon
>>986727 >>986926
Sorry, it's just Blender. I modeled the octagonal base and I'm just typing out the polygon and texture information manually
In the output properties (Red) I enabled Metadata -> Burn Into Image and Note, and put the polygon count information manually on the Note field.
Since it didn't let me type more than one line normally I used a script (Yellow) to insert the text with the new lines directly on the Note field.
And for rendering I'm using the Viewport Render function rather than the normal rendering so I can use the Viewport Overlay menu (Green) to control whether wireframes get rendered, and I set the background color on the theme preferences
Anonymous at Mon, 17 Jun 2024 05:07:56 UTC No. 987039
>>986973
Thanks anon! I haven't really played around with everything in Blender so I really have no idea what half the settings do
Anonymous at Mon, 15 Jul 2024 18:13:49 UTC No. 989876
Anonymous at Fri, 16 Aug 2024 22:58:18 UTC No. 992290
This is Placeholder-chan, she's a little grumpy, but does her job.
The hair is a mess of intersecting polygons, it was made through experimenting with the Blender curve hair system and the geometry nodes.
The animation is the first time I tried changing parents of bones during the animation using the rigify tools (her hands get parented to the hips briefly)
The animation was made to be used for some tests so it's okay that it's a little rough. I tried to have a variety of movement, including the eyebrows, eyes and lips and tongue.
The whole model will be upgraded in a distant future but it remain messy for a while as long as it is usable.
Anonymous at Sat, 17 Aug 2024 03:03:39 UTC No. 992307
>>992290
She dances like white woman.
Anonymous at Sat, 17 Aug 2024 23:04:42 UTC No. 992337
>>992307
Well, shes also whiter than most.