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๐Ÿงต Digging sim

Anonymous No. 971042

I've looked into this in the past but it's been a couple years - is there an efficient way to simulate the digging of soil in any of the current game engines? I want to make a game that's basically just this https://www.youtube.com/watch?v=eee3p-jD-nc

All the actual digging in any farming or construction simulator I can find looks like ass. Surely in 2024 there's a better way?

Anonymous No. 971056

Cris, are you a LGBT?

Anonymous No. 971086

Cris, are you being groomed by the jannies?

Anonymous No. 971094

>>971056
>>971086
What the fuck is this shit? Every board has been invaded by either AI bots or completely retarded posters

Anonymous No. 971095

>>971094
That's because the jannies aren't being paid enough.

Anonymous No. 971113

voxel engines could do this but they aren't very advanced yet

Anonymous No. 971122

Unreal Chaos probably is up to it with the caveat that it has to pre-calculate the geometry.
https://docs.unrealengine.com/5.3/en-US/destruction-quick-start/
Apply it to a terrain mesh and make the shovel a mesh collision actor.

Anonymous No. 971334

>>971042
Doesn't really answer your question, but I've done that in space engineers. I've built fully functioning diggers and quarry excavators in it that work more or less true to life. Aside from the inherent jank of making big ass shit move in that game.

Anonymous No. 971597

>>971042
you can fake it with parrallax textures and shaders