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๐Ÿงต Is there a good guide to arcsys' topology?

Anonymous No. 971289

I've gotten to the point where I can make anime models pretty well using the methods I've found on youtube (Nhij Quang and Kumo Blender).


I wanted to see if I could pull something like pic related off, and I found like one or two videos that gave me the "jist" of how Arcsys makes their models but I still don't get it.

Anonymous No. 971312

>>971289
What is there you do not get? The only topology that is important in that style is the ones contributing to contour and different shading "cells"