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๐Ÿงต Untitled Thread

Anonymous No. 970747

how to avoid these gaps when downscaling a texture?

Anonymous No. 970759

>>970747
I know exactly what is the problem. I've solved this same question on /sqtddtot/ many times but since you made a thread for your stupid question I will not answer it.

Anonymous No. 970764

>>970747
Those gaps are a texture workflow issue, you need to paint a few more pixels outside of the UV so it doesn't happen. Learn proper texture workflow man

Anonymous No. 970767

>>970747
solidify.

for gimp, search for GMIC plugin.
for photoshop, search for Flaming Pear Solidify.
both free.

/thread

Anonymous No. 970769

>>970767
I'm sorry but that's not how it works. You just named a plug-in and said "/thread" but where's the workflow?
Do you expect me to do something without a workflow? That would be foolish.

Anonymous No. 970784

>>970769
what the fuck is with "workflow"??? is this the new forced meme of the season?

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the chair nerd No. 970786

>>970784
>is this the new forced meme of the season?
It sure is summer (or winter) in here.

Anonymous No. 970793

>>970784
>>970786
>Having a workflow is a meme
For you two tards everything is a meme?
Maybe you could benefit from more workflow

Anonymous No. 970801

>>970786
What about namefags?

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the chair nerd No. 970807

>>970801
Fuck you're right.

Anonymous No. 970831

>>970747
if you're texture painting by hand, increase the bleed ratio
increase the spacing of the UV islands too so they're not too close
I've had the same issue since I paint in high res and then downscale to 128x128 or 256x256
also, spamming ctrl j and ctrl e in photoshop helps for when you get that weird invisible 1 pixel-wide invisible edge from downscaling

Anonymous No. 970885

>>970747
Your problems are not so important that they deserve a thread of their own.

Anonymous No. 970952

>most dead board on all of 4chan
>someone actually makes a post with a relevant question
>the few ghouls who do visit insist on being obtuse and unhelpful