๐งต Digging sim
Anonymous at Fri, 19 Jan 2024 02:12:16 UTC No. 971042
I've looked into this in the past but it's been a couple years - is there an efficient way to simulate the digging of soil in any of the current game engines? I want to make a game that's basically just this https://www.youtube.com/watch?v=eee
All the actual digging in any farming or construction simulator I can find looks like ass. Surely in 2024 there's a better way?
Anonymous at Fri, 19 Jan 2024 05:56:20 UTC No. 971056
Cris, are you a LGBT?
Anonymous at Fri, 19 Jan 2024 12:30:33 UTC No. 971086
Cris, are you being groomed by the jannies?
Anonymous at Fri, 19 Jan 2024 14:34:50 UTC No. 971094
>>971056
>>971086
What the fuck is this shit? Every board has been invaded by either AI bots or completely retarded posters
Anonymous at Fri, 19 Jan 2024 14:43:48 UTC No. 971095
>>971094
That's because the jannies aren't being paid enough.
Anonymous at Fri, 19 Jan 2024 17:17:37 UTC No. 971113
voxel engines could do this but they aren't very advanced yet
Anonymous at Fri, 19 Jan 2024 18:16:14 UTC No. 971122
Unreal Chaos probably is up to it with the caveat that it has to pre-calculate the geometry.
https://docs.unrealengine.com/5.3/e
Apply it to a terrain mesh and make the shovel a mesh collision actor.
Anonymous at Sun, 21 Jan 2024 09:22:34 UTC No. 971334
>>971042
Doesn't really answer your question, but I've done that in space engineers. I've built fully functioning diggers and quarry excavators in it that work more or less true to life. Aside from the inherent jank of making big ass shit move in that game.
Anonymous at Tue, 23 Jan 2024 15:31:12 UTC No. 971597
>>971042
you can fake it with parrallax textures and shaders