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๐Ÿงต Animation

Anonymous No. 969396

>Blender
>Maya
What if I just use Unreal Engine instead?

Anonymous No. 969399

what storefront is that shader at

Anonymous No. 969406

>>969396
can someone leak this?

Anonymous No. 969421

>>969406
hmm... nah

Anonymous No. 969434

>>969396
You could! While it's not often preferred by artists since they lack any programming skills, it can still be a viable option for many kinds of animations.

Some forms of lighting can be especially difficult to replicate though, such as proper caustics

Anonymous No. 969455

>>969421
wwhy not?

Anonymous No. 969470

>>969399
Looks like Gumroad

Anonymous No. 969523

>>969396
now show what it looks like in motion

Anonymous No. 969524

>>969523
you can put it at 10 fps, that's how anime is done usually.

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Anonymous No. 969564

>>969523

Anonymous No. 969565

>>969564
she shouldn't be that jiggly.

Anonymous No. 969692

>>969396
>What if I just use Unreal Engine instead?
does it even have animation/rigging tools?

Anonymous No. 969694

>>969564
interpolation fucks the cartoon effect.

Anonymous No. 969698

>>969396
You can use ue for rendering and composition but not really for animation.
I mean technically there's animation blueprints but those are more meant for adapting existing animations to the game context than creating new ones.

Anonymous No. 970518

>>969565
agreed. it literally moves more then even her hair wtf. still beautiful tho

Anonymous No. 970522

>>969564
Need more workflow, not enough workflow anon