๐งต Is there a good guide to arcsys' topology?
Anonymous at Sun, 21 Jan 2024 02:35:16 UTC No. 971289
I've gotten to the point where I can make anime models pretty well using the methods I've found on youtube (Nhij Quang and Kumo Blender).
I wanted to see if I could pull something like pic related off, and I found like one or two videos that gave me the "jist" of how Arcsys makes their models but I still don't get it.
Anonymous at Sun, 21 Jan 2024 06:16:58 UTC No. 971312
>>971289
What is there you do not get? The only topology that is important in that style is the ones contributing to contour and different shading "cells"